Pages: 1 [2]
  Print  
Author Topic: female soldier concept - feedback request  (Read 35627 times)
hyp3rfocus
Guest
« Reply #25 on: August 28, 2007, 08:50:23 AM »

now with hair and ears.
Logged
w1zrd
Member


Cakes 2
Posts: 582


Give to life what you expect back


WWW
« Reply #26 on: August 28, 2007, 09:37:44 AM »

now with hair and ears.
Looks better day by day mate
Logged

'Toto, I've a feeling we're not in Kansas anymore.'


hyp3rfocus
Guest
« Reply #27 on: August 28, 2007, 10:35:49 AM »

and smaller boobs.
Logged
pulchr
Member


Cakes 34
Posts: 625



WWW
« Reply #28 on: August 29, 2007, 03:07:32 AM »

looks even better
Logged
hyp3rfocus
Guest
« Reply #29 on: August 29, 2007, 04:33:00 AM »

thanks. Smiley
Logged
Sausage
Half-Nub


Cakes 0
Posts: 92


Ilaa


« Reply #30 on: August 29, 2007, 05:22:16 AM »

It's seeming all the more realistic each preview you Upload.
How's the Feet, i don't recall seeing whats happened there, maybe some combat boots. Cheesy
Logged

- Sausage
w1zrd
Member


Cakes 2
Posts: 582


Give to life what you expect back


WWW
« Reply #31 on: August 29, 2007, 11:19:12 AM »

It's seeming all the more realistic each preview you Upload.
How's the Feet, i don't recall seeing whats happened there, maybe some combat boots. Cheesy
Having her running about on the bloody floors of aggressor barefooted would be a shame, wouldn't it? Wink
Logged

'Toto, I've a feeling we're not in Kansas anymore.'


Sausage
Half-Nub


Cakes 0
Posts: 92


Ilaa


« Reply #32 on: August 29, 2007, 01:44:00 PM »

Combat boots, Combat boots, Combat boots!
Logged

- Sausage
Jeric Hikari
Half-Nub


Cakes 0
Posts: 79


Skeletal Geek


« Reply #33 on: September 10, 2007, 12:58:29 PM »

+1 for combat boots.


Progress looks good thusfar.
Logged
hyp3rfocus
Guest
« Reply #34 on: September 10, 2007, 02:51:11 PM »

i haven't posted anything about this model in a while, but it's not dead.

i was trying to model in the normal fashion, but i prefer working with subsurf modelling, so i converted the model to quads and put some subsurf on it. i find it easier to see what i'm doing this way and when i'm happy with the result i can then apply the subsurf and start poly reducing to making a game model. it's not the quickest way of working, but i like it.

there are a couple of advantages to this approach if i want to use this model in other games. if i want a higher poly version for a newer game i don't have to start again, i just grab the subsurf model and do less poly reduction on it. i can also use the subsurf model to generate a normal map.

here's a recent shot. i'm still working on the face.

Logged
Pages: 1 [2]
  Print  
 
Jump to: