This is an awesome 1on1 map!!!
Unfortunately it has some missing textures, and the remaining ones sucked, but I have retexturized the map, (oa_dm3 style m3n!!!) and now is the s**t. ^^
Credits, of course, goes to boczeq for map making. I only made the retexturizing.
New version. (3-final2) I felt guilty about the lack of detail of this map, so I've improved it visually:
- HUGE brush fixing. Now the map runs like heaven. r_speeds @ higher details < 8000.
- DETAIL!!! This one looks even better than its old version. And still runs well.
- Changed player_start spawnpoints to player_deathmatch with initial flag on.
- Removed the ceiling, making it as an open-air map.
a2 changes:
- Added a trim in the upper parts of the outside area.
- Redone item/weapon placement:
* Lower floor weapons: Shotgun, Plasma Gun, Railgun.
* Upper floor weapons: Grenade Launcher, Lightning Gun, Rocket Launcher.
- Redistributed ammo, shards & health. Added RA & MH.
- Changed teleporter destinations. Fog teleporter goes to RG area. (former LG area) Lower teleporter goes to GL area (former RL & NG area) and Upper teleporter goes onto the ledge between RG area and the PG floor (formerly the RL floor)
- Lights made as models.
- Minor detail changes.
final changes:
- Replaced teleporters with portals.
- Other minor changes.
final2 changes:
* Brought back the teleporter and the weapon/item placement of Blitzkrieg2.
* Some computers aren't there anymore.
* Added many details over the map.
final3 changes:
- Botclip.
- Lighting lowered, so the map isn't that overbright anymore. That made the map compillable again without -nocollapse.
final4changes:
- Moved LG's place.
- Reduced jumppad's trigger size, so there's place to drop.
- Some computer protectors (the glass at RL area and the ledge over one of the PCs in YA/SG/RG area) were removed, in order to make jumping to areas easier.
- Moved a health near to a teleporter's destination a bit far.
- Teleporters and destinations are back to the old blitzkrieg placement.
- Improved botplaying. They shouldn't get stuck in borders now.
- Playerstarts lifted a bit from the floor. They shouldn't bounce when they spawn.
- Minor changes.

Download:
here. Thanks to onykage for the hosting.
