De@thByBl@st
Half-Nub
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Posts: 67
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« on: April 11, 2009, 09:39:37 PM » |
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Just currious how many have seen/tried this mod, I have always felt it seemed/seems more realistic than Urban Terror, even today IMO, though it seems to have been abandoned, it's still highly usable as is and plays pretty well on OA. True Combat is an action packed realism mod where big jumps, fancy strafing and fantasy weapons are no where to be seen. Expect hard fought team-based objective battles where staying alive is only the first challenge you will face.
•Tactical mode wherein you aim using the iron sights of the actual gun; read: no crosshairs. •Two teams, different mission objectives, emphasising realistic team tactics. •Scriptable mission objectives in maps. •The ability for different weapons to penetrate different objects with varying degrees of success. •Realistic sounds for both enviroment and player. •The addition of C4 and smoke grenades to your arsenal. •New attachment system for weapon upgrades (scopes, silencers, laser sights, etc.). •Brand spankin' new models for the weapons and player. •A host of new animations for weapon reloads, player movement, etc. •Realistic lens flares, glare, and flash blend effects. •Multilayer bullet penetration system. •Freeclimb •Voice commands for quick communication with teammates. •The choice between 4 different huds, including the old-school flavor from previous builds."More...DownloadExample server.cfg: // Server Options - Change as Needed // Last modified on 04-07-25 by bs
//set net_ip "" //Your Server IP, Leave Empty for Dynamic IPs set net_port "27960" //Default Port set gamename "truecombat" set game "truecombat" set sv_strictAuth "0" pb_sv_disable set bot_enable "1" //Set to "1" to enable bots set bot_minplayers "2" //Set # of bots (In TDM # will be on each team) set public "1" set sv_maxRate "3200" //Server Rate Allowed to Client set sv_hostname "moddb.com/mods/true-combat" //Server Name set sv_pure "1" //Set to "0" for Non-Pure set rconpassword "" //Set Password for Remote Access set sv_privateclients "0" //Private Player Slots set sv_privatepassword "" //Set Private Password set sv_timeout "120" //Client Timeout in Seconds set sv_zombietime "2" //Time in minutes before a frozen character is removed set sv_floodprotect "1" //Server Flood Protection set sv_maxclients "16" //Number of Players Allowed set sv_fps "30" //Frames Allowed to Client set sv_master1 "dpmaster.deathmask.net" // OpenArena Master //set sv_master2 "master3.idsoftware.com" //ID Master Server //set sv_master3 "master0.gamespy.com" //Gamespy Master Server
set g_TeamBlue "BETA" //TA setting not used in TC at this time set g_TeamRed "ALPHA"
//LOG
set g_log "games.log" //Name of Server Logfile set g_logsync "0" set g_logroll "0" set logfile "3"
set g_password "" //Only use if a Private Server and g_needpass is "1" set g_needpass "0" set g_maxgameclients "16" //Number that can join Game - All others stay Spec set g_friendlyfire "1" set g_teamautojoin "1" set g_forceteambalance "1" set g_forcerespawn "1" set g_filterban "1" //Enable IP Banning set g_banips "" //Enter Your Banned IP's Here set g_handleCheaters "2" set g_doWarmup "0" //Enable Pre-Game Warmup set g_warmup "0" //Warmup Time In Seconds set g_allowvote "1" //Enable Client Voting on Server set g_nospectalk "1" //Spectators and ghost cant talk or chat to the living.
//Voting
set novote_map_restart "1" //voting set novote_nextmap "0" //voting set novote_map "1" //voting set novote_g_gametype "1" //voting set novote_kick "1" //voting set novote_clientkick "0" //voting set novote_g_doWarmup "1" //voting set novote_timelimit "1" //voting set novote_fraglimit "1" //voting set novote_capturelimit "1" //voting set novote_g_swapteam "1" //voting set novote_g_roundSwapteam "1" //voting set novote_g_rounds "1"
set novote_m_scriptrounds "1" set novote_m_scriplives "1" set novote_g_maxlives "1"
set novote_g_spawnpro "1" //voting
set novote_g_rotation "1" //voting
// Game specific.
set g_maxlives "0" // TC gamevars set g_rounds "0" // TC gamevars set g_roundwarmup "0" // TC gamevars set g_roundtimelimit "0" // TC gamevars set g_roundfraglimit "0" // TC gamevars set m_scriptRounds "0" // TC gamevars set m_scripttimelimit "0" set g_spawnpro "1" // TC gamevars set g_rotation "1" // TC gamevars set g_forcefollow "1" set g_modms "0" //[1] stops global means of death messages. set g_nametags "2" //0-3 [2] 0 No names, 1 both names, 2 team names only, //3 just playing around. both, very small range/text and same colors. // Game Details
set g_synchronousclients "0" set g_motd "Welcome to True Combat 1.2 on OpenArena!" //Your Message of the Day set g_gametype "5" //GameType "5" is CTF, "?" is Reverse CTF, "0" is FFA, "7" is Mission CRASHES, "?" is TeamDM set g_smoothclients "0" set g_inactivity "120" set timelimit "0" set fraglimit "0" set capturelimit "1"
// COM
set com_hunkmegs "128" //Memory Allowed for Quake 3 set com_zonemegs "32" set com_soundmegs "24"
//Server info.
sets email "" //Email of Server Admin sets admin "" //Admin Name sets location "" sets OS "" sets specs "" //Server Specs sets connection ""
// Init.
set vm_game "0" set vm_cgame "0" set vm_ui "0"
// Downloads.
set sv_allowDownload "0" // Enables downloading maps from server set sv_wwwDownload "1" // Enables the http redirect set sv_dlURL "http://URL TRUNCATION IS BANNED HERE, THIS IS NOT TWITTER!.com/czzdhn" // sets the location of the files set sv_wwwDlDisconnected "1" // disconnects the client while it's downloading the files set cl_wwwDownload "0" // connects the client again when the download is finished
exec mapcycle.cfg
Example mapcycle.cfg: WARNING: May be broken with some gametypes, adjust as needed and note that other maps are available. set map1"map tc_rdistrict2;set nextmap vstr map2" set map2"map ctc_cityheat;set nextmap vstr map3" set map3"map ctc_fortress;set nextmap vstr map4" set map4"map ctc_gunstoremx;set nextmap vstr map5" set map5"map ctc_mansion;set nextmap vstr map6" set map6"map tc_fracture;set nextmap vstr map7" set map7"map tc_nuke2;set nextmap vstr map8" set map8"map tc_bahamut2;set nextmap vstr map9" set map9"map tc_deadlyxmas;set nextmap vstr map10" set map10"map tc_harbour2;set nextmap vstr map11" set map11"map tc_closecombat;set nextmap vstr map12" set map12"map tc_prison;set nextmap vstr map13" set map13"map ctc_skirmish;set nextmap vstr map14" set map14"map ctc_snowbridge;set nextmap vstr map1"
vstr map1
Home page: http://hosted.planetquake.gamespy.com/q3t/content/Community: http://q3.truecombat.com/forum/
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« Last Edit: April 11, 2009, 11:39:48 PM by De@thByBl@st »
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SharpestTool
Lesser Nub
Cakes -27
Posts: 143
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« Reply #1 on: April 23, 2009, 06:54:18 PM » |
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This mod is dead because 80-90% of the team built it over again for the RTCW:ET engine...
It's now known as True Combat:Elite...
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0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
Cakes -54
Posts: 87
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« Reply #2 on: April 23, 2009, 07:22:17 PM » |
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openarena
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« Last Edit: August 06, 2010, 01:06:56 PM by 0kelvin »
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Chaos
Ok i've posted twice!
Cakes 0
Posts: 2
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« Reply #3 on: April 26, 2009, 10:28:23 AM » |
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I've heard about it. Im downloading it now to try it out.
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BrainChemistry
Nub
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Posts: 47
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« Reply #4 on: May 04, 2009, 07:09:01 AM » |
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Also the TrueCombat:Elite project is dead now. The original developers are at founding a new project not based on the q3 engine. Also there are two other projects trying it to rebirth. Well, we will see what happens.
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BCH32
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« Reply #5 on: June 17, 2009, 03:16:46 AM » |
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I'm just very fan of this mod and sometime I have a Server with moddified skin pack on... But now I want to have statistic from my server but all parser I found (aestat or TCStat) don't do the job correctly. As I all work under windows and I'm not very well with php orsuch stuff I'm quite lost. If any Ideas I take... Thanks BCH EDIT : I found TrueStat , http://www.drakanor.de/truestats/ I think it work well. and I use this map also : http://sj-views.cisco.com/qj/TC/SAS-MAPS/retro-pack.pk3
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« Last Edit: June 18, 2009, 03:33:42 AM by BCH32 »
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befno
Half-Nub
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Posts: 78
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« Reply #6 on: June 22, 2009, 03:35:24 AM » |
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Also the TrueCombat:Elite project is dead now. The original developers are at founding a new project not based on the q3 engine. Also there are two other projects trying it to rebirth. Well, we will see what happens.
Do you know the name of that non-q3 based new project they are working on?
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Udi
Member
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Posts: 536
i do my own stunts
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« Reply #7 on: June 23, 2009, 03:04:36 AM » |
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Do you know the name of that non-q3 based new project they are working on?
It's called Code 43: Urban Warfare.
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MIOW
Lesser Nub
Cakes 5
Posts: 141
I play to win.
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« Reply #8 on: June 24, 2009, 05:23:00 AM » |
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Promising 
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BCH32
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« Reply #9 on: June 25, 2009, 03:36:29 AM » |
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Look like to be still a Q3 engine game : XreaL will be a non-commercial multiplayer only first person shooter based on a heavily modified Quake 3 Arena engine (id Tech 3). The aim is to push the rendering technology until it can be compared with current commercial titles and then to produce a playable Total Conversion. So it's stay in the familly 
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Udi
Member
Cakes 25
Posts: 536
i do my own stunts
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« Reply #10 on: June 25, 2009, 06:09:09 AM » |
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Look like to be still a Q3 engine game
Yes, but I think the engine only makes half the difference. If the original True Combat had open source content on some public version controlling system than the sources wouldn't have been wasted. And now they could make a standalone version with ioQuake3. But instead they made a game on a free but not open source engine, with the content closed sourced again. And now they decide to move to a GPLed engine which is cool, but again they need to make content. But hopefully this time the game will be fully GPL, the sourceforge repository suggest so, but they have an "All rights reserved by Team C43" label on the website which is confusing. Game engine without content is not at all interesting, see the Navy Seals covert operations project: their engine and game code is released under GPL, but where's the content? "People interested in continuing the development of NS:CO gold should contact Team Mirage" I hate these temporary, copyright holding teams  .
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