Pages: 1 2 [3] 4 5 ... 7
 
Subject Started by Replies Views Last post
UC2-like Challenges / "Test Your Luck"-like mode Neon_Knight 1 5817 Last post May 07, 2011, 08:04:19 PM
by Bane
Team Showdown Neon_Knight 2 8336 Last post July 03, 2017, 09:05:27 AM
by Neon_Knight
Mod Brainstorming: OA JailBreak Neon_Knight 9 9150 Last post March 09, 2014, 06:31:26 PM
by Neon_Knight
[Gametype] - Hide and seek Moixie 7 8681 Last post September 19, 2011, 07:54:13 AM
by adriano
points' allocation system Moixie 16 13529 Last post May 18, 2011, 10:50:15 AM
by 7
OA3 Oculus Rift support - getting it ready for 2015 release... Marterzon 9 13913 Last post February 02, 2015, 03:07:37 PM
by Marterzon
Make OA3 a little faster Marterzon 3 6670 Last post November 16, 2014, 06:59:03 AM
by Marterzon
OA3 Character Sketches and weapons Marterzon 5 8782 Last post December 17, 2014, 03:21:34 PM
by Marterzon
Give bots the ability to strafe jump Marterzon 9 10680 Last post December 10, 2014, 08:18:08 AM
by Gig
It's a doggy!!! Marble of Doom 1 6043 Last post February 13, 2010, 09:36:59 PM
by Taiyo.uk
New Mode Lehos Rudkam 8 9377 Last post November 15, 2013, 07:48:46 PM
by Lehos Rudkam
Teleporter Concept LauraNeko 12 11352 Last post February 21, 2012, 12:07:59 AM
by VortexHU
weapon Recoil KILLIE THE GREAT 11 13660 Last post July 07, 2010, 12:38:21 PM
by Gig
Tits kelthar 22 38184 Last post May 27, 2010, 04:23:58 AM
by PWNAGE
Bright Model kamikaze 19 25960 Last post February 20, 2011, 08:21:40 PM
by ArKL1Te
Green (jacket) armor Jakash3 18 19890 Last post January 29, 2013, 02:11:33 AM
by Gig
New game type Jakash3 3 5656 Last post December 06, 2013, 11:28:23 PM
by Jakash3
Banner on Site page HITMAN 24 25835 Last post August 10, 2010, 01:55:47 PM
by RMF
Demo player HITMAN 16 18630 Last post August 01, 2010, 04:37:03 AM
by GrosBedo
Regressing to an older engine to evolve graphics capabilities? GrosBedo 4 7446 Last post May 10, 2013, 02:39:46 AM
by Gig
Sprint, medals, and weapon animations (possibilities?) greezywoap 4 6681 Last post July 05, 2012, 12:43:17 PM
by greezywoap
CVAR descriptions in console Gig 3 7763 Last post March 22, 2018, 04:51:37 PM
by fromhell
Optional Elimination/LMS with items? (Like Q3R or even a bit of Battle Royale) Gig 9 10933 Last post February 02, 2020, 09:02:01 PM
by Neon_Knight
Updating cg_weaponOrder default value? Applying it also to "out of ammo"? Gig 12 12960 Last post November 08, 2018, 01:25:51 PM
by Gig
What about adding cg_drawtimer 2 as countdown? Gig 3 9003 Last post November 17, 2019, 03:47:30 AM
by cheb
Mitigating the risk of third party pk3 files breaking baseoa? Gig 5 8678 Last post January 18, 2019, 03:53:37 AM
by Gig
Including Brightskins? Gig 4 9013 Last post September 02, 2010, 10:39:43 AM
by Gig
A bugzilla site? Gig 9 12024 Last post September 29, 2010, 06:18:59 AM
by Gig
Differentiating colors for red and blue obelisks/flag basements? Gig 7 9124 Last post December 10, 2018, 02:25:47 AM
by Gig
Allowing to load version 47 (Quake Live) maps? Gig 2 7497 Last post April 04, 2019, 12:37:26 PM
by Gig
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