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Subject Started by Replies Views Last post
How does AAS_Trace work? Tungsten 0 463 Last post March 20, 2018, 08:23:48 am
by Tungsten
Safer auto downloading sago007 6 1780 Last post March 14, 2017, 12:33:17 pm
by smcv
Another ioquake3 vulnerability. Turning off auto-downloading recommended smcv 3 1980 Last post March 15, 2017, 04:13:15 am
by Gig
Open Arena on Universal Windows Platform (former WinRT) Mustafa2 2 2289 Last post June 02, 2016, 02:22:22 pm
by sago007
Good palette for OA? andrewj 1 2547 Last post March 22, 2014, 03:58:42 pm
by fromhell
Help, I borked the lightning gun. It shoots white squares. Jakash3 1 2684 Last post August 23, 2012, 05:54:28 pm
by Jakash3
State Engine code-based Loop into time-based Loop sawariya 0 3131 Last post June 03, 2009, 01:57:59 am
by sawariya
building OA on OSX fails dieselpower44 0 3317 Last post July 04, 2010, 07:32:52 am
by dieselpower44
[WIP] r_alternateBrightness fromhell 4 3440 Last post February 21, 2014, 12:02:37 am
by fromhell
head.md3 enhancement theory fromhell 1 3590 Last post October 30, 2009, 09:35:04 pm
by andrewj
Detail thing i noticed... fromhell 1 3633 Last post March 21, 2013, 10:45:24 pm
by Jakash3
Hardware-specific shaders (PATCH) andrewj 2 3705 Last post July 26, 2012, 10:37:45 pm
by fromhell
Quake Champions Gig 3 3793 Last post May 30, 2017, 02:53:51 pm
by Gig
Lightmap size limitations bbmario 8 4392 Last post March 17, 2014, 07:00:45 am
by Neon_Knight
What is my engine code? sawariya 0 4718 Last post June 03, 2009, 02:01:11 am
by sawariya
SGI OpenGL fromhell 5 5026 Last post August 26, 2013, 05:28:23 am
by Suicizer
Compiling the DarksPlaces Engine. Wendell890 5 5334 Last post May 16, 2010, 05:09:50 am
by Wendell890
How does the fog work? fromhell 1 5950 Last post June 21, 2016, 12:37:28 am
by Gig
Fixing Dlight flares? fromhell 4 6459 Last post December 21, 2009, 01:48:44 pm
by befno
Preforming modifications to OA Wendell890 9 6669 Last post July 29, 2010, 05:46:52 am
by Wendell890
Direct3D 7 fromhell 0 7329 Last post September 08, 2010, 12:06:12 pm
by fromhell
Advanced Joystick support fromhell 0 8080 Last post June 05, 2008, 12:42:23 pm
by fromhell
AI Pathfinding In OpenArena hemite 10 8100 Last post March 14, 2018, 04:51:14 pm
by Tungsten
Quake3 engine as an environment for Structure from Motion reconstruction GrosBedo 5 8957 Last post March 12, 2012, 12:06:09 pm
by GrosBedo
GLQuake poly setup? fromhell 3 10064 Last post November 25, 2008, 01:28:56 am
by pulchr
engine code? sawariya 6 10278 Last post June 21, 2012, 05:44:30 pm
by ostar2
Bot AI Mandinz 11 10508 Last post August 30, 2012, 04:40:24 am
by Graion Dilach
GLSL: Velocity based motion blur, downsampling, and max resolution uunx 4 11263 Last post August 21, 2014, 02:34:40 pm
by uunx
GLSL map specific color correction fromhell 3 12162 Last post April 30, 2009, 07:13:03 am
by andrewj
space trader epicgoo 11 14347 Last post September 03, 2010, 09:47:57 am
by wilko
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