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Author Topic: G_LocationDamage() creates hang  (Read 53846 times)
randombloke
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« Reply #50 on: November 17, 2007, 01:38:51 AM »

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continue living in your pink world

At least it is per-pixel pink done in GLSL... Smiley

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Just remember to upload your changed sources as well.

I have everything under a single folder, so I'll just zip that and upload it.

I'm building xreal's version of GTKRadiant now.  I'm downloading the sources to the necessary libs at the moment.  I haven't got to use this version, but I'm hoping that it supports GLSL vertex and fragment shaders.  If not, I will need to find some other method of integrating lighting.
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