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Author Topic: Simple fix to stop water being a tris-hog. (dmn_clown, read this)  (Read 5416 times)
kick52
Member


Cakes -1
Posts: 229


« on: February 04, 2008, 12:55:17 PM »

OA_bases3: 36,000 tris. WTF.
Looking at one base is about 5,000 tris, though if you turn around and look at the liquid, it goes up by 30,000. This has made OA_bases3 simply unplayable for me. I get around 6fps outside, even with the lowest settings.
Hydronex also has a high tris count. This is a lot more playable however, I get around 10-20fps in the middle-ground.

Anyway. I made a few changes to the liquid_water.shader, which should make it alot more playable. Please incorporate these changes, it will make the game alot faster for older machines. (My iBook is from 2004)

« Last Edit: February 05, 2008, 02:05:41 PM by kick52 » Logged
kick52
Member


Cakes -1
Posts: 229


« Reply #1 on: February 08, 2008, 01:03:08 AM »

Reuploaded with tessSize completely removed (along with deformvertexes as well)

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