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Subject |
Started by |
Replies |
Views |
Last post |
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UC2-like Challenges / "Test Your Luck"-like mode
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Neon_Knight
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1
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5817
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May 07, 2011, 08:04:19 PM
by Bane
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Team Showdown
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Neon_Knight
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2
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8336
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July 03, 2017, 09:05:27 AM
by Neon_Knight
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Mod Brainstorming: OA JailBreak
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Neon_Knight
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9
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9150
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March 09, 2014, 06:31:26 PM
by Neon_Knight
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[Gametype] - Hide and seek
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Moixie
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7
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8681
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September 19, 2011, 07:54:13 AM
by adriano
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points' allocation system
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Moixie
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16
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13529
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May 18, 2011, 10:50:15 AM
by 7
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OA3 Oculus Rift support - getting it ready for 2015 release...
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Marterzon
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9
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13913
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February 02, 2015, 03:07:37 PM
by Marterzon
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Make OA3 a little faster
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Marterzon
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3
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6670
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November 16, 2014, 06:59:03 AM
by Marterzon
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OA3 Character Sketches and weapons
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Marterzon
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5
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8782
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December 17, 2014, 03:21:34 PM
by Marterzon
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Give bots the ability to strafe jump
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Marterzon
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9
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10680
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December 10, 2014, 08:18:08 AM
by Gig
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It's a doggy!!!
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Marble of Doom
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1
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6043
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February 13, 2010, 09:36:59 PM
by Taiyo.uk
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New Mode
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Lehos Rudkam
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8
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9377
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November 15, 2013, 07:48:46 PM
by Lehos Rudkam
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Teleporter Concept
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LauraNeko
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12
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11352
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February 21, 2012, 12:07:59 AM
by VortexHU
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weapon Recoil
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KILLIE THE GREAT
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11
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13660
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July 07, 2010, 12:38:21 PM
by Gig
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Tits
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kelthar
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22
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38184
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May 27, 2010, 04:23:58 AM
by PWNAGE
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Bright Model
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kamikaze
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19
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25960
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February 20, 2011, 08:21:40 PM
by ArKL1Te
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Green (jacket) armor
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Jakash3
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18
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19890
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January 29, 2013, 02:11:33 AM
by Gig
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New game type
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Jakash3
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3
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5656
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December 06, 2013, 11:28:23 PM
by Jakash3
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Banner on Site page
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HITMAN
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24
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25835
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August 10, 2010, 01:55:47 PM
by RMF
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Demo player
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HITMAN
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16
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18630
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August 01, 2010, 04:37:03 AM
by GrosBedo
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Regressing to an older engine to evolve graphics capabilities?
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GrosBedo
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4
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7446
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May 10, 2013, 02:39:46 AM
by Gig
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Sprint, medals, and weapon animations (possibilities?)
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greezywoap
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4
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6681
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July 05, 2012, 12:43:17 PM
by greezywoap
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CVAR descriptions in console
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Gig
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3
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7763
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March 22, 2018, 04:51:37 PM
by fromhell
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Optional Elimination/LMS with items? (Like Q3R or even a bit of Battle Royale)
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Gig
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9
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10933
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February 02, 2020, 09:02:01 PM
by Neon_Knight
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Updating cg_weaponOrder default value? Applying it also to "out of ammo"?
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Gig
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12
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12960
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November 08, 2018, 01:25:51 PM
by Gig
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What about adding cg_drawtimer 2 as countdown?
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Gig
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3
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9003
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November 17, 2019, 03:47:30 AM
by cheb
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Mitigating the risk of third party pk3 files breaking baseoa?
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Gig
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5
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8678
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January 18, 2019, 03:53:37 AM
by Gig
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Including Brightskins?
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Gig
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4
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9013
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September 02, 2010, 10:39:43 AM
by Gig
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A bugzilla site?
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Gig
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9
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12024
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September 29, 2010, 06:18:59 AM
by Gig
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Differentiating colors for red and blue obelisks/flag basements?
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Gig
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7
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9124
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December 10, 2018, 02:25:47 AM
by Gig
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Allowing to load version 47 (Quake Live) maps?
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Gig
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2
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7497
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April 04, 2019, 12:37:26 PM
by Gig
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