hello, i'm interested in learning md3 character animation.
i've taken a look at beret's blend file and it seems that the model is composes of three seperate sections. legs, torso/arms and head, but his
amination.cfg file seems to control the animation of all three parts.
does that mean that the torso/arms and the legs have their own bones and rigging? or do they share the same skeleton?
does that mean that if the animation.cfg file assigns a certain range of frame numbers to a certain action then the same numbers have to be used in both the torso/arm model and the leg model?
so does that mean that if a sequence like running is assigned to frames 20-25 (for example) in the legs and the arms aren't involved in the animation then the arm model has to keep frames 20-25 unused?
thanks for your time.