Okay, first of all, I suggest you use
GtkRadiant (
I suggest 1.5 Beta, since that's what is in the following links),
NOT Q3Radiant, simply because I think there's more support (
If any) for GtkRadiant, and that's what's used in the following links.
Second, you can take a look at
this thread that goes over how to get GtkRadiant 1.5 to work with OpenArena (
Not very hard), and if you need a cross-reference, look at
this, but
BEWARE, that's for Tremulous and it's a bit different, I suggest you just look at the thread. You can also look at my game's GtkRadiant wiki
page as a cross reference, but also
BEWARE that it's not Open Arena, and it might be a little different. I just provide the links just in case you're lost and need clarification, since they're all the same concept, just probably a different installation process.
And yes, pk3's work the same way as they do in Quake 3. Remember that Open Arena is pretty much everything Quake 3, except for a couple things and the content. So yes, the pk3 'system' is still in place (
Just take a look at baseoa). If you would like to put a map into a pk3 so that you could distribute it, you would do something like (
But not completely) this:
- Make a folder called 'my map'
- In it, make a folder called 'maps'
- In the maps folder, put your
.bsp file, as well as
.aas if you have one, and you'll also need an
.arena file if you want it to show up under the maps list. This is pretty simple, simply take a look at
/scripts/arenas.txt (
I don't know in what pk3 sorry), you basically want something like that, except where that one has blocks for all the maps, in yours just make it for the map you're putting in there.
- Now zip up the 'maps' folder, and rename it to
mymap.pk3.
Most of this should be correct, sorry if anything isn't, as I don't really work for this game.