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smarine model
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Topic: smarine model (Read 2567 times)
Ivan Sorokin
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smarine model
«
on:
May 17, 2008, 11:54:48 am »
I've just tried to load OpenArena models on the original q3 engine.
I used compiled source of q3 1.32b. quake3.exe, qagamex86.dll, cgamex86.dll and vmx86.dll with minor changes, but, as I check later, the same problem occurs in the official q3 1.32.
Everything seemed to be ok, but q3 couldn't load model smarine. I looked into it.
This happened because it is the only model where in shader file textures are referenced without extention:
models/players/smarine/u_torso
{
{
map models/players/smarine/
u_torso
rgbGen lightingDiffuse
}
}
For example, look at the shader of other model:
models/players/sergei/face
{
cull disable
{
map models/players/sergei/
face.tga
rgbGen lightingDiffuse
}
}
I appended an extention and this model became able to be loaded in q3.
Could you fix the shader file of this model?
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