Given a quick look to it.
- First screenshot: for some reason, my view flickers while that lift is going up. I have no idea of the reason...
- Second screenshot: what's the purpose of those stairs? Are you supposed to rocketjump/plasmaclimb to go up then?
- Third screenshot: "hall of mirros" effect there.
- The plasma shooter trap may have the shooter emitter too near, because I don't see the plasma orbs flying at all (well, in this game plasma balls start appearing quite far from their emitter in general). Maybe it's not a real problem.
PS:
This is a VERY crampy level that still seemps cramped with g_enableQ on (a debug setting to view in Q1's proportions). You can get snagged by the door frames, the trap gun, etc. it's not a fun level to navigate
Does g_enableQ affect only VIEW/LOOK of characters or does it really shrink also their hitboxes (allowing them to pass through smaller passages and requiring enemies to hit a smaller area)?