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Author Topic: Making a reduced pk3 script  (Read 5919 times)
fromhell
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GET A LIFE!
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« on: September 20, 2006, 01:29:49 PM »

I'm bored and I want to try making a pk3 that's halved of asset quality (sound and textures) for size, compatibility/performance with lower end systems and mapping tool scale reasons. I'm using imagemagick in Windows (too lazy to boot into linux atm)

For some reason trying this in the models/players/gargoyle folder:

mogrify -channel RGBA -adaptive-resize 50% *.*

Seems to lack alpha channels on the wings now Sad


Also I can't figure how to batch resample .wavs in half with sox :S
« Last Edit: September 20, 2006, 02:01:12 PM by leileilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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