Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the
Volatile3D II engine, that is why its second name is Volatile Development Kit.
Jackhammer is being developed since August 2013, that means the editor is very young. But the team of professional programmers and testers is ready to present the public alpha within four months. Despite not all the functions being implemented, not all the planned games being supported and only a small extent of the new ideas being realized, today you are able to
download, install and evaluate Jackhammer in action. Please don't forget that alpha is the first, quite a raw version, and may contain some issues. We are interested in a vast testing of the editor and grateful in advance for your
comments and suggestions! In addition, you can
provide Jackhammer with financial support, donating funds for the further development.
This version supports Quake, Quake II and Half-life.
Web pageFeaturesDOWNLOAD - Win32 now, Linux in future.
Quoth FGD for JackhammerScreen #1 Screen #2 Screen #3 http://www.celephais.net/board/view_thread.php?id=60986The reason why I've placed it here instead of the Mapping subforum is that Q3A/OA support isn't yet implemented.