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Author Topic: WAD2BSP (no .MAP)  (Read 7214 times)
fromhell
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« on: August 14, 2009, 02:21:14 AM »

Is it possible to convert a Doom WAD map into a Quake/2/3 BSP directly without any .MAP creation?


Advantages:

- less messy brushwork outputted
- lighting can be sampled from the sectors directly into the lightmap
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andrewj
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« Reply #1 on: August 14, 2009, 09:21:42 PM »

For Quake it would probably work better.  Would be nice to automatically convert doors too.

Quake 2 and 3 need brushes for collision detection, so there is not much gained by a direct conversion (except for lightmaps).
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fromhell
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« Reply #2 on: August 14, 2009, 11:40:04 PM »

Platform Linedefs would be the worst thing to approixmate - Sad
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
andrewj
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« Reply #3 on: August 15, 2009, 02:57:33 AM »

Heh big bulky lifts going up and down would look weird in Quake.
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