Sorry to post here again. But I'm having some really strange server lag. The ping on my server is decent, it's only 20 - 47. It's never reached 50. And also has a 1mbps upload. I don't see why it's lagging.
Problem: Character moves very slowly (seems like lag), also weapons may not fire at times, when they do, they often blow out all ammunition within a second, it rapid fires, even rocket launchers.
Config:
seta sv_hostname "RSCA Quake 3"
seta sv_maxclients 50
seta g_motd "Welcome to RSCA's Q3A server!"
seta g_quadfactor 4
seta g_gametype 0
seta fraglimit 25
seta g_weaponrespawn 3
seta g_inactivity 3000
seta g_forcerespawn 0
seta rconpassword "verySecretPassword"
set d1 "map q3dm1 ; set nextmap vstr d2"
set d2 "map q3dm2 ; set nextmap vstr d3"
set d3 "map q3dm3 ; set nextmap vstr d1"
vstr d1
I see nothing odd here. The config looks normal, the ping is low, and the upload is high enough to run a decent server with no issues. Yet... It's odd, this happens also on LAN. So that means even LOWER ping, and much higher upload speeds. Tested on two different systems with different distros and even different engines (q3a engine, ioquake3). It's something with the server.
You can see for yourselves what I mean:
Host: rscheata.tk
Port: 27960 (default)
Game: Quake III Arena run with ioquake3 server.
Please tell me if you had this issue previously.
Thanks,
dragos