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Author Topic: OA and GNU Hurd  (Read 7477 times)
fromhell
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GET A LIFE!
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« on: July 18, 2011, 03:46:25 PM »

Anyone tried?
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Peter Silie
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Cakes 2008
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« Reply #1 on: July 18, 2011, 10:57:48 PM »

just wanted to run duke nukem on it, but unfortunately gearbox does not deliver a version which works fine...
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fromhell
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GET A LIFE!
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« Reply #2 on: July 19, 2011, 03:14:35 AM »

just wanted to run duke nukem on it, but unfortunately gearbox does not deliver a version which works fine...

cakes issued
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Peter Silie
Member


Cakes 2008
Posts: 610



« Reply #3 on: July 19, 2011, 12:22:27 PM »

rofl
<3
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smcv
Nub


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ioquake3/OA/Q3 Debian maintainer


« Reply #4 on: July 20, 2011, 02:09:24 AM »

Anyone tried?

Our buildbots automatically try it every time I upload to Debian. (It doesn't compile, I've never bothered to fix it; if you have a problem with OA, and you try to solve it by running on Hurd, you now have two problems.)

https://buildd.debian.org/status/logs.php?pkg=ioquake3&arch=hurd-i386 (engine)
https://buildd.debian.org/status/logs.php?pkg=openarena&arch=hurd-i386 (game/cgame/ui)

The supported platforms are hard-coded in q_common.h. If we made Hurd behave like Linux (as already done for GNU/kFreeBSD), it'd probably compile and "work" - the Linux kernel is fairly irrelevant to a game engine (particularly one that uses SDL), it's the GNU libc etc. that are important. Somehow I doubt Hurd has useful 3D, though.

If you want to run a dedicated server on the OS that'll never be finished, it's probably a one-line patch :-)
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