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Author Topic: ctf: screens of a map under construction (700k images)  (Read 30554 times)
pulchr
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« on: May 29, 2008, 03:18:08 PM »

yeh, so this is a map i've been working on for quite some time now - "real life" has gotten the progress down to a standstill lately.

and don't even mention the lack of textures, i'm well aware of that =)

ctf map for 4 players on each team.







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<< ME >>
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« Reply #1 on: May 29, 2008, 04:37:18 PM »

WOW!! Nice job...
It looks really good man.! I would like to test it first... Cheesy  if thats possible of course.. Im a CTF player.. Cheesy
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pulchr
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« Reply #2 on: May 30, 2008, 08:34:41 AM »

thanks << me >>
once i'm satisfied with the overall layout i'll make a playable version, just for you Wink
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<< ME >>
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« Reply #3 on: May 30, 2008, 10:23:34 AM »

Thaks..! send me a PM when its finished..! Cheesy
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rashdawg
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« Reply #4 on: June 20, 2008, 12:04:30 PM »

Dude I actually like the style of the textures.  I think the architecture looks great.  The solid color textures looks tight.  Im not sure if it is just the screenshots, but it looks like the lighting could be brightened up a bit in some places.  If you want some people to play test it I would be up for it.
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TheWorstOAPlayer aka RashDawg
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« Reply #5 on: June 20, 2008, 12:05:13 PM »

there's a great lack of textures
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qubodup
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« Reply #6 on: June 20, 2008, 01:06:41 PM »

Dude I tried to download t3h m4p butt I doan't knoww howw to install!?!?!

WHERE DO I PUT set01.jpg FILE?
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kick52
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« Reply #7 on: June 20, 2008, 01:54:53 PM »

Are you joking?

:S
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kit89
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« Reply #8 on: June 20, 2008, 07:53:53 PM »

Excellent design, and the attention to detail(construction wise) is excellent. From the screen shots I see you get a good FPS, what's the r_speeds like though?
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Cacatoes
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« Reply #9 on: June 23, 2008, 03:17:08 AM »

pulchr rulez !
Tongue

Even if it will change, I like the green and blue colors Wink
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Czestmyr
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« Reply #10 on: July 02, 2008, 04:25:18 PM »

The design looks VERY professional. I can't wait to test this beauty out.
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Timedude
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« Reply #11 on: July 08, 2008, 06:24:26 AM »

Dude I actually like the style of the textures. 

Ditto. It looks like a cool map, and I wouldn't mind if it staying in it's current form. It's a very differnt look, but that's what made me go: Whoa! I haven't seen that before! Let's try THAT map! When can we try this map out?

Timedude
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Sauer2
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« Reply #12 on: July 28, 2008, 10:25:37 AM »

Hey, looks damned good!
Could you also switch on cell shading for this level?
This would make it look more comic like, like this level:
http://ingame.ingame.de/mapbase/index.php?action=file&cid=11&fid=910
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pulchr
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« Reply #13 on: July 28, 2008, 01:07:18 PM »

ok, so here's a playable version of the map. what i would like is some help on is gameplay. and i don't mean some bots running around but some action on a server with real people.
thoughts on anything you come to think of - ammo, health, weapons. and so on. but i won't insert any plasma guns or bfgs Tongue

the r_speeds are not very good. it will probably give a low frame rate for people with not so new computers and i don't know how to fix that without redesigning the entire map. i've been thinking of something to make the level draw in a more friendly manner, but it would require some serious changes of things i already like...

all work and no play makes pulchr a dull boy... so anyway i've gotten some help from cacatoes and he has set up the "OMG cacatoes did one" server at: 88.160.192.237:27960

it's running 0.7.7, please drop by and test the map.

the map can be downloaded from http://www.anakronologerna.se/pulchr/pulchr007.pk3

the pulchr007.txt contains some additional info.
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Neon_Knight
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« Reply #14 on: July 28, 2008, 02:51:27 PM »

Let's see...
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CFQ
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« Reply #15 on: July 30, 2008, 08:59:26 AM »

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« Last Edit: August 13, 2008, 09:01:11 PM by CFQ » Logged

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kit89
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« Reply #16 on: July 30, 2008, 09:38:00 AM »

The lower part of the map seems to be fine when it comes to r_speeds. Though the top levels seem to be greatly affected when facing in.

I would suggest placing a massive wall in the middle of the map, splitting them apart & hopefully reducing the r_speeds by half-ish. Though when you add in arches, the chances of it reducing the r_speeds that much are slim.

So possibly splitting the top section into quarters would be effective enough, like |+|.
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Case
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« Reply #17 on: August 21, 2008, 01:52:48 AM »

I want to play it!
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HITMAN
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« Reply #18 on: August 21, 2008, 11:53:47 AM »

I played this map on the new 080 version and i have mixed feelings for it. I think its definately a fun map but lighting is alittle dim. I get a feeling of being in a Dr.Seuss book. It aint the best map i played on but it is fun and different.
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Case
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« Reply #19 on: August 21, 2008, 04:07:34 PM »

Played this map and loved it! Great for 10 ppl or so, which is perfect for servers like Nemesis
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fufinha
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« Reply #20 on: September 06, 2008, 11:56:01 AM »

oh it was you that done this Cheesy Had a good laugh playing this. Why are none of the OA maps never uploaded to sites like http://lvlworld.com/ ? Is there even an OA map pack?
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epicgoo
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« Reply #21 on: September 08, 2008, 03:55:50 PM »

did you take the textures from warsow? they are not gpl Tongue
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pulchr
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« Reply #22 on: September 09, 2008, 12:24:05 AM »

no, i made them myself
the license in the pk3-file are for all assets. map and jpg, tga and psds
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Peter Silie
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« Reply #23 on: December 02, 2011, 03:58:31 PM »

While is was testing the 88 release i noticed, that an old bug still is there (look @ pic).
i tried to fix and compile the map, but it seems, that pulchr used modified settings (maybe gamma?).
it would be nice, if pulchr could fix this issue and make a svn commit (leak is on both sides of this arch).

ps: i know: this topic was closed since 3 years... Wink
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pulchr
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« Reply #24 on: December 03, 2011, 08:06:23 AM »

sorry, i won't fix that. the strange thing is that it only appears on the red side.
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