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 on: March 05, 2019, 02:20:57 PM 
Started by Neon_Knight - Last post by ELR1C_C150utcast
A bit late an opinion, but why not just make them separate game modes or variants altogether? Sorta like how theres CTF,One flag and Elimination CTF,  why not make a version called Rune-Single Domination and another simply as single domination? That way people can either chose the vanilla experience or spice it up with something new!

 on: March 05, 2019, 02:04:25 PM 
Started by mod_mongerer - Last post by ELR1C_C150utcast

I like to assume that the server must be down for dowbloading all the default pak files from sourceforge since i ran into the exact same problem installing the port driectly from google playstore this year. My solution was to go to an apk mirror like ApkPure and download an XAPK file containing all the necessary files from the latest release of the port. That site also has instructions on how to install XAPK files. Since you said you moved you attempted to copy the original files from another device that had Open Arena installed (i'm assuming its a pc)  you could technically skip this step, but the android port has a unique Pak7 pk3 file that has all the touch controls and options regarding the touchscreen ui stuff.

Here's the tricky part sorta: the app is looking for a specific file to confirm that the assets have been downloaded in the form of a .obb file i think, and it should be  located at the following filepath in the event that the apk had properly installed and downloaded all the assets:

The file in question has the file name  "" located in
the folder named " ws.openarena.sdl".  If memory serves me right, once you downloaded the XAPK, this file should be included along with it since an XAPK is essentially an APK with all its assets packaged together. We best wait for Pelya for support since he was the one who made the port and is m9re knowledgable, but you can try my suggestions while waiting if you have time to spare.

As for bots and new skins i have done a good amount of surveying myself, and the biggest collection so far would be either of these two places:  (worldspawn archive, where there are also a lot of skins for q3 characters, and for obvious reasons would not work with the Open arena characters) (supposedly an old archived Polycount page that also has some weapon skins and sounds. Maybe even sprites/effects but i dont recall all too well)

You  can download maps from Lvlworld

And if you want to legally frag characters from Quake, specifically Q1 and Q2, someone remade the Enforcer and Guard enemies respectfully from scratch:

Filefront, fileplanet and Planet quake have had an abundance of models, especially Planet Quake.
The sad thing is filefront has most of the same items that worldspawn has if not less, and Planet Quake which had literally the complete motherload of unique and great quality custom character models and more was shutdown when gamespy was shutdown,all links leading to IGN. I'm assuming there's another archive site somewhere that had some of the other unique models intact.

I hope this could be of any use to you, and i bid thee well in getting OA android port to work!

 on: March 05, 2019, 09:13:59 AM 
Started by mod_mongerer - Last post by mod_mongerer
Hi All,

Yet, another question.   Smiley  I successfully installed OpenArena for Android on two of my three devices.  After I first install the game, it connects to the sourceforge server to download the assets (.pk3 files).  This time around it says it cannot connect, even though I have an active WiFi connection on the device.  Did the server go down?  The Android device is running Kitkat, could this have anything to do with it?  Is there a way to bypass this and manually copy the assets from another one of my devices?  I tried copying them, but it still wants to connect to the server.  Any help would be greatly appreciated!

Also, on a different note, is there a site that has more custom characters or bots to download to add to the game's roster?  I'm having difficulty finding any on the internet.

Thanks again for any and all suggestions!

 on: February 28, 2019, 03:17:39 AM 
Started by mod_mongerer - Last post by mod_mongerer
All good ideas.  The suggestions to speed up the game worked.  Thanks.  As far as swiping, I actually found an option in the menu which allows you to disable the swipe 180 degrees feature.  Now the only thing I still need is the option to disable jump on double-tapping the D-Pad.  I couldn't find an option for that. Perhaps there's a config file I can manually edit to accomplish this?  Thanks again.

 on: February 27, 2019, 01:14:47 PM 
Started by mod_mongerer - Last post by ELR1C_C150utcast
The only  advice i can give is with regards to the 180° thing;when it starts to move one dorection, swipe the other way immediately. I dont exactly know how to explain it, but you'll  ge used to it eventually. Its actually even made playing Open Arena on android easier having that feature since i can kinda automatically pan and stop the screen by swiping hard opposite when i see a someone to frag.

Then again i've only ever done this against bots, and mot against nightmare or any difficulty of that bracket ^_^;

 on: February 27, 2019, 01:06:40 PM 
Started by ELR1C_C150utcast - Last post by ELR1C_C150utcast
Ok so i still havent figured out how to get the teamskins to actually work yet insted of being overriden, but in the meantime i made some custom icons for GRISM-0 and his teamskins!
Download here:

Just in case anyone has a problem figuring out where to put this, just copy amd paste it into the models/GRISM-0 folder where all the other texture stuff is. If it asks you to overwrite, click yes. Now its easier to identify my skins from the default ones in the character select screen! In future and final release of this skin, either this or a much newer and more appropriate set of icons would already be included. For those of you who downloaded to try it out as of 02/23/2019 with the first beta, here you go!

Gonna get back to figuring out what to do there with the teamskins problem, what to do for their botfiles to make them more unique and return to painting the rest of the skin haha. Happy fragging! Cheesy

 on: February 27, 2019, 12:10:45 PM 
Started by mod_mongerer - Last post by Gig
What do you mean "to make the physics more like q3a"?

Maybe setting 125hz physics instead of accurate physics... or setting timescale 1 to have the standard game speed (hard with touchscreen controls).

Although using the console in the android port isn't exactly comfortable.... iirc pelya put a sort of speed slider to set timescale in the GUI...

 on: February 27, 2019, 10:53:39 AM 
Started by mod_mongerer - Last post by mod_mongerer
Hi All,

Another question for the community.  Smiley  I like OpenArena on Android very much, and it doesn't crash with my custom Q3A maps, like QIII4A does.  However, regarding the touchscreen control scheme, is there a way to disable the "double-tap D-pad to jump" function?  I always find myself jumping when I don't want to.  Also, how about the "automatically rotate 180 degrees if you turn fast" function?  Again, I find myself doing that when I don't want to.

To delve further, is there a configuration file that I can edit to make the game physics more like Q3A?

Thanks for any and all suggestions!

 on: February 25, 2019, 11:07:12 PM 
Started by ELR1C_C150utcast - Last post by ELR1C_C150utcast
Thanks for the feedback Gig! I got some feedback for some for the feedback stuff too haha Cheesy

1a)aye thanks! The screenshots you also gave me kinda confirmed my worry that i can't trust the model viewer app i'm using... the screenshots you took look very smilar to what i see when i use the skin on the Android port... so there has to be something with the HD model viewer app thats manipulating the satuaration levels or something

1b) the team skins were using an older version of the current skin; i kinda wanted to figure out if i can trust the HD model viewer app or android port for OA so i skipped converting the current skin to appropriate red and blue skins and just used an older version instead so i could find out already.( hence the lack of textures in his pants and sleeves region etc). I do agree with the pink though... i honestly thought it was going to turn out like a more salmon or bright red, but i guess i just have to take my time color picking for that one once i'm done with the main skin ^_^;

2)i zipped the wrong folder; the one i sent was only mean for the model viewer, but perhaps this somehow turned out for the better because the teamskins wouldnt come out otherwise for testing( that and i didnt name the folders correctly at the time of my sending the wrong folder, so had i sent the actual pk3 the skins wouldnt have worked). am still currently finding a way to have my skin overrride the default red/blue for my own, so the fix may take a while to implement. Will maybe just work on custom icons as an update for now until i can remedy that. Tnx by the way... i didnt know that models needed sounds to accompany it ^_^; i clearly have much to learn

3)i think thats kinda my fault, sorry! I used an app called QuickEdit to make the text file... and well android is technically just Linux made to work for the hardware limitations of a smartphone so i guess thats how that ended up happening?   I guess i just need to copy an existing document, clear it out and replace it with all my readme stuff... or wait an eternity for a new laptop hehe, that too ^_^;

4) nah its alright! It'll be there if you want to read it anway. I wrote some suitibly cheesy backstory to how all the characters under Sarge are related, including Grism, Andriy and my interpretation of ClassicRed and ClassicBlue, so yeah haha XD

Thanks again for the feedback and i'll update whenever possible Smiley

 on: February 25, 2019, 07:59:30 PM 
Started by beastlycoward - Last post by fromhell
no and no

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