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Author Topic: Resolution, window positioning.  (Read 3431 times)

Cakes 0
Posts: 13

« on: September 22, 2007, 09:05:09 AM »

Howdy. Once again, Google wasn't of any assistance, and after poking around the renderer code in both win_glimp.c and win_wndproc.c I couldn't find anything helpful either, so...

Is it possible to get "seta vid_xpos" and "seta vid_ypos" to use % values? I'm trying to force windowed mode to start dead center on the user's screen, regardless of their desktop resolution by using a value of 50% for both, but seems like it only uses pixel values.

Or, for fullscreen mode, is it possible to have the game auto-detect the user's desktop resolution and automatically use that when launched?

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