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Author Topic: Game Crashes On OpenArena Animation PPC  (Read 21410 times)
mikey
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« on: April 15, 2008, 03:04:31 AM »

HI,

I am getting a problem where the game crashes with a signal 11 on the PPC. I've tried the hardy package from Ubuntu and to make sure I've downloaded the data from http://openarena.ws and compiled version 0.7.0. The only difference iss that on the compilled version I get a bit of a woosh sound but it crashes at almost exactly the same point. (In fact it does crash in exactly thre same way if I run the game with +set no_sound 1).

Here is the output from the console:

Code:
ioQ3 1.33+oa linux-ppc Apr 15 2008
----- FS_Startup -----
Current search path:
/home/mikey/.openarena/baseoa
/home/mikey/games/openarena-0.7.0/baseoa/pak6-misc.pk3 (191 files)
/home/mikey/games/openarena-0.7.0/baseoa/pak5-TA.pk3 (11 files)
/home/mikey/games/openarena-0.7.0/baseoa/pak4-textures.pk3 (1496 files)
/home/mikey/games/openarena-0.7.0/baseoa/pak3-music.pk3 (9 files)
/home/mikey/games/openarena-0.7.0/baseoa/pak2-players.pk3 (620 files)
/home/mikey/games/openarena-0.7.0/baseoa/pak2-players-mature.pk3 (171 files)
/home/mikey/games/openarena-0.7.0/baseoa/pak1-maps.pk3 (73 files)
/home/mikey/games/openarena-0.7.0/baseoa/pak0.pk3 (926 files)
/home/mikey/games/openarena-0.7.0/baseoa

----------------------
3497 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode -1: 1280 854
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI R200 20060602 AGP 4x TCL
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI R200 20060602 AGP 4x TCL
GL_VERSION: 1.3 Mesa 7.0.3-rc2
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1280 x 854 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/player_angelyss.shader'
...loading 'scripts/player_arachna.shader'
...loading 'scripts/player_ayumi.shader'
...loading 'scripts/player_gargoyle.shader'
...loading 'scripts/player_kyonshi.shader'
...loading 'scripts/player_liz.shader'
...loading 'scripts/player_major.shader'
...loading 'scripts/player_merman.shader'
...loading 'scripts/player_penguin.shader'
...loading 'scripts/player_sergei.shader'
...loading 'scripts/player_skelebot.shader'
...loading 'scripts/player_tony.shader'
...loading 'scripts/player_tux.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/beams.shader'
...loading 'scripts/clown.shader'
...loading 'scripts/clown2.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/czest.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/details.shader'
...loading 'scripts/detailtest.shader'
...loading 'scripts/evil8.shader'
...loading 'scripts/flaretest.shader'
...loading 'scripts/iconsprites.shader'
...loading 'scripts/islandctf.shader'
...loading 'scripts/item_health.shader'
...loading 'scripts/liquid_lavas.shader'
...loading 'scripts/liquid_water.shader'
...loading 'scripts/mc-oa.shader'
...loading 'scripts/newmenu.shader'
...loading 'scripts/nki.shader'
...loading 'scripts/oaflares.shader'
...loading 'scripts/oagfx.shader'
...loading 'scripts/oalite.shader'
...loading 'scripts/oanew.shader'
...loading 'scripts/oapowerups.shader'
...loading 'scripts/oasfx.shader'
...loading 'scripts/oasky.shader'
...loading 'scripts/oa_fogs.shader'
...loading 'scripts/oquartz.shader'
...loading 'scripts/q3map2_void3.shader'
...loading 'scripts/q3map2_void4.shader'
...loading 'scripts/qtex.shader'
...loading 'scripts/shells.shader'
...loading 'scripts/suction.shader'
...loading 'scripts/teleporter.shader'
...loading 'scripts/temporary.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/weaponhits.shader'
...loading 'scripts/weaponry.shader'
...loading 'scripts/weapon_chaingun.shader'
...loading 'scripts/weapon_gauntlet.shader'
...loading 'scripts/weapon_grenadelauncher.shader'
...loading 'scripts/weapon_machinegun.shader'
...loading 'scripts/weapon_muzzles.shader'
...loading 'scripts/weapon_newmuzzle.shader'
...loading 'scripts/weapon_plasma.shader'
...loading 'scripts/weapon_railgun.shader'
...loading 'scripts/weapon_rocketlauncher.shader'
...loading 'scripts/weapon_shotgun.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
  Format:   AUDIO_S16MSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x10daf9b8 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1106 jump table targets
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 2353088 bytes on the hunk
32 arenas parsed
23 bots parsed
Altivec support is enabled
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: mac
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
Received signal 11, exiting...
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console

Hopefully someone can help Smiley
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kit89
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« Reply #1 on: April 15, 2008, 03:28:10 AM »

Your running a PPC machine with Ubuntu on it?

From what I can see your audio initialized fine. What are your hardware specifications?
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mikey
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« Reply #2 on: April 15, 2008, 03:53:59 AM »

Yes it's a PPC with Ubuntu hardy running on it.

It's (not up to much but better than my old ubuntu PC that I ran ioquake3 on) 1GHz, 512MB RAM, ATI Mobility Radeon 9000 (AGP 4x).

The issue happens with both the ati driver and the raedon driver setup in /etc/X11/xorg.conf. With the latter set up I can get a respectable 1500 FPS out of glxgears.

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kit89
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« Reply #3 on: April 15, 2008, 04:07:27 AM »

It probably wont help that your running a Beta version of Hardy(8.04). I suggest going back to the stable release of Gutsy(7.10).

From previous experience I'd say it was an ATi problem... Try running other Quake3 engine supported games(Enemy Territory, springs to mind, it's free, as in beer). However being a PPC processor, usually requires the code to be compiled specifically for it.

Try downloading the game from the main page: http://openarena.ws/files.htm

And trying that.
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mikey
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« Reply #4 on: April 15, 2008, 04:32:40 AM »

Gusty is a bit of a no go for PPC users. Hardy beta is already much more stable. I have tried Alien arena and it lets me into the menu but crashes once the level has loaded but before entering it.

So think it's an ATI problem. Is it just a conflict with the hardware as different drivers produce the same error? Or is there something I could be trying? I'm happy to go and try to talk to the Ubuntu people but I could do with a better idea of what's going wrong than it's an ATI thing.
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kit89
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« Reply #5 on: April 15, 2008, 05:15:45 AM »

Your best bet would be to ask at the ubuntuforums. However I don't think it's is specifically an ATi problem.

A bit of searching states it could be caused by overheating.Though there isn't much on the error when it comes to PPC processors.
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kit89
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« Reply #6 on: April 15, 2008, 05:51:20 AM »

Doing a bit more searching uncovers that someone else was having problems with a Mac Mini(PPC) with an ATi Card.

What I don't understand is when you are getting this error. Doing some research tells me that you are trying to run a dedicated server rather than the game client.

It's not the sound as you are getting past initializing that. Initializing the render passes fine so I wouldn't think it to be a ATi problem.

Code:
Initializing OpenGL display
...setting mode -1: [b]1280 854[/b]

You've modified the q3config? To give a custom resolution? Reset to default.
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mikey
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« Reply #7 on: April 15, 2008, 06:01:02 AM »

I doubt it's overheating as it happens at exactly the same point every time. However it does sound like there is a conflict between quake 3 arena based games and the PPC hardware. The signal 11 appears to be due to an attempt to access memory that is out of range.
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sago007
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« Reply #8 on: April 15, 2008, 06:10:07 AM »

64 bit Linux can also exit with a signal 11 sometimes, but it usually happens when pressing the "Leave" button making it somewhat less serious.

The engine uses some C-style memory optimizations that beaks if the memory layout is different (or compiler memory optimizations is used).

It was considered a good idea at the time and required to fully utilize the power of C
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mikey
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« Reply #9 on: April 15, 2008, 06:12:39 AM »

I'm not running the dedicated server. I'm trying to run the game client.

The crash happens during the opening animation where the words open and arena rush onto the screen and it's just where it makes a woosh sound.
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mikey
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« Reply #10 on: April 15, 2008, 06:14:57 AM »

Surely since it works for PPC on OSX it should work for PPC on Linux it's the same hardware. Or does it not work for PPC at all?
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pikaunforgiven
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« Reply #11 on: April 15, 2008, 09:50:55 AM »

at least you are lucky enough to get that far. on my imac (granted a lot older hardware than yours) i cant even get it to get past the initialization without dying, and im only trying to run the dedicated server after all Sad  oh and im also using the hardy beta, but gutsy gave pretty much the same error when i tried last time so your situation doesnt seem to be hardy specific to me.

i hate to jack this thread, but since you are in a similar situation to me, maybe you can help out on my thread too? http://openarena.ws/board/index.php?topic=1684.0
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jackoverfull
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« Reply #12 on: April 15, 2008, 11:54:53 AM »

some months ago i built a binary for ppcs (the ubuntu one wasn't out yet), you can try if it works...

http://www.jackoverfull.com/giochi/openarena/OAMac0.7.0j2-engine_only.zip
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pikaunforgiven
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« Reply #13 on: April 15, 2008, 12:06:44 PM »

um.... that link is for osx, not ppc linux.
at one time you did have a ppc linux download (i found it pretty much all over the place) but everyone linked to your site and it seems its no longer there.
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jackoverfull
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« Reply #14 on: April 15, 2008, 12:58:45 PM »

sorry: wrong link on my download page! O_o


this is the right one:

http://www.jackoverfull.com/giochi/openarena/OALinuxPPC0.7.0j1.tar.gz


i'll have to fix that...

and to reupload the english version of my site: i had to put it down some months ago and haven't had the time to update and upload again...
there is never enough time :-(
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pikaunforgiven
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« Reply #15 on: April 15, 2008, 02:30:28 PM »

ya, i know how that is... i was maintaining a website myself for a while and just kinda neglected it. eventually just shut it down completely.

well, with those binaries i get the same "illegal instruction" error i posted on my thread. hopefully mikey will have better luck than i have.
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jackoverfull
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« Reply #16 on: April 15, 2008, 03:02:17 PM »

so there seems to be some problems in the code itself...
anyway it worked fine on my ubuntu 6.10 installation, haven't tried recently (and both gutsy hardy was working very bad on my ibook, i switched back to debian...).

one final thought: you should try to download the ioq3 binaries, rename baseoa to baseq3 and see if the problem happens also with that one...
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mikey
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« Reply #17 on: April 15, 2008, 04:32:32 PM »

Hi,

Getting there. The binaries from jackoverfull load for me. But after the open arena animation it is without sound. (Also it crashes on exit). Here is as much of the output as I could get (sorry I was struggling):


Code:
GL_RENDERER: Mesa DRI R200 20060602 AGP 4x TCL
GL_VERSION: 1.3 Mesa 7.0.3-rc2
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/iconsprites.shader'
...loading 'scripts/oaflares.shader'
...loading 'scripts/oanew.shader'
...loading 'scripts/player_angelyss.shader'
...loading 'scripts/player_arachna.shader'
...loading 'scripts/player_ayumi.shader'
...loading 'scripts/player_gargoyle.shader'
...loading 'scripts/player_kyonshi.shader'
...loading 'scripts/player_liz.shader'
...loading 'scripts/player_major.shader'
...loading 'scripts/player_merman.shader'
...loading 'scripts/player_penguin.shader'
...loading 'scripts/player_sergei.shader'
...loading 'scripts/player_skelebot.shader'
...loading 'scripts/player_tony.shader'
...loading 'scripts/player_tux.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/beams.shader'
...loading 'scripts/clown.shader'
...loading 'scripts/clown2.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/czest.shader'
...loading 'scripts/details.shader'
...loading 'scripts/detailtest.shader'
...loading 'scripts/evil8.shader'
...loading 'scripts/flaretest.shader'
...loading 'scripts/islandctf.shader'
...loading 'scripts/item_health.shader'
...loading 'scripts/liquid_lavas.shader'
...loading 'scripts/liquid_water.shader'
...loading 'scripts/mc-oa.shader'
...loading 'scripts/newmenu.shader'
...loading 'scripts/nki.shader'
...loading 'scripts/oagfx.shader'
...loading 'scripts/oalite.shader'
...loading 'scripts/oapowerups.shader'
...loading 'scripts/oasfx.shader'
...loading 'scripts/oasky.shader'
...loading 'scripts/oa_fogs.shader'
...loading 'scripts/oquartz.shader'
...loading 'scripts/q3map2_void3.shader'
...loading 'scripts/q3map2_void4.shader'
...loading 'scripts/qtex.shader'
...loading 'scripts/shells.shader'
...loading 'scripts/suction.shader'
...loading 'scripts/teleporter.shader'
...loading 'scripts/temporary.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/weaponhits.shader'
...loading 'scripts/weaponry.shader'
...loading 'scripts/weapon_chaingun.shader'
...loading 'scripts/weapon_gauntlet.shader'
...loading 'scripts/weapon_grenadelauncher.shader'
...loading 'scripts/weapon_machinegun.shader'
...loading 'scripts/weapon_muzzles.shader'
...loading 'scripts/weapon_newmuzzle.shader'
...loading 'scripts/weapon_plasma.shader'
...loading 'scripts/weapon_railgun.shader'
...loading 'scripts/weapon_rocketlauncher.shader'
...loading 'scripts/weapon_shotgun.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1106 jump table targets
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 2353088 bytes on the hunk
32 arenas parsed
23 bots parsed
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 819 jump table targets
Architecture doesn't have a bytecode compiler, using interpreter
cgame loaded in 5796128 bytes on the hunk
^1ERROR: Could not open "sound/player/footsteps/mech1.wav"
^3WARNING: Using default sound for sound/player/footsteps/mech1.wav
^1ERROR: Could not open "sound/player/footsteps/mech2.wav"
^3WARNING: Using default sound for sound/player/footsteps/mech2.wav
^1ERROR: Could not open "sound/player/footsteps/mech3.wav"
^3WARNING: Using default sound for sound/player/footsteps/mech3.wav
^1ERROR: Could not open "sound/player/footsteps/mech4.wav"
^3WARNING: Using default sound for sound/player/footsteps/mech4.wav
^1ERROR: Could not open "sound/items/use_medkit.wav"
^3WARNING: Using default sound for sound/items/use_medkit.wav
^1ERROR: Could not open "sound/items/airout.wav"
^3WARNING: Using default sound for sound/items/airout.wav
^1ERROR: Could not open "sound/items/haste.wav"
^3WARNING: Using default sound for sound/items/haste.wav
trying full_rt.TGA...
trying full_bk.TGA...
trying full_lf.TGA...
trying full_ft.TGA...
trying full_up.TGA...
trying full_dn.TGA...
stitched 0 LoD cracks
...loaded 1209 faces, 0 meshes, 0 trisurfs, 74 flares
trying D:\projects\oa\newsparkness\Cone.TGA...
trying D:\projects\oa\newsparkness\Plane.TGA...
trying E:\projects\oa\newplasrailhit\Sphere.TGA...
trying rocketFlare_001.TGA...
trying E:\projects\oa\newtele\Circle.TGA...
trying teleporterEffect.TGA...
Com_sprintf: overflow of 67 in 64
trying D:\svnthis\oa2\source\assets\models\newgren\progs/v_shot_v_sHOT...
^1ERROR: Could not open "sound/player/announce/UnnamedPlayer.wav"
^3WARNING: Using default sound for sound/player/announce/UnnamedPlayer.wav
trying models/players/grismlambert2SG.TGA...
trying grismlambert2SG.TGA...
trying D:\svnthis\oa\source\assets\models\grism\lambert2SG.TGA...
trying E:\projects\oa\baseq3\models\players\doom\lambert2SG.TGA...
^1ERROR: Could not open "sound/player/announce/Grunt.wav"
^3WARNING: Using default sound for sound/player/announce/Grunt.wav
trying D:\svnthis\oa\source\assets\models\gargoyle\Material.TGA...
trying D:\projects\oa\baseq3\models\players\gargoyle\Material.TGA...
^1ERROR: Could not open "sound/player/announce/Kyonshi.wav"
^3WARNING: Using default sound for sound/player/announce/Kyonshi.wav
trying models/players/kyonshiMaterial.001...
trying D:\projects\oahopper\hair.TGA...
trying D:\projects\oahopper\Material.001...
^1ERROR: Could not open "sound/player/announce/Jenna.wav"
^3WARNING: Using default sound for sound/player/announce/Jenna.wav
trying \svnthis\oa2\source\assets\models\slshish\Material.003...
trying nothing.TGA...
CL_InitCGame:  6.40 seconds
244 msec to draw all images
Com_TouchMemory: 0 msec
UnnamedPlayer^7 entered the game
Jenna^7 entered the game
Kyonshi^7 entered the game
^1ERROR: Could not open "sound/player/announce/tech.wav"
^3WARNING: Using default sound for sound/player/announce/tech.wav
Grunt^7 entered the game
Jenna^7 was melted by Kyonshi^7's plasmagun
Grunt^7 was railed by UnnamedPlayer^7
Grunt^7: ^2May your first born child be born with the intelligence of Pat Robertson.
Grunt^7 almost dodged UnnamedPlayer^7's rocket
Jenna^7 ate UnnamedPlayer^7's rocket
Kyonshi^7 almost dodged Grunt^7's rocket
Grunt^7 ate UnnamedPlayer^7's grenade
Kyonshi^7: ^2The NSA just told me to tell you, grunt, that they liked that last move.
UnnamedPlayer^7 tried to invade Grunt^7's personal space
Kyonshi^7 was melted by Grunt^7's plasmagun
Jenna^7 was melted by Grunt^7's plasmagun
Grunt^7 was electrocuted by UnnamedPlayer^7
Grunt^7: ^2Looks like you're on your way to arena mastery.
Kyonshi^7 ate Grunt^7's rocket
Kyonshi^7: ^2Men!
Jenna^7 was gunned down by Kyonshi^7
Kyonshi^7 was melted by Grunt^7's plasmagun
Jenna^7 almost dodged UnnamedPlayer^7's rocket
Kyonshi^7 tripped on her own grenade.
Jenna^7 was shredded by Grunt^7's shrapnel
Jenna^7 was railed by UnnamedPlayer^7
Grunt^7 ate Kyonshi^7's rocket
Grunt^7: ^2Oh please, my aunt could do better than that.
Grunt^7 was melted by UnnamedPlayer^7's plasmagun
Jenna^7 was gunned down by Kyonshi^7
UnnamedPlayer^7 was railed by Grunt^7
Kyonshi^7 ate Jenna^7's rocket
Kyonshi^7: ^2You know what they say the bigger the gun the smaller the...
Jenna^7 ate Grunt^7's grenade
Grunt^7 was machinegunned by UnnamedPlayer^7
Grunt^7: ^2May you dream of fromhell's mother for the rest of your rotten life!
Jenna^7 was melted by Grunt^7's plasmagun
UnnamedPlayer^7 was gunned down by Kyonshi^7
Kyonshi^7 was melted by UnnamedPlayer^7's plasmagun
Kyonshi^7: ^2I can fake this too.
Grunt^7 was gunned down by UnnamedPlayer^7
Grunt^7: ^2May your first born child be born a politician...
Kyonshi^7 was railed by Jenna^7
Jenna^7 was gunned down by UnnamedPlayer^7
Jenna^7: ^2I have gotta get me one of those...
Grunt^7 was gunned down by UnnamedPlayer^7
UnnamedPlayer^7 was railed by Kyonshi^7
Jenna^7 was gunned down by Kyonshi^7
Kyonshi^7 tried to invade Grunt^7's personal space
Kyonshi^7: ^2I'm not amused
Jenna^7 ate Grunt^7's rocket
Jenna^7: ^2The soft overcomes the hard, the slow overcomes the fast...
Grunt^7 was electrocuted by UnnamedPlayer^7
UnnamedPlayer^7 ate Jenna^7's rocket
UnnamedPlayer^7 almost dodged Kyonshi^7's rocket
Grunt^7 ate UnnamedPlayer^7's grenade
Kyonshi^7 ate UnnamedPlayer^7's grenade
Grunt^7: ^2Oh please, my dad could do better than that.
Kyonshi^7: ^2You know what they say the bigger the gun the smaller the...
Grunt^7 was railed by UnnamedPlayer^7
UnnamedPlayer^7 almost dodged Jenna^7's rocket
Jenna^7 was electrocuted by UnnamedPlayer^7
Jenna^7: ^2should have zagged instead of zigged.
Grunt^7 ate UnnamedPlayer^7's grenade
UnnamedPlayer^7 ate Jenna^7's rocket
Grunt^7: ^2hum kah chan!
Jenna^7 ate Kyonshi^7's rocket
UnnamedPlayer^7 hit the fraglimit.
Grunt^7 was melted by UnnamedPlayer^7's plasmagun
trying menu/medals/medal_frags.TGA...
trying menu/medals/medal_victory.TGA...
^1ERROR: Could not open "sound/player/announce/youwin.wav"
^3WARNING: Using default sound for sound/player/announce/youwin.wav
Unknown extension for music/win
Jenna^7: ^2I had a hang nail, so of course I lost.
Grunt^7: ^2*Yawn*... thought it would never end.
==== ShutdownGame ====
AAS shutdown.
------ Server Initialization ------
Server: dm6ish
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/usr/share/games/openarena/baseoa/pak7-patch.pk3 (76 files)
    on the pure list
/usr/share/games/openarena/baseoa/pak6-misc.pk3 (191 files)
    on the pure list
/usr/share/games/openarena/baseoa/pak5-TA.pk3 (11 files)
    on the pure list
/usr/share/games/openarena/baseoa/pak4-textures.pk3 (1496 files)
    on the pure list
/usr/share/games/openarena/baseoa/pak3-music.pk3 (9 files)
    on the pure list
/usr/share/games/openarena/baseoa/pak2-players.pk3 (620 files)
    on the pure list
/usr/share/games/openarena/baseoa/pak2-players-mature.pk3 (171 files)
    on the pure list
/usr/share/games/openarena/baseoa/pak1-maps.pk3 (73 files)
    on the pure list
/usr/share/games/openarena/baseoa/pak0.pk3 (926 files)
    on the pure list
/home/mikey/.openarena/baseoa
/usr/share/games/openarena/baseoa

----------------------
10719 files in pk3 files
Loading vm file vm/qagame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 901 jump table targets
Architecture doesn't have a bytecode compiler, using interpreter
qagame loaded in 4442496 bytes on the hunk
------- Game Initialization -------
gamename: baseoa
gamedate: Jul  5 2007
Not logging to disk.
0 teams with 0 entities
17 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/dm6ish.aas
loaded maps/dm6ish.aas
weapon_plasmagun in solid at (-544.0 -1120.0 168.0)
item_health in solid at (-544.0 -1152.0 40.0)
found 39 level items
-------------------------------------
23 bots parsed
32 arenas parsed
AAS initialized.
FinishSpawningItem: weapon_plasmagun startsolid at (-544 -1120 168)
FinishSpawningItem: item_health startsolid at (-544 -1152 40)
-----------------------------------
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/rai_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/rai_c.c
loaded bots/rai_i.c
loaded bots/rai_w.c
loaded rai from bots/rai_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/major_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/major_c.c
loaded bots/major_i.c
loaded bots/major_w.c
loaded Major from bots/major_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/grism_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/grism_c.c
loaded bots/grism_i.c
loaded bots/grism_w.c
loaded grism from bots/grism_t.c
RE_Shutdown( 0 )
----- R_Init -----

...
^1ERROR: Could not open "sound/player/announce/Rai.wav"
^3WARNING: Using default sound for sound/player/announce/Rai.wav
trying models\players\angelyss\Material.TGA...
trying \svnthis\oa2\source\assets\models\angelyss\Material.TGA...
trying models\players\hnt\Material.004...
^1ERROR: Could not open "sound/player/announce/Major.wav"
^3WARNING: Using default sound for sound/player/announce/Major.wav
trying models/players/majorlegs.TGA...
trying models/players/majortorso.TGA...
trying D:\projects\oamajor\head.TGA...
^1ERROR: Could not open "sound/player/announce/Grism.wav"
^3WARNING: Using default sound for sound/player/announce/Grism.wav
CL_InitCGame:  3.55 seconds
229 msec to draw all images
Com_TouchMemory: 0 msec
Grunt^7
Kyonshi^7
Jenna^7
UnnamedPlayer^7 entered the game
^1ERROR: Could not open "sound/player/announce/classic.wav"
^3WARNING: Using default sound for sound/player/announce/classic.wav
----- Server Shutdown (Server quit) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
----- CL_Shutdown -----
Received signal 15, exiting...
----- CL_Shutdown -----
recursive shutdown
Shutdown tty console

What is the difference between the ones you compiled and the ones I compiled? What steps should I take if I want to do it myself? Also what's happening with the sound? Is it working because the sound's disabled? Does that mean that the hardware fault was to do with sound?
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pikaunforgiven
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« Reply #18 on: April 15, 2008, 05:34:57 PM »

you can find the steps to compile it yourself on the thread i started.
i'd be happy if i could get as far as you do on my imac, i dont need sound for my intentions Sad

edit: holy crap, the ioquake binaries work, well sorta. client doesnt work but the dedicated binary works, it just bitches about not having the quake 3 pak0 and i cant seem to connect to it with the OA client (probably because of the lack of a config file).  question is, where to go from here?

here's the log from it:
ioQ3 1.34-rc3 linux-ppc Nov 28 2006
----- FS_Startup -----
Current search path:
/home/pika/.q3a/baseq3
/home/pika/ioquake3/baseq3/pak7-patch.pk3 (76 files)
/home/pika/ioquake3/baseq3/pak6-misc.pk3 (191 files)
/home/pika/ioquake3/baseq3/pak5-TA.pk3 (11 files)
/home/pika/ioquake3/baseq3/pak4-textures.pk3 (1496 files)
/home/pika/ioquake3/baseq3/pak3-music.pk3 (9 files)
/home/pika/ioquake3/baseq3/pak2-players.pk3 (620 files)
/home/pika/ioquake3/baseq3/pak2-players-mature.pk3 (171 files)
/home/pika/ioquake3/baseq3/pak1-maps.pk3 (73 files)
/home/pika/ioquake3/baseq3/pak0.pk3 (926 files)
/home/pika/ioquake3/baseq3

----------------------
3573 files in pk3 files


**************************************************
WARNING: pak0.pk3 is present but its checksum (1954366289)
is not correct. Please re-copy pak0.pk3 from your
legitimate Q3 CDROM.
**************************************************


execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Altivec support is disabled
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost
Alias: kotoko
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)


edit2:
OMGOMGOMG
i set up a basic dm config and had it run that, and what do ya know..... it works. not just works, but works perfectly.  now the question is.... will this work fine without modification or anything? i mean ya i can change the master servers to open arena, but would it break anything?  thanks a lot for your help Smiley

now we just gotta get mikey's problem sorted and all is well Cheesy
« Last Edit: April 15, 2008, 06:21:46 PM by pikaunforgiven » Logged
mikey
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Posts: 9


« Reply #19 on: April 16, 2008, 01:11:16 AM »

OK so still no sound. I tried to copy the BASEQ3 files from the original quake 3 CD but didn't help (just in case the sounds were in there).

I still don't know how jackoverfull compiled his binaries because the 2 ways I tried resulted in the  same error. I'd love to know what you did.

Here's a clearer output:

Code:
ioQ3 1.33+oa linux-ppc Jul  8 2007
----- FS_Startup -----
Current search path:
/home/mikey/.openarena/baseoa
/usr/share/games/openarena/baseoa/pak7-patch.pk3 (76 files)
/usr/share/games/openarena/baseoa/pak6-misc.pk3 (191 files)
/usr/share/games/openarena/baseoa/pak5-TA.pk3 (11 files)
/usr/share/games/openarena/baseoa/pak4-textures.pk3 (1496 files)
/usr/share/games/openarena/baseoa/pak3-music.pk3 (9 files)
/usr/share/games/openarena/baseoa/pak2-players.pk3 (620 files)
/usr/share/games/openarena/baseoa/pak2-players-mature.pk3 (171 files)
/usr/share/games/openarena/baseoa/pak1-maps.pk3 (73 files)
/usr/share/games/openarena/baseoa/pak0.pk3 (926 files)
/usr/share/games/openarena/baseoa

----------------------
3573 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI R200 20060602 AGP 4x TCL
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI R200 20060602 AGP 4x TCL
GL_VERSION: 1.3 Mesa 7.0.3-rc2
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/iconsprites.shader'
...loading 'scripts/oaflares.shader'
...loading 'scripts/oanew.shader'
...loading 'scripts/player_angelyss.shader'
...loading 'scripts/player_arachna.shader'
...loading 'scripts/player_ayumi.shader'
...loading 'scripts/player_gargoyle.shader'
...loading 'scripts/player_kyonshi.shader'
...loading 'scripts/player_liz.shader'
...loading 'scripts/player_major.shader'
...loading 'scripts/player_merman.shader'
...loading 'scripts/player_penguin.shader'
...loading 'scripts/player_sergei.shader'
...loading 'scripts/player_skelebot.shader'
...loading 'scripts/player_tony.shader'
...loading 'scripts/player_tux.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/beams.shader'
...loading 'scripts/clown.shader'
...loading 'scripts/clown2.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/czest.shader'
...loading 'scripts/details.shader'
...loading 'scripts/detailtest.shader'
...loading 'scripts/evil8.shader'
...loading 'scripts/flaretest.shader'
...loading 'scripts/islandctf.shader'
...loading 'scripts/item_health.shader'
...loading 'scripts/liquid_lavas.shader'
...loading 'scripts/liquid_water.shader'
...loading 'scripts/mc-oa.shader'
...loading 'scripts/newmenu.shader'
...loading 'scripts/nki.shader'
...loading 'scripts/oagfx.shader'
...loading 'scripts/oalite.shader'
...loading 'scripts/oapowerups.shader'
...loading 'scripts/oasfx.shader'
...loading 'scripts/oasky.shader'
...loading 'scripts/oa_fogs.shader'
...loading 'scripts/oquartz.shader'
...loading 'scripts/q3map2_void3.shader'
...loading 'scripts/q3map2_void4.shader'
...loading 'scripts/qtex.shader'
...loading 'scripts/shells.shader'
...loading 'scripts/suction.shader'
...loading 'scripts/teleporter.shader'
...loading 'scripts/temporary.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/weaponhits.shader'
...loading 'scripts/weaponry.shader'
...loading 'scripts/weapon_chaingun.shader'
...loading 'scripts/weapon_gauntlet.shader'
...loading 'scripts/weapon_grenadelauncher.shader'
...loading 'scripts/weapon_machinegun.shader'
...loading 'scripts/weapon_muzzles.shader'
...loading 'scripts/weapon_newmuzzle.shader'
...loading 'scripts/weapon_plasma.shader'
...loading 'scripts/weapon_railgun.shader'
...loading 'scripts/weapon_rocketlauncher.shader'
...loading 'scripts/weapon_shotgun.shader'
----- finished R_Init -----
------ Initializing Sound ------
Allocated 96 sources.
OpenAL info:
  Vendor:     OpenAL Community
  Version:    1.1
  Renderer:   Software
  Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_EXT_MP3 AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1106 jump table targets
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 2353088 bytes on the hunk
32 arenas parsed
23 bots parsed
Altivec support is enabled
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: mac
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
----- CL_Shutdown -----

By the way the problems I'm having don't appear to be because the hardware is struggling as the game runs extremely smoothly on the default settings.
« Last Edit: April 16, 2008, 01:13:14 AM by mikey » Logged
jackoverfull
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« Reply #20 on: April 16, 2008, 08:19:49 AM »



I still don't know how jackoverfull compiled his binaries because the 2 ways I tried resulted in the  same error. I'd love to know what you did.

sorry, but i didn't do anything special: the ppc linux version was easier to build that the mac one...

at the time i had an ubuntu edgy installation with sounds and acceleration, i installed the dependencies (should be libogg-dev, libvorbis-dev, libsdl-dev) and ran make, the binaries built fine and sound worked. that was done with the sources of oa 0.6 and 0.7. the only problem i had was with the 0.6 binary, that had some minor graphic glitches, the 0.7 worked perfectly.
anyway, i haven't tried them with recent versions of ubuntu, since 7.10 had serius problems with my hardware and the snapshot of 8.04 are working even worse.
i reinstalled debian testing some days ago, but i haven't had the time to configure anything (i still need to set up the airport express card, that this time seems to be no longer working with the old firmware i used in the past years, and to check if graphic acceleration is running).
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sago007
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« Reply #21 on: April 16, 2008, 08:23:55 AM »

Could it be a compiler problem?

It was mentioned elsewhere that the stable release required gcc-3.3 on PPC processors.

Not that I'm able to test it, but its the only change I can come to think of.
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jackoverfull
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« Reply #22 on: April 16, 2008, 08:48:10 AM »

Could it be a compiler problem?

It was mentioned elsewhere that the stable release required gcc-3.3 on PPC processors.

it could be.

but not for the 0.7 sources or the svn ones: that ones were working fine also with 4.0.1. i'm only having problems with gcc4 with the ones you posted some days ago...


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pikaunforgiven
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« Reply #23 on: April 16, 2008, 11:17:13 AM »

wish i really could help more, but since my mac takes so long to compile anything i never really got to learn everything yet Sad

oh and i ran a round or two on my ioquake-oa server on it and eventually it crashed Sad
so looks like while i finally have it running, im in mikey's shoes now with the dedicated server x.x
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