jaypur
Half-Nub
Cakes 4
Posts: 54
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« on: July 07, 2009, 09:43:27 AM » |
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Look, that has happened to me twice, and now i got the error message:
received signal 11, existing... Server Shutdown (signal caught) sending heartbeat... sending heartbeat... Shut Down game Shut Down game
AAs shutdown --Server shutdown (server fatal crashed: VM_Free (qagame) on running vm)-- sending heartbeat... sending heartbeat... Shut Down game Shut Down game rrecursive error after: VM_Free (qagame) on running vm
what can it be?
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« Last Edit: July 07, 2009, 09:57:18 AM by jaypur »
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run, jump and don't forget, SHOOT!
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Falkland
Member
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Posts: 590
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« Reply #1 on: July 07, 2009, 10:21:02 AM » |
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Look, that has happened to me twice, and now i got the error message:
received signal 11, existing... Server Shutdown (signal caught) sending heartbeat... sending heartbeat... Shut Down game Shut Down game
AAs shutdown --Server shutdown (server fatal crashed: VM_Free (qagame) on running vm)-- sending heartbeat... sending heartbeat... Shut Down game Shut Down game rrecursive error after: VM_Free (qagame) on running vm
what can it be?
Signal 11 -> Segmentation Fault ... have u eventually recompiled your engine ?
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jaypur
Half-Nub
Cakes 4
Posts: 54
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« Reply #2 on: July 07, 2009, 11:18:26 AM » |
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Look, that has happened to me twice, and now i got the error message:
received signal 11, existing... Server Shutdown (signal caught) sending heartbeat... sending heartbeat... Shut Down game Shut Down game
AAs shutdown --Server shutdown (server fatal crashed: VM_Free (qagame) on running vm)-- sending heartbeat... sending heartbeat... Shut Down game Shut Down game rrecursive error after: VM_Free (qagame) on running vm
what can it be?
Signal 11 -> Segmentation Fault ... have u eventually recompiled your engine ? no, i haven't done anything... maybe is the internet connection?
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run, jump and don't forget, SHOOT!
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Falkland
Member
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« Reply #3 on: July 07, 2009, 11:24:27 AM » |
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Quote from : http://www.bitwizard.nl/sig11/QUESTION
Signal 11, what does that mean? ANSWER
Signal 11, or officially know as "segmentation fault", means that the program accessed a memory location that was not assigned. That's usually a bug in the program.
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jaypur
Half-Nub
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« Reply #4 on: July 07, 2009, 11:34:46 AM » |
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Quote from : http://www.bitwizard.nl/sig11/QUESTION
Signal 11, what does that mean? ANSWER
Signal 11, or officially know as "segmentation fault", means that the program accessed a memory location that was not assigned. That's usually a bug in the program.
so it means i can't do anything to fix it, because i don't no anything about programming  thanks for your help man!
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run, jump and don't forget, SHOOT!
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dash9
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Posts: 189
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« Reply #5 on: July 07, 2009, 06:39:56 PM » |
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so it means i can't do anything to fix it, because i don't no anything about programming  How did you start the server, what command did you use? Does it happen randomly? How often? What linux distribution are you using?
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I found a great camping place: the enemy base!
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Cacatoes
Banned for leasing own account
Posts a lot
Cakes 73
Posts: 1427
also banned for baiting another to violate rules
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« Reply #6 on: October 29, 2009, 06:30:22 AM » |
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Kill: 0 2 7: Big^1MAC killed Dark by MOD_ROCKET_SPLASH Kill: 0 1 6: Big^1MAC killed Ujco by MOD_ROCKET Kill: 2 0 6: Dark killed Big^1MAC by MOD_ROCKET Kill: 0 1 7: Big^1MAC killed Ujco by MOD_ROCKET_SPLASH Kill: 1022 2 14: <world> killed Dark by MOD_WATER say: Dark: So why can not I breath water? Dark^7^Y: So why can not I breath water? ----- Server Shutdown (Signal caught) ----- Sending heartbeat to dpmaster.deathmask.net Sending heartbeat to dpmaster.deathmask.net ==== ShutdownGame ==== ShutdownGame: ------------------------------------------------------------ AAS shutdown. ----- Server Shutdown (Server fatal crashed: VM_Free(qagame) on running vm) ---- - Sending heartbeat to dpmaster.deathmask.net Sending heartbeat to dpmaster.deathmask.net ==== ShutdownGame ==== ShutdownGame: recursive error after: VM_Free(qagame) on running vm (END)
Happens on some Allrockets, FFA, where I have bots running. I stopped that server for a while because I knew it crashed often. The map on which it crashed was oa_dm7. Binaries used are the ones which come with OA 0.8.1, I don't know if the problem persists with actual binaries. Onykage had the same error message with a custom map: http://openarena.ws/board/index.php?topic=2499.0 but maybe in our case it crashes randomly, I'm still unsure.
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Todo: Walk the cat.
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Falkland
Member
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Posts: 590
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« Reply #7 on: October 29, 2009, 09:19:46 AM » |
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... ----- Server Shutdown (Signal caught) ----- ...
What kind of Signal ?
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misantropia
Nub
Cakes 3
Posts: 16
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« Reply #8 on: October 29, 2009, 01:53:26 PM » |
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It's a bug at any rate because programs should never die with a SIGSEGV. Run it through valgrind or gdb (and be sure to type `backtrace` after the crash) and post the stack trace, it might tell a developer something.
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sago007
Posts a lot
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Posts: 1664
Open Arena Developer
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« Reply #9 on: October 29, 2009, 03:29:43 PM » |
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Run it through valgrind or gdb
As far as I know neither valgrin or gdb will provide useable results unless the game logic is compiled as .dll/.so/.dynlib files as signals sent from the virtual machine are virtually unreadeble.
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There are nothing offending in my posts.
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misantropia
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Cakes 3
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« Reply #10 on: October 30, 2009, 12:12:59 PM » |
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If by 'signals' you mean stack traces then yes, I concur. However, the error need not originate in the VM itself but may be caused in the engine while it's executing a system trap.
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andrewj
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« Reply #11 on: October 30, 2009, 05:08:24 PM » |
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It's a bug at any rate because programs should never die with a SIGSEGV. I totally agree, but making the quake3 VM robust against bad memory accesses would slow it down, perhaps significantly. [Seeing that today's computers are much faster than 10 years ago when Q3A came out, then I personally would opt for the slower and more robust VM]
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RMF
Member
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« Reply #12 on: November 04, 2009, 01:14:23 AM » |
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maybe is the internet connection? You can also run a server without inet connection to see if it happens again
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« Last Edit: November 14, 2009, 02:19:52 PM by RMF »
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davidd
Half-Nub
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Posts: 99
[Z] server maintainer
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« Reply #13 on: November 10, 2009, 03:59:10 PM » |
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if you have a mapchange in the nextmap with an mapname that is wrong, than something weird happens. no mapchange happens, and players remain stuck at the endscreen. (note, no map_restart is prolly the cause of this) instead, the server detects that no players are playing, and spawns a new set of bots, and sometimes it makes the server crash.
I found out the hard way: doublecheck the mapnames in your mapcycle, and check them precisely for the _ because the mapnaming is quite inconsistant in openarena.
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Openarena, the freedom to contribute and extend.
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RMF
Member
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Posts: 694
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« Reply #14 on: November 14, 2009, 02:21:13 PM » |
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or redownload openarena, sometimes the download knock down some bits (i got that sometimes, programs dont work.. but a redownload does miracles)
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