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Author Topic: [fixed] ctf4ish nextmap bug  (Read 7561 times)
chtechitzu
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« on: August 21, 2007, 08:49:09 AM »

Hello.

On my server (kennel of chtechitzu), when ctf4ish ends, map does not go to next one, and if you reconnect, it is still ctf4ish, but one flag misses, thus non-playable.
It is reproductible each time, but it seems that maps rotate after second buggish ctf4ish.

I applied 0.7.1 patches, just in case, but that did not change anything.

Is it a known bug? If so, can anyone tell me how to correct that?
« Last Edit: August 21, 2007, 09:29:14 AM by chtechitzu » Logged
<< ME >>
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« Reply #1 on: August 21, 2007, 08:55:08 AM »

Hi, I dont think its a known bug, my server runs that map too and I have no problems (..yet), also Catmandu server, and I haven't seen an error in the rotation, maybe its an error in your .cfg file or what did u change or modify in your OA folders since it happened??
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chtechitzu
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« Reply #2 on: August 21, 2007, 09:00:25 AM »

i updated to from 0.6.0 where it worked to 0.7.0 where it bork. :p
here is the map rotation i use:

set d1 "map cbctf1; set nextmap vstr d2"
set d2 "map oa_ctf2; set nextmap vstr d3"
set d3 "map hydronex; set nextmap vstr d4"
set d4 "map oa_bases5; set nextmap vstr d5"
set d5 "map suction; set nextmap vstr d6"
set d6 "map delta; set nextmap vstr d7"
set d7 "map oa_bases3; set nextmap vstr d8"
set d8 "map oa_ctf4ish; set nextmap vstr d9"
set d9 "map oasaggo2f2; set nextmap vstr d10"
set d10 "map czest2ctf; set nextmap vstr d1"


other options:
sv_maxPing 150
sv_pure 1
sv_maxRate 0
sv_allowdownload 1
sv_privateClients "2"
capturelimit 8
timelimit 20
fraglimit 50
set g_quadfactor 1
set g_allowvote 0
set g_gametype 4
set g_friendlyfire 1
set g_filterBan 1
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w1zrd
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« Reply #3 on: August 21, 2007, 09:03:21 AM »

Hello.

On my server (kennel of chtechitzu), when ctf4ish ends, map does not go to next one, and if you reconnect, it is still ctf4ish, but one flag misses, thus non-playable.
It is reproductible each time, but it seems that maps rotate after second buggish ctf4ish.

I applied 0.7.1 patches, just in case, but that did not change anything.

Is it a known bug? If so, can anyone tell me how to correct that?
Try something like this:
set map1 "g_gametype 4; map ctf1ish;set nextmap vstr map2"
set map2 "g_gametype 4; map ctf2ish;set nextmap vstr map3"
set map3 "g_gametype 4; map ctf3ish;set nextmap vstr map4"
set map4 "g_gametype 4; map ctf4ish;set nextmap vstr map5"
// Wait a bit and then start the first map
wait
vstr map1

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<< ME >>
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« Reply #4 on: August 21, 2007, 09:09:27 AM »

there is it..

the map's name is "oasago2f2" not "oasaggo2f2" or maybe u just posted in here wrong..

if Wiz's advices doesnt work check ur files, maybe they are corrupted
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chtechitzu
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« Reply #5 on: August 21, 2007, 09:28:54 AM »

I think you have it right.
I changed the config file and am waiting for current game to end in order to restart the server.

Thank you all.
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