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Author Topic: Bug?: Server fatal crashed: Z_Malloc: failed on allocation of 23072 bytes from  (Read 11100 times)
JoeSox
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« on: March 24, 2012, 11:51:33 AM »

Playing CTF Elimination game; 8 capture limit, 11 bots, single player skirmish. OperationMetro Map (dev .map link:  http://www.mediafire.com/?wei8hp55ra4kvw9)
This is the second time I received an error, I think it was only on this gameplay type, I can't remember.

The error exception output is attached.
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sago007
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Open Arena Developer


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« Reply #1 on: March 24, 2012, 12:36:20 PM »

I experienced the same while working with http://openarena.ws/board/index.php?topic=2837.0

The error suggest that the engine runs out of zoneMegs. This seems to happen if a large amount of data needs to be transmitted very quickly and it seems to happen more often the more bots and the larger map. I have a theory that the reason the engine only adds one bot every ten seconds with bot_minplayers is to not trig this error.
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grey matter
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« Reply #2 on: March 25, 2012, 07:45:07 AM »

You can work around this error by +set com_zoneMegs X, where X is some value higher than the default of 24. This only works at startup, so you might need to edit your OA launch script.
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