Pages: [1]
  Print  
Author Topic: Mapping , and many other things  (Read 7975 times)
Furzel
Nub


Cakes 0
Posts: 5


« on: January 19, 2007, 02:28:21 PM »

hello everybody, I have a small experience with Q3radiant and I was wondering what changes have to be done to make map for OA ?
Also is PK3 working the same way as in Q3 ?
And if so is there anybody who can help me with the pk3, because i didn't manage to make my map working in Q3.
To finish : is Q3 build working with OA, and if so what links am I suposed to gave to Q3build ?

Thank you for answers and good day :-)
Logged
Blaenk
more like blank dumb
Lesser Nub


Cakes 0
Posts: 135



« Reply #1 on: January 19, 2007, 10:23:38 PM »

Okay, first of all, I suggest you use GtkRadiant (I suggest 1.5 Beta, since that's what is in the following links), NOT Q3Radiant, simply because I think there's more support (If any) for GtkRadiant, and that's what's used in the following links.

Second, you can take a look at this thread that goes over how to get GtkRadiant 1.5 to work with OpenArena (Not very hard), and if you need a cross-reference, look at this, but BEWARE, that's for Tremulous and it's a bit different, I suggest you just look at the thread. You can also look at my game's GtkRadiant wiki page as a cross reference, but also BEWARE that it's not Open Arena, and it might be a little different. I just provide the links just in case you're lost and need clarification, since they're all the same concept, just probably a different installation process.

And yes, pk3's work the same way as they do in Quake 3. Remember that Open Arena is pretty much everything Quake 3, except for a couple things and the content. So yes, the pk3 'system' is still in place (Just take a look at baseoa). If you would like to put a map into a pk3 so that you could distribute it, you would do something like (But not completely) this:

- Make a folder called 'my map'
- In it, make a folder called 'maps'
- In the maps folder, put your .bsp file, as well as .aas if you have one, and you'll also need an .arena file if you want it to show up under the maps list. This is pretty simple, simply take a look at /scripts/arenas.txt (I don't know in what pk3 sorry), you basically want something like that, except where that one has blocks for all the maps, in yours just make it for the map you're putting in there.
- Now zip up the 'maps' folder, and rename it to mymap.pk3.

Most of this should be correct, sorry if anything isn't, as I don't really work for this game.
Logged
subnet_rx
Nub


Cakes 0
Posts: 14


WWW
« Reply #2 on: January 20, 2007, 03:26:40 PM »

If you make a map, make a huge one.  With 8-10 players in the maps on the current rotation, it's just chaos. 
Logged

Blaenk
more like blank dumb
Lesser Nub


Cakes 0
Posts: 135



« Reply #3 on: January 20, 2007, 03:40:01 PM »

Yeah we need more open maps, I'm going to try to make some but I'm not mapping expert.
Logged
Pages: [1]
  Print  
 
Jump to: