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Author Topic: Bot Support?  (Read 5387 times)
whitewolf
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« on: March 02, 2008, 01:59:37 AM »

How do I implement bot support for a map? From what I know so far I need a certain dos file that came with the retail Q3 game that can create a .aas from a bsp file, but I dont know where to get this.
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andrewj
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« Reply #1 on: March 02, 2008, 02:22:27 AM »

The program is called BSPC and one place you can get it the Q3 utils package for Quark.
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kit89
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Shoot him..


« Reply #2 on: March 02, 2008, 03:08:29 AM »

It is also supplied with gtkradiant.
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dmn_clown
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« Reply #3 on: March 02, 2008, 03:25:35 AM »

http://zerowing.idsoftware.com/viewcvs/radiant/GtkRadiant/trunk/setup/win32/bin/

bspc.exe

http://zerowing.idsoftware.com/viewcvs/radiant/GtkRadiant/trunk/setup/linux/?rev=199

bspc
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whitewolf
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« Reply #4 on: March 04, 2008, 06:41:34 AM »

Ok cheers - I should be able to figure it out from here.
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whitewolf
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« Reply #5 on: March 14, 2008, 10:36:48 PM »

Ok I am getting a MAX_MAP_PLANES error. This seems strange since I did not get this error with the bsp compile.
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andrewj
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« Reply #6 on: March 15, 2008, 04:58:47 AM »

AAS building does its own bsp subdivision, so I guess it is possible that it could overflow the planes limit when the BSP file succeeded and vice versa.  Your map must be close to the limits already.  Maybe marking more brushes as detail brushes would help.
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