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Author Topic: Releasing maps without .map files  (Read 6223 times)
Dayz
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« on: May 20, 2008, 09:07:05 PM »

I have searched and searched, and I can not find my old .map files for my map pack.
Can I still release my maps under the GPLv2? Or should I start again? (maybe this is better, Cosmo had some good critiques).
Any thoughts? I know that the GPL says source should be included, but I can't find the files.

Anyone who hasn't seen the pack, get it here:
http://www.country-care.com.au/dayz/dayzoa.pk3
It will have to move soon as I am changing jobs next week...
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jackoverfull
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« Reply #1 on: May 21, 2008, 11:46:58 AM »

ya: you need the source to comply with the gpl.

if i remember right there was a tool to convert back .bsp files to .map ones...
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kit89
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Shoot him..


« Reply #2 on: May 21, 2008, 04:56:25 PM »

the q3map2 compiler can de-compile the map back to .map. What the command is to do this I cant remember.

However, for some weird reason it causes the textures to be oversized in the .map output.

A simple Google Search reveals this:

Code:
q3map2.exe -convert -format map -fs_basepath "C:\program files\game_base" -game q3 "location of .bsp file"
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fromhell
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GET A LIFE!
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« Reply #3 on: May 21, 2008, 08:55:05 PM »

Cool! I might try that with some of my crappy 2000 maps that I lost the sources of.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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