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Author Topic: LOD models exploding  (Read 11276 times)
fromhell
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« on: November 03, 2007, 04:38:52 PM »

this is weird when i turn around as Angelyss/dark

This also happens in the 0.7.0 release. Looks to be engine side or my video card since I never saw it explode on the md3 when imported in Blender

something is wacky

r_lodbias 1, cg_thirdperson 1, model angelyss/dark, tab, turn around standing
« Last Edit: November 03, 2007, 04:46:38 PM by leilol » Logged

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« Reply #1 on: November 03, 2007, 08:37:32 PM »

I've been getting similar problems with 0.7.1 while playing. Sometimes the Angelyss and Gargoyle models will explode for a brief second. After it happening 5 times in one round, I turned off my computer and inspected my video card, wondering if it was overheating. :x

Glad to see that it's a problem with the game, not my hardware.
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fromhell
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« Reply #2 on: November 03, 2007, 08:39:06 PM »

I've re-exported the models with extra frames toward the end and they do not seem to explode anymore :S

How'd that, and the hair problem get overlooked, i do not know.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Crash!!!
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« Reply #3 on: November 03, 2007, 10:11:29 PM »

so does this mean there will be a 0.7.2?
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fromhell
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« Reply #4 on: November 03, 2007, 10:12:57 PM »

I don't know.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Crash!!!
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hehe...I draw and play


« Reply #5 on: November 03, 2007, 10:43:15 PM »

ok then I dont use that model or thirdperson but for now now I'll do my part in helping by finding more bugs
« Last Edit: November 03, 2007, 10:52:59 PM by mobster » Logged
dmn_clown
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« Reply #6 on: November 04, 2007, 10:50:00 AM »

How'd that, and the hair problem get overlooked, i do not know.

Because there is next to little testing of LODs?  BTW the exploding LOD was caused by the hexedit fix of the missing material.
« Last Edit: November 04, 2007, 11:25:47 AM by dmn_clown » Logged

next_ghost
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« Reply #7 on: November 04, 2007, 01:28:39 PM »

so does this mean there will be a 0.7.2?

I hope so, I'm getting tired of having to spam "please change your model, it's buggy" whenever someone plays with angelyss...
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iLeft.bye
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« Reply #8 on: November 04, 2007, 01:41:21 PM »

how come hex editing cause this?
you just change the shader path
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dmn_clown
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« Reply #9 on: November 04, 2007, 02:23:40 PM »

dunno, but the "explosions" didn't happen until the lod's were edited to fix a missing material pre-0.7
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pulchr
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« Reply #10 on: November 05, 2007, 01:57:27 AM »

this used to happened to me as well. then i tried with forcemodel and it disappeared - not a solution to the problem but a temporary workaround.
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« Reply #11 on: November 06, 2007, 10:24:39 AM »

Because there is next to little testing

true, true.
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