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Author Topic: 0.7.6 released!  (Read 164622 times)
jackoverfull
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« Reply #50 on: April 24, 2008, 04:17:57 PM »

personally, i loved double domination in ut and  i'm glad (but still not used to) to see it in oa. :-D
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RAZ3R
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« Reply #51 on: April 24, 2008, 08:57:09 PM »

try playing the ctf maps in skirmish mode till they start using them on servers. its a good way to get familiarized with them before everyone else. on that note it would be a good idea to practice the new dm maps and the elimination modes as well.
i have a feeling they wont be too well recieved unfortunately, since they are too "complex". most ctf'ers ive played with always callvote nextmap the more complicated maps in 0.7.1 for some stupid reason and will mass-spectate any time the vote fails :/  i personally dont like yet will still play the simplier maps, and really enjoy the more complicated ones.... but sadly im in the minority.

They like n00b maps because they're n00bs, unfortunatley there's no way around that in this game.
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pikaunforgiven
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« Reply #52 on: April 25, 2008, 01:24:02 AM »

ya rather disappointing to me..... its not like they will ever learn the maps if they keep voting them off :/  some people just play the game a bit too seriously i guess, and assume any time they do poorly on a map means their e-penis is that much smaller. ah well, ill be playing a lot more offline for a while anyway till the majority of the servers have upgraded.
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kilgore
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« Reply #53 on: April 25, 2008, 02:14:58 AM »

Yeah that the servers are not compatible is a bit disappointing.. But I did find a  7.6 DM server last night that was fun online.  Playing in skirmish mode is fun, but the bots just get so predictable, even on the most difficult setting.    I also get frustrated that so many people cling to the same CTF maps.  bases5 hardly ever comes in rotation anymore... 

And as a side question... I have tons of maps that I painstakingly (ha ha)  downloaded for the older version... I have saved them elsewhere and am just wondering... can I use these in the new version or does this mean all those maps are no longer usable?
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pulchr
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« Reply #54 on: April 25, 2008, 03:28:43 AM »

the maps should work fine i think, but i don't know if the new playing modes are supported fully? or maybe the new modes aren't the ones that was available in quake 3 team arena?
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jackoverfull
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« Reply #55 on: April 25, 2008, 06:08:36 AM »

i think that the new modes will not be a problem for the old maps, since they doesn't require map changes to work...
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fromhell
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« Reply #56 on: April 25, 2008, 10:59:45 AM »

i think that the new modes will not be a problem for the old maps, since they doesn't require map changes to work...
Oh yes they will. Entities would have to be inserted for the middle flag, and double domination points, and for missionpack the new weapons/runes/items etc. would have to be placed.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
jackoverfull
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« Reply #57 on: April 25, 2008, 11:47:23 AM »

middle flag? sorry: didn't noticed that option (it's like the one flag option of elite force ii, right?)...

double domination isn't using the flags as domination points?

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fromhell
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« Reply #58 on: April 25, 2008, 11:53:11 AM »

middle flag? sorry: didn't noticed that option (it's like the one flag option of elite force ii, right?)...

double domination isn't using the flags as domination points?


the one flag position is also used for harvester in missionpack.

double domination doesn't use the flags.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
sago007
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« Reply #59 on: April 25, 2008, 12:04:17 PM »

double domination doesn't use the flags.

It normally does use flags as domination points (removes the flags and spawns the points instead), however it somehow broke in hypernex.

It uses Deatchmatch spawnpoints if the map does not have dedicated double domination spawnpoints. This is the real problem. Maps need info_player_dd entities placed away from the domination points. dmn_clown uploaded an entities file that allow placement of info_player_dd (http://openarena.ws/board/index.php?topic=963.0).
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Taiyo.uk
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« Reply #60 on: April 25, 2008, 04:36:20 PM »

Good job with 0.7.6!
I like the reworked maps - OA_DM3 and OA_DM5 look much better now, love the broken walls and tree roots. The assassin model pwnz too.
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kilgore
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« Reply #61 on: April 26, 2008, 11:00:31 AM »

Any idea when it might be possible to play oniine again??  I got the new version thinking I would need it to play online, but now that I have it there are maybe 2 or 3 servers that even support it...  a shame really! 
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Taiyo.uk
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« Reply #62 on: April 26, 2008, 04:10:40 PM »

0.7.6 is a recent release and will take a little time to propagate to all of the servers. As with all software, many server operators often wait for reports of any bugs that may be in the new releases before installing them on their boxen.
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pancho
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« Reply #63 on: April 27, 2008, 07:45:49 PM »

congrats on the new release !!

where can i download the source?
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kit89
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« Reply #64 on: April 28, 2008, 12:08:41 AM »

Quote
where can i download the source?

You can download the latest source from the svn: www.openarena.ws/svn
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Ilfirin
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« Reply #65 on: April 28, 2008, 09:04:47 AM »

@Cosmo: Thanks for explanation

@fromhell: Couldn't find the sources for making package. In svn is 821 revision. Is the same code, from which was builded binaries posted here, or was changed?

I am a lot confused about this.
Thank you.
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Festor
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« Reply #66 on: May 01, 2008, 03:52:20 AM »

Mirror for deb package for Ubuntu:

http://www.getdeb.net/app.php?name=OpenArena
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sago007
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« Reply #67 on: May 01, 2008, 04:09:35 AM »

Is the same code, from which was builded binaries posted here, or was changed?

The binaries was build from the tar.bz2 in http://openarena.ws/svn/source/076/
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Ilfirin
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« Reply #68 on: May 05, 2008, 08:19:09 AM »

The binaries was build from the tar.bz2 in http://openarena.ws/svn/source/076/
I cannot find the data. Only engine is there. Thank you.
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sago007
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« Reply #69 on: May 05, 2008, 08:24:35 AM »

I cannot find the data. Only engine is there. Thank you.

I thought that was what you was looking for. Data source is here: http://openarena.ws/svn/source/assets/

And the actual data is here: http://openarena.ws/svn/
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fromhell
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« Reply #70 on: May 05, 2008, 12:17:40 PM »

Also data isn't compiled automatically, they're hand exported.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
whuch
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« Reply #71 on: May 08, 2008, 01:45:21 PM »

when does the mac release come out?
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Whuch (aka RocketLauncher, Gauntlet, OWNAGE, YouGotRailed, or BullShit!!!!!, depending on my mood and/or weapon I'm currently using lol)
sago007
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« Reply #72 on: May 08, 2008, 02:10:33 PM »

when does the mac release come out?

It is out. Look under files.
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