Thank you andrew
very kind of you to spend your time to support a fix for this bug.
I used to play with vertex lighting but all it takes is something simple such as bright models and a crosshair then it makes the world of difference. You can lower your gamma and use the superior lightmap mode and truly appreciate the awesome maps that many people have spent much time and effort to create. Not only do white textures create a problem for white crosshairs, any light textures will affect visability.
I dont even care even if I can't switch colors to suit, I find a nice bright green one perfect on all maps