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Author Topic: OA 0.7 + Truecombat  (Read 4334 times)
lechuck
THIS ONE POST HERE SHOULD DO IT.


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Posts: 1


« on: September 08, 2007, 08:35:39 AM »

I have some problems playing TC on OA. I can not load some sky textures, I see black and white squares.
I try to make a new pk3 file with all the q3 sound and textures and copy it to baseoa folder, but it does not work
Try to copy the baseq3 folder to oa and it does not work.

Some maps work fine, but without some textures.
Other (like tc_versus) shutdown the game and give that error:

Code:
ERROR: Could not open "sound/player/footsteps/mech1.wav"
WARNING: could not find sound/player/footsteps/mech1.wav - using default
ERROR: Could not open "sound/player/footsteps/energy1.wav"
WARNING: could not find sound/player/footsteps/energy1.wav - using default
ERROR: Could not open "sound/player/footsteps/mech2.wav"
WARNING: could not find sound/player/footsteps/mech2.wav - using default
ERROR: Could not open "sound/player/footsteps/energy2.wav"
WARNING: could not find sound/player/footsteps/energy2.wav - using default
ERROR: Could not open "sound/player/footsteps/mech3.wav"
WARNING: could not find sound/player/footsteps/mech3.wav - using default
ERROR: Could not open "sound/player/footsteps/energy3.wav"
WARNING: could not find sound/player/footsteps/energy3.wav - using default
ERROR: Could not open "sound/player/footsteps/mech4.wav"
WARNING: could not find sound/player/footsteps/mech4.wav - using default
ERROR: Could not open "sound/player/footsteps/energy4.wav"
WARNING: could not find sound/player/footsteps/energy4.wav - using default
ERROR: Could not open "sound/items/use_medkit.wav"
WARNING: could not find sound/items/use_medkit.wav - using default
trying textures/base_trim/border11b.TGA...
trying textures/base_trim/proto_fence.TGA...
WARNING: R_FindImageFile could not find 'textures/base_trim/proto_fence.tga' in shader 'textures/tc_common/fence'
Shader textures/tc_common/fence has a stage with no image
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown (Server fatal crashed: Requested feature was omitted at compile time
) -----
==== ShutdownGame ====
AAS shutdown.
Closed log botlib.log
---------------------------
Requested feature was omitted at compile time

Please there is some fix to that?
I like Q3TC and I have a clan of that game. I like to ply it on OA.
Thanks

LeChuck
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