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Subject Started by Replies Views Last post
Rules of the Forum fromhell 0 3770 Last post March 02, 2010, 04:01:37 pm
by fromhell
Loading screen tips and key game objective compass. Neon_Knight 5 114 Last post December 10, 2018, 04:54:30 am
by Neon_Knight
Differentiating colors for red and blue obelisks/flag basements? Gig 7 102 Last post December 10, 2018, 02:25:47 am
by Gig
Commands to drop currently held rune and currently held weapon Neon_Knight 2 42 Last post December 02, 2018, 12:59:49 pm
by sago007
OA Launcher sago007 6 1650 Last post November 30, 2018, 03:49:22 pm
by Gig
[Idea] Possession gametype « 1 2 3 » Neon_Knight 63 23186 Last post November 29, 2018, 05:38:27 am
by Gig
[Option] Center-less Harvester Neon_Knight 12 5605 Last post November 28, 2018, 10:52:20 pm
by Neon_Knight
Mitigating the risk of third party pk3 files breaking baseoa? Gig 4 108 Last post November 28, 2018, 04:46:13 pm
by sago007
Non-violent ideas fromhell 13 1005 Last post November 11, 2018, 07:01:04 am
by Neon_Knight
Optional "mid-air damage only" mode Gig 4 333 Last post November 09, 2018, 02:31:15 am
by Gig
Create new chat system from scratch cheb 9 3513 Last post November 08, 2018, 08:42:25 pm
by Mapsking
Updating cg_weaponOrder default value? Applying it also to "out of ammo"? Gig 12 564 Last post November 08, 2018, 01:25:51 pm
by Gig
What about adding cg_drawtimer 2 as countdown? Gig 1 217 Last post October 31, 2018, 12:56:23 pm
by Mapsking
Optional Elimination/LMS with items? (Like Q3R or even a bit of Battle Royale) Gig 6 568 Last post July 24, 2018, 02:49:42 pm
by Neon_Knight
This Quad glow method looks nice cheb 4 1035 Last post March 23, 2018, 12:50:55 pm
by Suicizer
CVAR descriptions in console Gig 3 436 Last post March 22, 2018, 04:51:37 pm
by fromhell
More emotions for OA3 cheb 3 868 Last post January 18, 2018, 01:59:15 am
by cheb
Backporting "tabbed folders for console output" (filter messages) feature? Gig 2 580 Last post January 15, 2018, 04:04:51 pm
by Gig
A way to change console font size? Gig 5 941 Last post December 29, 2017, 02:39:30 am
by Gig
Make the unlagged and the non-unlagged LG alt-fire modes in OA3 cheb 6 1795 Last post August 26, 2017, 07:02:02 am
by Gig
Team Showdown Neon_Knight 2 1493 Last post July 03, 2017, 09:05:27 am
by Neon_Knight
Custom implementation of glBegin, glVertexXX and the like cheb 1 1053 Last post April 16, 2017, 05:24:21 am
by pelya
Art x2 instead of bump cheb 4 1198 Last post April 08, 2017, 06:31:24 pm
by fromhell
Dynamic player palette swapping fromhell 4 1330 Last post April 07, 2017, 06:20:50 am
by Neon_Knight
Rare game types are rare cheb 4 1663 Last post March 12, 2017, 11:27:12 am
by cheb
Fuzzy logic map auto-selector based on number of pple on server cheb 5 1563 Last post March 11, 2017, 05:29:49 pm
by GrosBedo
Implement DRR, it's worth the effort! cheb 17 3791 Last post March 11, 2017, 05:07:04 pm
by GrosBedo
Zombie game type cheb 1 924 Last post March 11, 2017, 05:03:36 pm
by GrosBedo
Better character creation UI cheb 1 871 Last post February 03, 2017, 10:50:35 am
by Gig
A second perma-visible console to echo sticky messages by filter. cheb 5 1703 Last post January 19, 2017, 05:34:54 pm
by fromhell
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