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Author Topic: Linux Split Screen Project  (Read 9013 times)
benfelts70
THIS ONE POST HERE SHOULD DO IT.


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« on: March 06, 2010, 04:24:03 PM »

Hello I want to start a project called "The Linux Split Screen Project ".

The goal of the project would be to edit the source code of free Linux games and make them function in a two player split screen modes.

My hope for the project is to start small and convert a few games with permission.

After the conversion it'd be nice to put the split screen games into their own distribution that contained tv out, much like the Mythbuntu.

I feel that this idea is different from other game Linux front ends because it would allow two people to play on the screen at one time; like the xbox or PS2.

Do you know anyone who would be interested in working as a team to edit the open source code of existing Linux GPL games?

Two Linux Games that are already split screen are Torc racing simulator and Battle tanks. I am interested in how they managed to code split screen two player into their games but can't find the creators email addresses.

There's also the idea about scripting certain games to run twice on a single machine and just having them connect to each other via a script.

That's kinda a hack, but might work if the machine could handle the load of two users at once on the same machine.
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dbX
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« Reply #1 on: March 06, 2010, 04:35:37 PM »

This would not be easy, to say the least, and something gives me the feeling you don't know much about this matter. If a games engine was not created with the intention of supporting split-screen, it would be relatively a lot of work. Not only do you have to make the rendering to support split-screen, but also add support for more than one local player (input, game logic, etc).

There's also the idea about scripting certain games to run twice on a single machine and just having them connect to each other via a script.

That's kinda a hack, but might work if the machine could handle the load of two users at once on the same machine.

I don't see how you intend to connect two games via a script. However, if a game supports network play there is no reason why two instances of that game could not connect on the same computer as most programs can. Just try running OA twice on the same PC, create a server on one game and connect with the other. No script needed. If the game does not support network gameplay, then a script won't help you (no matter the 'magic' you put into it).

By the way, should this topic be in Club Nub or something?
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fromhell
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« Reply #2 on: March 08, 2010, 09:09:44 AM »

i like split scvreen

if only there was a 'vind, lind and mind' commands for binding secondary, tertiary and quadary devices to make this a bit easier.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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