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Author Topic: HEY JACKOVERFULL!  (Read 12600 times)
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Half-Nub


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« on: April 22, 2008, 03:37:07 PM »

Jackoverfull can you make a clean .dmg for my mac buddies? they really don't like having to download two things compared to win/linux only needing one...
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jackoverfull
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« Reply #1 on: April 22, 2008, 04:19:46 PM »

sorry: no.

the original plans were to have a common release for all 3 platforms, but this isn't going to happen, it seems. I'm still waiting for a true response on the reasons on that decision...:-(

I could make a mac only dmg if someone has to offer a 300 mb server space: the isp i used for 0.7.0 asked me to put the file down due too many bandwich usage...

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kick52
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« Reply #2 on: April 22, 2008, 04:37:07 PM »

sorry: no.

the original plans were to have a common release for all 3 platforms, but this isn't going to happen, it seems. I'm still waiting for a true response on the reasons on that decision...:-(

I could make a mac only dmg if someone has to offer a 300 mb server space: the isp i used for 0.7.0 asked me to put the file down due too many bandwich usage...



It doesn't matter if you can't make a dmg. Clear instructions will be fine. However, I suggest putting the engine into a decent format people recognize, like zip.
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jackoverfull
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« Reply #3 on: April 22, 2008, 04:47:48 PM »

it is in that format because it was meant to be incorporated in the mac/linux/win release. theoretically only the packager should have opened that file, i used tgz because i knew that the package was going to be done on windows or linux and the mac os x zip archiver isn't the best choice while sharing files with other platforms (we don't want our windows users complain about useless "__MACOSX" folders, right?).

if it turns out that a separate release will be necessary i'll bundle the engine like last time, with the instructions. But if it turns out that this will be the case things will going to change, at least for me.
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sago007
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« Reply #4 on: April 23, 2008, 06:05:32 AM »

I did pack those earlier. However I was only able to provide them in zip format, someone else has to make dmgs. The oa076.zip was already mirrored at that time, so this was discarded because it would cause md5hash mismatch.

The engine in zip: http://brie.ostenfeld.dk/~poul19/public_files/oamac076.zip (3,5 MB)

The whole package including Mac version: http://download.tuxfamily.org/openarena/rel/076/oa076LinuxMacWin.zip (Hosted at tuxfamily) (275 MB)


To jackoverfull: I'm sorry for not responding on the PMs. I was properly not the best person bring messeges between you and leileilol.
« Last Edit: April 24, 2008, 05:56:40 PM by sago007 » Logged

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jackoverfull
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« Reply #5 on: April 23, 2008, 07:21:02 AM »

I did pack those earlier. However I was only able to provide them in zip format, someone else has to make dmgs.
personally, i don't think that we really need dmgs: a common .zip file with all the platforms (like it was originally planned for 0.7.0) in it is the ideal solution in my opinion. Also, i'm not sure on the purpose of the windows only version...to have it automatically installed in the menus? wouldn't it be possibile also with a common release?

i write that because with a common release each users has to download some megas more than he really need, but with 3 separate releases we will have around 400 mb of duplicated stuffs on the server(s) and each user that have more than one platform has to download 200 mb more than he needs or to find only the engine for one of the platforms...

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The whole package including Mac version: http://brie.ostenfeld.dk/~poul19/public_files/oaAndMac076.zip (275 MB)
thanks.
maybe it should be on the "files" page...
can i start to link to it in mac sites and forums or you're worried about your isp (remember: last time i hosted a full mac release my isp blocked the site for bandwidth  usage...)?
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To jackoverfull: I'm sorry for not responding on the PMs. I was properly not the best person bring messeges between you and leileilol.
i agree: direct communication would be the ideal way...

suggestion to avoid this sort of things in the next release: each one involved in the release should have others' mails...anyway, we should have a way to communicate directly if we want to avoid more problems like this one.
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pulchr
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« Reply #6 on: April 23, 2008, 07:43:23 AM »

i don't know anything about packaging, but to me it sounds ideal with one compressed archive for all platforms available.

next release will be out of the doors a bit smoother next time, right? Wink
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jackoverfull
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« Reply #7 on: April 23, 2008, 07:52:45 AM »

i hope so.
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Cacatoes
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« Reply #8 on: April 23, 2008, 10:45:22 AM »

Is it really too late to do things properly ?

We could update the current mirrors.
And we could mirror one package with everything in it on new mirrors.

If someone makes a full package then I'd upload it somewhere (without a great bandwidth, but still okay ...)
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sago007
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« Reply #9 on: April 23, 2008, 10:54:34 AM »

If someone makes a full package then I'd upload it somewhere (without a great bandwidth, but still okay ...)

The 275 MB zip I posted in this thread contains both Windows, Linux (32+64 bit) and Mac binaries
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Cacatoes
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« Reply #10 on: April 23, 2008, 11:54:03 AM »

Sorry I didn't read well the topic, I'll upload that somewhere ASAP.
Thanks.

Edit: uploaded here : http://jolie.techa.free.fr/files/oa076LinuxMacWin.zip
« Last Edit: April 23, 2008, 07:54:40 PM by Cacatoes » Logged

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baud123
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« Reply #11 on: April 23, 2008, 02:50:39 PM »

The ideal for space constraints optimization sake would be :
- 1 zip for "data" (*pk3)
- 1 tar.bz2 for GNU/Linux, perhaps 2 : 1 for i386, 1 for x86_64
- 1 exe for windows installer
- 1 dmg for mac dmg
this would be the optimal for space use, but quite difficult for users (unless data is automatically downloaded...).
It would enable to follow as well which kind of downloads are made, by platform, see http://stats.download.tuxfamily.org/openarena/ for example... (section file types would make tar.bz2, exe and dmg appear).

For the moment being, there's no real solution if you want to support an "installer" for 3 platforms (maybe rpm will be available for all in the future Cheesy).

BTW, I've uploaded http://download.tuxfamily.org/openarena/rel/076/oa076LinuxMacWin.zip (I changed the name from oaAndMac076.zip to have a self-describing filename).
Can someone confirm the following md5sum & sha1sum ?
1605928bf9155566b6272efed5858289  oa076LinuxMacWin.zip (md5sum)
5f0a4f7e609af64e864f8c0a2d6e0f4239821585  oa076LinuxMacWin.zip (sha1sum)

One more point : nevertheless, I think that making available the exe, tar.bz2, dmg in advance would help testing of the chosen version of ioquake3 (and patch it if needed during bĂȘta-testing or release-candidate testing), then there would remain to find a way to generate .pk3 easily and provide them - on a daily basis for example - during latest tests. Advanced testers will follow the svn (but the first svn checkout of ~4 GB will stress the server a lot :/). Anyway, this belongs to a QA-dedicated thread, not to downloads of the release ;-)
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jackoverfull
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« Reply #12 on: April 23, 2008, 03:44:52 PM »

If someone makes a full package then I'd upload it somewhere (without a great bandwidth, but still okay ...)

The 275 MB zip I posted in this thread contains both Windows, Linux (32+64 bit) and Mac binaries
ok, at this point i will publicize it. hoping that it remains here...

The ideal for space constraints optimization sake would be :
- 1 zip for "data" (*pk3)
- 1 tar.bz2 for GNU/Linux, perhaps 2 : 1 for i386, 1 for x86_64
- 1 exe for windows installer
- 1 dmg for mac dmg
this would be the optimal for space use, but quite difficult for users (unless data is automatically downloaded...).

i don't think so: the engines for all platforms are 21 mb uncompressed. once you downloaded the 269 mb of baseoa i don't think that 21 mb are a problem...
for mac users, in this case, it's better to have an application beside the other engines, in a folder contained in a normal .zip file. This is the same policy adopted by other multi platforms games and i can assure that it's not as good-looking as having a bundle contained in a dmg, but it's more pratical for the team (easier to package) and the user (easier to update).
maybe there should be a windows installer included, for those who like to have it in the menus.
Quote
BTW, I've uploaded http://download.tuxfamily.org/openarena/rel/076/oa076LinuxMacWin.zip (I changed the name from oaAndMac076.zip to have a self-describing filename).
thanks. can i freely link around the web?
Quote
Can someone confirm the following md5sum & sha1sum ?
1605928bf9155566b6272efed5858289  oa076LinuxMacWin.zip (md5sum)
5f0a4f7e609af64e864f8c0a2d6e0f4239821585  oa076LinuxMacWin.zip (sha1sum)
i can confirm both.
Quote
One more point : nevertheless, I think that making available the exe, tar.bz2, dmg in advance would help testing of the chosen version of ioquake3 (and patch it if needed during bĂȘta-testing or release-candidate testing), then there would remain to find a way to generate .pk3 easily and provide them - on a daily basis for example - during latest tests. Advanced testers will follow the svn (but the first svn checkout of ~4 GB will stress the server a lot :/). Anyway, this belongs to a QA-dedicated thread, not to downloads of the release ;-)
well, i don't think that it's doable that way (you're right saying that this whould strain the server a lot), but i totally agree on the point that some beta testing is needed.
i haven't had the time to test the new release a lot, but i see some strange lags, like the one recently reported in the forums.

and remember the fan bug of 0.7.0: it has been in the svn for weeks! i noticed it while testing on my machine about a month before the release (but i could not tell the bug to anyone: i was away without an internet connection...) and supposed that the final version would not contain it...
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