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Author Topic: oa_city  (Read 11597 times)
fromhell
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« on: August 25, 2009, 04:24:51 AM »

I'm doing rooms first, city streets later. Think early Duke3d custom maps of novelt American urbany cities.

It is not a competitive pro map - it's a stalking map for LMS and team elimination, maybe even domination.

I hope to build:
- a hotel (one room open)
- a motel
- a police station
- a community pool
- a fast food restaurant
- a power plant
- a bowling alley
- a strip club
- a movie theatre
- a toll booth
- a casino
- a ghetto house
- a road with moving killer cars

So far is a bedroom

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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Giuseppe
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« Reply #1 on: August 25, 2009, 12:22:49 PM »

I like this image. Nice work imo.
wow, a lot of work to do.
I like the project (and also lms and team gametype.)
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Marble of Doom
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« Reply #2 on: August 25, 2009, 03:43:09 PM »

This is really cool! I didn't like some the gameplay in Duke3d but I used to love lan battles on custom maps.
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Falkland
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« Reply #3 on: August 25, 2009, 03:47:05 PM »

World of Padman has also a set of maps like this , I guess ( padcenter ,  padshop , padgarden , padhome ... )
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Marble of Doom
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« Reply #4 on: September 09, 2009, 01:48:47 PM »

Will this be anything like a lass vertical version of Dangercity?
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nestel34
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« Reply #5 on: September 09, 2009, 10:57:52 PM »

World of Padman has also a set of maps like this , I guess ( padcenter ,  padshop , padgarden , padhome ... )

but no on one map, a good map thet is like city is simpsons_q3
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Chelo
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« Reply #6 on: October 27, 2009, 09:30:21 PM »

it's awesome!
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OpenArena player from Argentina!
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« Reply #7 on: November 03, 2009, 07:50:23 PM »

A city map would be pretty cool Smiley
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