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Author Topic: Problem with OpenArena Exiting  (Read 12186 times)
alphalon
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« on: July 12, 2007, 10:47:56 am »

I just donloaded the new release of openarena, and have been playing singleplayer. It was all well until I got to the map "Fan". I played that map for a couple of minutes and it crashed. The console said(I'm under linux):

Kyonshi^7 was gunned down by Alphalon^7
Received signal 11, exiting...
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- Server Shutdown (Signal caught) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Shutdown tty console


I tried it again to make sure I didn't just press some wierd button, but the same thing happened. I can't move on to the next tier without completing that level.
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fromhell
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« Reply #1 on: July 12, 2007, 10:57:49 am »

DON'T PLAY FAN Sad
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
alphalon
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« Reply #2 on: July 12, 2007, 11:04:56 am »

DON'T PLAY FAN Sad

But then I can't move onto the next tier.

Whats wrong with fan anyways?
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Kojiro_S
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« Reply #3 on: July 12, 2007, 11:46:50 am »

It's been reported as buggy, needs some fixes.
Even servers have been reported to crash when playing Fan.
Can't be helped.
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fromhell
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« Reply #4 on: July 12, 2007, 11:59:06 am »

try fraglimit 1 on fan, then score a kill
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Leopold
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« Reply #5 on: July 12, 2007, 12:14:30 pm »

DON'T PLAY FAN Sad

But then I can't move onto the next tier.

Whats wrong with fan anyways?
There exists a workaround if you want to advance to the next tier.
OpenArena stores in its q3config.cfg what you have achieved so far.
So you have to open it in your favorite editor and search for the lines
beginning with
seta g_spScoresX
where X is the number identifying  the skillevel you played at.
It should look like this:
 seta g_spScoresX "\l6\1\l5\1\l4\1\l3\1\l2\1\l1\1\l0\1"
add Level 7 like so it looks like this:
seta g_spScoresX "\l7\1\l6\1\l5\1\l4\1\l3\1\l2\1\l1\1\l0\1"
Then you should be taken to the next Tier when you start OpenArena
again.
But be aware that this is cheating and the bots will hate you for it;)
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alphalon
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« Reply #6 on: July 12, 2007, 01:04:36 pm »

Thanks for the advice. Hopefully it will be fixed soon.
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dmn_clown
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« Reply #7 on: July 12, 2007, 01:52:42 pm »

Hopefully it will be fixed soon.

I'll work on fixing it this weekend.  In the mean time, I have noticed that increasing com_zoneMegs from the default 24 to 48 or 64 seems to make the map run longer before it crashes (finally noticed it on my laptop so I have a way to test any map fixes).

EDIT:  I think I have this fixed, at least the map doesn't crash on my laptop (spec'd 3 games straight with 7 bots, fraglimit 50 no crashes, whereas the 0.7 version crashes with 2 bots before the end of a normal 20 frag match).  Needs some texture resizing, though.
« Last Edit: July 12, 2007, 09:34:03 pm by dmn_clown » Logged

ecik
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« Reply #8 on: July 22, 2007, 04:31:47 am »

I am maintainter of openarena in Fedora - will a new version (0.7.1) of openarena be released or I have to fix FAN in the package manually?
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dmn_clown
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« Reply #9 on: July 22, 2007, 10:42:48 am »

if you do that your users will experience weird errors when that map is played online due to different versions of the map being played.
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ecik
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« Reply #10 on: July 22, 2007, 01:34:17 pm »

if you do that your users will experience weird errors when that map is played online due to different versions of the map being played.
So I hope a new version will be released.
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dmn_clown
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« Reply #11 on: July 22, 2007, 02:43:54 pm »

a patch is planned it will include void4, fan, suspended, oa_bases3 and a new arenas.txt file.

I can't give a date on when, though.
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next_ghost
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« Reply #12 on: August 20, 2007, 08:13:20 am »

In the mean time, you can use this patch for server/client executable to work around the bug:

Code:
--- code.orig/botlib/be_aas_route.c     2006-05-12 12:22:38.000000000 +0200
+++ code/botlib/be_aas_route.c  2007-08-20 16:09:21.000000000 +0200
@@ -1827,6 +1827,11 @@
                        return qfalse;
                } //end if
                reach = &aasworld.reachability[reachnum];
+               if (reach->areanum >= aasworld.numareas)
+               {
+                       route->stopevent = RSE_NOROUTE;
+                       return qfalse;
+               } //end if
                //
                if (stopevent & RSE_USETRAVELTYPE)
                {

There seems to be a bogus areanum causing segfault. I was able to play through Fan with this modification, QVMs don't need to be touched so it's safe even for network play.
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w1zrd
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« Reply #13 on: August 20, 2007, 08:14:20 am »

In the mean time, you can use this patch for server/client executable to work around the bug:

Code:
--- code.orig/botlib/be_aas_route.c     2006-05-12 12:22:38.000000000 +0200
+++ code/botlib/be_aas_route.c  2007-08-20 16:09:21.000000000 +0200
@@ -1827,6 +1827,11 @@
                        return qfalse;
                } //end if
                reach = &aasworld.reachability[reachnum];
+               if (reach->areanum >= aasworld.numareas)
+               {
+                       route->stopevent = RSE_NOROUTE;
+                       return qfalse;
+               } //end if
                //
                if (stopevent & RSE_USETRAVELTYPE)
                {

There seems to be a bogus areanum causing segfault. I was able to play through Fan with this modification, QVMs don't need to be touched so it's safe even for network play.
Fan has been fixed as of 0.7.1 though
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« Reply #14 on: August 21, 2007, 09:28:59 am »

Hi,

I was playing half way through fan today on 7.1 and it exited back to the desktop, i don't think this bug has gone away. Sad
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w1zrd
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« Reply #15 on: August 21, 2007, 10:05:44 am »

Hi,

I was playing half way through fan today on 7.1 and it exited back to the desktop, i don't think this bug has gone away. Sad
Adding more information about this would be really useful then. What Operating System and some specific error codes is a good way to go..
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« Reply #16 on: August 21, 2007, 10:38:40 am »

Ok sorry for the noobness, here is my system:

Win XP Home, Service pack 2.
Nvidia geforce go 7950 512mb ram.
2gb ram
Good enough CPU.

No error sorry, the game just exited back to desktop. No time to see any potential error messages.
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