Pages: [1]
  Print  
Author Topic: Third party bots...  (Read 5718 times)
Timedude
Half-Nub


Cakes 0
Posts: 50


« on: February 11, 2008, 06:05:27 PM »

Alright, simple problem, really. Any third party bots I add to the baseoa folder suffer from the following symtoms:
~they can't pick up any other weapons than those they spawn with
~they stand around a lot, often doing nothing at all till you get near or shoot at them
~the console keeps saying 'Error: weapon number out of range'

This happen with mods like Painkeep Arena and Lego Carnage too.

Anybody know how I can overcome this problem?

Thanks,
Timedude
Logged
w1zrd
Member


Cakes 2
Posts: 582


Give to life what you expect back


WWW
« Reply #1 on: February 12, 2008, 11:21:32 AM »

Alright, simple problem, really. Any third party bots I add to the baseoa folder suffer from the following symtoms:
~they can't pick up any other weapons than those they spawn with
~they stand around a lot, often doing nothing at all till you get near or shoot at them
~the console keeps saying 'Error: weapon number out of range'

This happen with mods like Painkeep Arena and Lego Carnage too.

Anybody know how I can overcome this problem?

Thanks,
Timedude
Not all bots work well with Open Arena, but with enough tweaking you can get them to run, like with Spiterbot for instance.
Mostly it does come down to the choice of map though, it needs to have a compiled .aas file embedded or the bots will have a rather boring movement pattern (read: none).
Logged

'Toto, I've a feeling we're not in Kansas anymore.'


Timedude
Half-Nub


Cakes 0
Posts: 50


« Reply #2 on: February 12, 2008, 06:25:06 PM »

Alright, so the stand around problem means that the level has poor bot routing. One factor down, a couple more to go...

So what about this weapons problem? How can I tweak the bots to work with OpenArena like you mentioned?

Timedude
Logged
Pages: [1]
  Print  
 
Jump to: