Pages: [1]
  Print  
Author Topic: CL.SNAP.SERVERTIME < CL.OLDFRAMESERVERTIME  (Read 3348 times)
dakkan
THIS ONE POST HERE SHOULD DO IT.


Cakes 0
Posts: 1


« on: December 10, 2007, 08:14:54 pm »

At the end of every map on a deathmatch server all clients get kicked off with the error:

Quote
CL.SNAP.SERVERTIME < CL.OLDFRAMESERVERTIME

The config:

Code:
// misc
 set rconpassword ""
 set refereePassword ""
 set sv_hostname ""
 set sv_maxclients "16"
 set g_gametype "0"
 set bot_minplayers "4"
 set bot_nochat "1"

 sets pure "1"
 sets sv_pure "1"
 sets "Arch" ""
 sets "Location" "Footstool"
 sets "CPU" "Old"
 sets "OS" "Linux"

// Old Quake II style railgun

 set cg_oldRail "1"
 set cg_altRail "0"
 set r_railtime "1000"
 set cg_railStyle "2"
 set cg_railTrailType "0"
 set cg_railTrailTime "1000"
 set r_railWidth "32"
 set r_railCoreWidth "2"
 set r_railSegmentLength "24"
 set color "3"

 set fraglimit "25"
 set timelimit "0"
 set capturelimit "12"
 set roundlimit "1"

 set com_hunkMegs "128"

 set sv_master1 "dpmaster.deathmask.net"
 set sv_master2 ""

    map q3dm6ish

    set d1 "map aggressor; set nextmap vstr d2"
    set d2 "map czest1dm; set nextmap vstr d3"
    set d3 "map dm4ish; set nextmap vstr d4"
    set d4 "map dm6ish; set nextmap vstr d5"
    set d5 "map kaos; set nextmap vstr d6"
    set d6 "map void4; set nextmap vstr d7"
    set d7 "map oa_rpg3dm2;set nextmap vstr d8"
    set d8 "map q3dm6ish; set nextmap vstr d1"

    vstr d4 // start loop at d4

« Last Edit: December 10, 2007, 08:20:19 pm by dakkan » Logged
Pages: [1]
  Print  
 
Jump to: