I need HELP..........good config
geroi:
Hi all,
I need help...
I often play tournaments and I very need good config. I need config for better rail and other :-)
Can somebody write me it or send by e-mail?? If sure, I will write my e-mail by pm........
thank
Fitacus:
Posting whole configs is senseless but here are some cvars I advice to each novice players to adjust from the beginning:
/rate 25000
/snaps 30
/cl_maxpackets 125
/cl_packetdup 1
/cg_smoothClients 1
/cg_truelightning 1
/cg_fov 112
/com_maxfps 125
pikaunforgiven:
i know this thread is kinda old but ill share what i suggest and my reasoning behind them.
/cg_lagometer - turns on the lagometer if its not already on
/cg_showfps - shows your fps onscreen, useful for checking com_maxfps
/cg_drawtimer - shows a timer that tells you how long the map has been running
/rate 25000 - the single most important setting IMO, a good 75% of high ping people you see on OA have this set to the default of 3000, the rest are just REALLY far away from the server.
/snaps 20 30 or 40 depending on the server (do a /sv_fps to see what to use)
/cl_maxpackets 30 - only defrag and cpma mods need 125 here, otherwise you are artificially raising your ping
/cl_packetdup 1 - if you get lots of red on the lagometer try setting this to 2
/cg_smoothClients 0 - only change to 1 if you are going to record demos
/cg_truelightning 1 - straightens out the lightning trail significantly, making it easier to aim
/cg_fov 100 - i leave mine at 90, 110 gives a strange fisheye effect
/com_hunkmegs 128 - only change if you have more than 512MB of ram or so
/com_zonemegs 32 - helps for larger maps it seems
/com_soundmegs 16 - probably helps if your sound stutters from time to time
/com_maxfps 125 - use 76 or 43 if your computer cannot handle 125, they are almost as good physics-wise
these settings are based on a few quake 3 tweak/settings sites i have found and personal experience. here are a few links i suggest anyone who wants to change settings in open arena should read:
http://ucguides.savagehelp.com/Quake3/connection.html - more detailed connection settings guide
http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.html - explains in detail why 125fps is awesome
http://ucguides.savagehelp.com/Quake3/AquaQuake3Guide.html - the base page that has the above and much more
the links are quake 3 in nature, but apply just the same to open arena and just about all other quake 3 based games.
RAZ3R:
Okay, net settings all depend on yoru connection, and a bunch of other settings are subjective. Firstly settings that can only help or you won't notice:
Quote
/g_synchronousClients 0 - if you're playing on lan put this to 1
/pmove_fixed 1 - if you're playing on lan put this to 0
/pmove_msec 8
/sv_fps 125
/com_maxfps 125
/cg_runpitch 0
/cg_runroll 0
/cg_bobup 0
/cg_bobpitch 0
/cg_bobroll 0
Okay, now the subjective settings...
Quote
/cg_fov 130 - I use a 130 degree viewing angle so I can see opponents on my far right and left which most people miss. This gives you some distortion on the outside of your screen though and also makes objects smaller
/cg_zoomfov 70 - to combat the effects of having fov set to 130 I use zoom (which not all players do) and have that fov as 70 as I find the default 22.5 to be FAR too small.
/cg_drawteamoverlay 1 - this is useful in team games as it tells you on yoru screen what weapon all your teammates are using along with how much health they have and in some mods also where your team mates are.
/cg_truelightning ? - completley your own choice of 1 or 0. With it set to 1 your lightning appears straight so easier to aim, but in reality your lightning isn't straight. Havign this set to 0 shows you where your lightning is really firing at.
Also a number of players turn on vertex lighting and set r_picmip on some high value to make the levels look plainer. You should make sure you have every weapon bound to a different key also. I can't think of anything else in particular off hand.
pikaunforgiven:
sv_fps you only need to set if you are the one running the server, as its a serverside variable. snaps is the clientside version of sv_fps, which shouldnt be any more than 40 unless you are on a server that needs 125 (usually only defrag and cpma). pmove_fixed only works if its enabled on the server (almost all defrag servers have it enabled, while baseoa/baseq3 generally do not).
honestly the pitch and roll settings are also quite subjective. they bother some people, but people like myself have gotten used to it.
other than that, nice additions.
and before i forget, for even more details here's a nice site that has just about all of the q3 variables and what they do. http://q3console.planetquake.gamespy.com/variables.htm
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