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Author Topic: GLQuake poly setup?  (Read 10590 times)
fromhell
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GET A LIFE!
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« on: November 23, 2008, 11:55:25 PM »

I ask because it would be more compatible, and not look like a mess like this
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
andrewj
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« Reply #1 on: November 24, 2008, 01:46:37 AM »

Reminds me of Microsoft's awful software GL renderer of 5-8 years ago.

What was the question again? (couldn't parse it)
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epicgoo
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« Reply #2 on: November 24, 2008, 06:09:52 AM »

Reminds me of Microsoft's awful software GL renderer of 5-8 years ago.

What was the question again? (couldn't parse it)
FIIK
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pulchr
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« Reply #3 on: November 25, 2008, 01:28:56 AM »

textures look like that when i'm in the gtkradiant editor, don't know why though Sad
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