I also played the map. I thought it was great!
I think you should be careful making further changes because the map plays good as it is. You should focus on fixing the nodrop, trigger_hurt thing.
Thanks for your feedback Sago, the trigger_hurt is removed and the slime brush is also fixed that it works as wanted.
Also after a long try and fail I know now how to use the nodrop in the proper way
(hope I can use that knowledge to help another nooob like me
)
Also was take in account to change the map at some points so I want to finalize that before I post a new version.
Don't be affraid, I save a lot different version of the map when I make huge changes, so if it will not support the gameplay or screw up whole map I can easy change it ...
I do have a few additional comments.
I don't think the teleporters in the middle are a problem. It is the bases that are important. I believe that the teleporter to the flag could be replaced with a jump pad. Here:
'mkay thats sound also nice, will think regarding that. Actually I was happy by the teleporter solution, well we will see I will try it out.
(Also the darkness under the flags are very annoying because you run into something)
Allready fixed ... but don't want to spam to much different version of the map
There are some corners around the flag with framerate dependent jumps. This is generally a bad thing.
I would raise the structure to the top of the level or at least double it.
... was not aware that jumps are depending on frame rate
... I like to jump therefore I have put in these possibilities, as shown in the video map presentation.