The following patch adds "nopicmip" shaders for the NoAmmo icon (the red cross on the weapons bar) and the bot skill icons so that they are visible when r_picmip is set high.
diff -r -u scripts_orig/iconsprites.shader scripts/iconsprites.shader
--- scripts_orig/iconsprites.shader 2008-06-21 18:43:20.000000000 +1000
+++ scripts/iconsprites.shader 2008-06-21 13:42:22.000000000 +1000
@@ -170,6 +170,14 @@
}
}
+icons/noammo
+{
+ nopicmip
+ {
+ map icons/noammo.tga
+ blendFunc blend
+ }
+}
icons/iconw_gauntlet
{
diff -r -u scripts_orig/newmenu.shader scripts/newmenu.shader
--- scripts_orig/newmenu.shader 2008-06-21 18:43:08.000000000 +1000
+++ scripts/newmenu.shader 2008-06-21 13:42:22.000000000 +1000
@@ -79,3 +79,48 @@
}
}
+menu/art/skill1
+{
+ nopicmip
+ {
+ map menu/art/skill1.tga
+ blendfunc blend
+ }
+}
+
+menu/art/skill2
+{
+ nopicmip
+ {
+ map menu/art/skill2.tga
+ blendfunc blend
+ }
+}
+
+menu/art/skill3
+{
+ nopicmip
+ {
+ map menu/art/skill3.tga
+ blendfunc blend
+ }
+}
+
+menu/art/skill4
+{
+ nopicmip
+ {
+ map menu/art/skill4.tga
+ blendfunc blend
+ }
+}
+
+menu/art/skill5
+{
+ nopicmip
+ {
+ map menu/art/skill5.tga
+ blendfunc blend
+ }
+}
+