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Author Topic: GTKRadiant and map editing  (Read 12594 times)
Dave
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« on: November 28, 2007, 09:47:15 AM »

Hi all,

I haven't even attempted to edit maps since creating Doom maps way back when.  I have downloaded and installed GTKRadiant, and would like to start messing around with editing my current downloaded maps until I learn abit more. 

My problem, is I'm unsure of how to do it.  I beleive I have GTKRadiant setup for Open Arena, but I am unable to open any maps as it is looking for .map or .reg files and all I have are the BSP files.

Could someone point me in the right direction to get started?

Thanks!
Dave
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Dave
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« Reply #1 on: November 28, 2007, 10:20:30 AM »

Found the maps in the SVN repository. 

My issues now is I open the map and it shows nothing. 

EDIT: The maps files can be found here: http://openarena.ws/svn/source/assets/maps/
« Last Edit: November 28, 2007, 10:25:50 AM by Dave » Logged
pulchr
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« Reply #2 on: November 28, 2007, 10:52:18 AM »

hello,

any error messages in gtkradiant that might help?

edit: if you create a new map, save and reopen it - is it still empty?
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Dave
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« Reply #3 on: November 28, 2007, 01:12:42 PM »

I have these errors:

Unable to find default tag file C:/Program Files/GtkRadiant 1.5.0/oa.game/shadertags.xml. No tag support.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Loading map from C:/Program Files/openarena-0.7.0/baseoa/maps/aggressor.map
Open file C:/Program Files/openarena-0.7.0/baseoa/maps/aggressor.map for read...success
14:9: parse error at 'brushDef': expected '#quake3-primitive'
brush 0: parse error
entity 0: parse error

map load timer:  0.00 second(s) elapsed
--- LoadMapFile ---
C:/Program Files/openarena-0.7.0/baseoa/maps/aggressor.map
0 primitive
0 entities
----------------------------
The first red error comes after opening GTLRadiant with Open Arena setting.

The second one comes after trying to open the Aggressor map.  As for trying to create a map and save it, well I'm attempting to figure that out as I write this.
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dmn_clown
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« Reply #4 on: November 28, 2007, 01:33:25 PM »

Quote
Unable to find default tag file C:/Program Files/GtkRadiant 1.5.0/oa.game/shadertags.xml. No tag support.

ignore this message or create a tag file and it will go away and still be a useless feature.

Quote
14:9: parse error at 'brushDef': expected '#quake3-primitive'
brush 0: parse error
entity 0: parse error

QuArK saves maps in a slightly different format, a format that radiant 1.5 can't read.  You can always use Q3Radiant to convert the map to a readable format, but then you have to deal with textures not aligned and with brushes that have been resized.

Or you can suck it up and use the POS QuArK map editor.
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w1zrd
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« Reply #5 on: November 29, 2007, 09:02:38 AM »

Quote
Unable to find default tag file C:/Program Files/GtkRadiant 1.5.0/oa.game/shadertags.xml. No tag support.

ignore this message or create a tag file and it will go away and still be a useless feature.

Quote
14:9: parse error at 'brushDef': expected '#quake3-primitive'
brush 0: parse error
entity 0: parse error

QuArK saves maps in a slightly different format, a format that radiant 1.5 can't read.  You can always use Q3Radiant to convert the map to a readable format, but then you have to deal with textures not aligned and with brushes that have been resized.

Or you can suck it up and use the POS QuArK map editor.
Or use the converted Aggressor2/3 that hyp3rfocus and kernel_panic was working on; this is the one for Aggressor3 http://www.4shared.com/file/29604995/7105c0d8/aggressor3-004.html
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dmn_clown
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« Reply #6 on: November 29, 2007, 03:43:22 PM »

Or you can download Nexuiz and start from the original.
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