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Author Topic: Sarge  (Read 42253 times)
kit89
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« on: January 22, 2008, 03:59:10 PM »

Yo all,

Been working on this model for the last 2 nights. Looking for some opinions. Overall I think the proportions are right, however I think there's something missing with the head, tho I cant quite figure out what.



C&C welcomed. Smiley
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dmn_clown
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« Reply #1 on: January 22, 2008, 04:04:20 PM »

I think there's something missing with the head

The cigar.
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kit89
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« Reply #2 on: January 22, 2008, 04:17:36 PM »

Quote
The cigar.



Much better. Smiley
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iLeft.bye
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« Reply #3 on: January 22, 2008, 05:01:37 PM »

use a pipe ( this is not q3 after all)

and his cheeks ... add more meat/fat
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kit89
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« Reply #4 on: January 22, 2008, 05:18:08 PM »

Modifications to the nose.

http://img297.imageshack.us/my.php?image=sargekd1.jpg
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fromhell
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« Reply #5 on: January 22, 2008, 09:54:08 PM »

too similar to copyrighted likeness; not accepting this.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
w1zrd
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« Reply #6 on: January 22, 2008, 09:56:57 PM »

Really great job kit, you managed to get the bone structure in the face anatomically correct, the only thing to comment on is that the earlobes could be lowered a few units. I also love the way you got the extruding eyebrowse; well done...but a pipe would do the trick even better than that cigar Smiley
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kit89
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« Reply #7 on: January 23, 2008, 04:09:07 AM »

Thanks w1zrd.

I modified the ears slightly and made then longer. Smiley



Ready For the Fight!
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w1zrd
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« Reply #8 on: January 23, 2008, 07:31:27 AM »

Looks really good kit, well done.
One thing that I think was better in the first post was the area around teres major to his triceps,
but it's just a minor detail, nothing that someone busy launching rockets will notice anyway Smiley
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kit89
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« Reply #9 on: January 23, 2008, 09:19:50 AM »



Quote
One thing that I think was better in the first post was the area around teres major to his triceps,

It's not noticeable from that screenshot but it's because he's bending back into an arc.
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dmn_clown
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« Reply #10 on: January 23, 2008, 10:14:28 AM »

too similar to copyrighted likeness

Likenesses are not covered by copyright law, they fall into the domain of trademark and publicity right laws neither of which apply to this model as TTBOMK none of id's q3a models are trademarked nor are they celebrities.

Rather than manufacturing a legal reason to not accept the model why can't you just say:  "No, this sarge model is too similar to id's sarge model and that is not the art direction I want the game to go in."
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kit89
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« Reply #11 on: January 23, 2008, 10:30:45 AM »

Quote
Rather than manufacturing a legal reason to not accept the model why can't you just say:  "No, this sarge model is too similar to id's sarge model and that is not the art direction I want the game to go in."

Fair enough.

I started modelling this on request by tr3b(well he asked me to make a model) and I choose Sarge as inspiration. I posted the model up here encase OA would like to use it & pointers on improving him.

Hope I can still post WIP on the model here. Smiley
Yes the model will be released under the GPL.

It's planned to be done in .md5 format first, however I'm planning to export him to .md3 later.
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iLeft.bye
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« Reply #12 on: January 23, 2008, 12:33:51 PM »

fix his cheeks ...
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w1zrd
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« Reply #13 on: January 23, 2008, 03:23:11 PM »

fix his cheeks ...
he need man-titties
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kit89
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« Reply #14 on: January 23, 2008, 03:48:14 PM »

Update:








Yes that is a normal map & not the main texture. Wink
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iLeft.bye
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« Reply #15 on: January 23, 2008, 03:50:16 PM »

are you sure those are tangent space normal maps...
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kit89
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« Reply #16 on: January 24, 2008, 01:52:02 AM »

I just used the Bake Normals feature in Blender.
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dmn_clown
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« Reply #17 on: January 24, 2008, 07:07:06 AM »

I think its a pretty good recreation of Sarge.  Maybe if you made it into an anime model it would be acceptable for OA Tongue
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pulchr
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« Reply #18 on: January 24, 2008, 07:41:19 AM »

i like it, maybe change the cigar into a kazoo?

imagine the sound effects! Cheesy
« Last Edit: January 24, 2008, 07:42:52 AM by pulchr » Logged
dmn_clown
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« Reply #19 on: January 24, 2008, 07:56:20 AM »

Also as it's not specifically for OA you should consider a different license, something like the ISC license which gives everyone the right to use it (as long as they remember to reproduce the copyright and permission notice).
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iLeft.bye
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« Reply #20 on: January 24, 2008, 08:11:38 AM »

I just used the Bake Normals feature in Blender.
no!
you need a svn version of blender

create 2 models hi poly and low poly
select both
buttons -> scene -> bake ->
normals -> tangent
selected to active
bake button

see the example file
« Last Edit: January 24, 2008, 08:16:11 AM by o_O » Logged
kit89
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« Reply #21 on: January 24, 2008, 08:50:20 AM »

Thanks for the info o_0

You wouldn't happen to know where I can get a binary version of the Blender svn for linux?
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dmn_clown
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« Reply #22 on: January 24, 2008, 09:05:40 AM »

Code:
apt-get build-dep blender
installs the build dependencies
Code:
svn co https://svn.blender.org/svnroot/bf-blender/trunk/ blender-svn
then run make Smiley



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kit89
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« Reply #23 on: January 24, 2008, 10:06:19 AM »

Thanks dmn_clown.

Got him working in game, took ages.

http://www.google.co.uk/firefox?client=firefox-a&rls=com.ubuntu:en-US:official

The head normal map is abit weird but I think that due to not having a specular map, nor a proper texture.

o_0: Cheers for the tip on Blender tangent normal map, Its far better!
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iLeft.bye
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« Reply #24 on: January 24, 2008, 01:16:35 PM »

graphicall.org
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