IIRC, there is no need to do any change in gamecode
(OAX) source code, we just need to place an updated "sprees.dat" text file inside the .pk3 of the next OA patch/release, to use different sounds.
Of course, we need the new sounds first!
PS: This does not mean that Sprees system is perfect yet. As I metioned here and the following posts
, there are some little things that may be corrected, but for those, some gamecode editing is really needed.
If one customizes the killing sprees messages, he can set "printpos = 1" to have them shown centered, instead of in the console. But in this case only the other players will see the message, not the player that gets the killing spree (maybe the "you fragged xxxxx" message "covers" it). More, the font used with "printpos = 1" is big, and allows about 40-43 characters max... that are not much: for example, a "Player is on a killing spree!!! ( 5 kills!!! )" message is 47 characters long and would end out of the screen!
But about that part, this is not the right thread.