If someone makes a full package then I'd upload it somewhere (without a great bandwidth, but still okay ...)
The 275 MB zip I posted in this thread contains both Windows, Linux (32+64 bit) and Mac binaries
ok, at this point i will publicize it. hoping that it remains here...
The ideal for space constraints optimization sake would be :
- 1 zip for "data" (*pk3)
- 1 tar.bz2 for GNU/Linux, perhaps 2 : 1 for i386, 1 for x86_64
- 1 exe for windows installer
- 1 dmg for mac dmg
this would be the optimal for space use, but quite difficult for users (unless data is automatically downloaded...).
i don't think so: the engines for all platforms are 21 mb uncompressed. once you downloaded the 269 mb of baseoa i don't think that 21 mb are a problem...
for mac users, in this case, it's better to have an application beside the other engines, in a folder contained in a normal .zip file. This is the same policy adopted by other multi platforms games and i can assure that it's not as good-looking as having a bundle contained in a dmg, but it's more pratical for the team (easier to package) and the user (easier to update).
maybe there should be a windows installer included, for those who like to have it in the menus.
thanks. can i freely link around the web?
Can someone confirm the following md5sum & sha1sum ?
1605928bf9155566b6272efed5858289 oa076LinuxMacWin.zip (md5sum)
5f0a4f7e609af64e864f8c0a2d6e0f4239821585 oa076LinuxMacWin.zip (sha1sum)
i can confirm both.
One more point : nevertheless, I think that making available the exe, tar.bz2, dmg in advance would help testing of the chosen version of ioquake3 (and patch it if needed during bĂȘta-testing or release-candidate testing), then there would remain to find a way to generate .pk3 easily and provide them - on a daily basis for example - during latest tests. Advanced testers will follow the svn (but the first svn checkout of ~4 GB will stress the server a lot :/). Anyway, this belongs to a QA-dedicated thread, not to downloads of the release ;-)
well, i don't think that it's doable that way (you're right saying that this whould strain the server a lot), but i totally agree on the point that some beta testing is needed.
i haven't had the time to test the new release a lot, but i see some strange lags, like the one recently reported in the forums.
and remember the fan bug of 0.7.0: it has been in the svn for weeks! i noticed it while testing on my machine about a month before the release (but i could not tell the bug to anyone: i was away without an internet connection...) and supposed that the final version would not contain it...