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Gig
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« Reply #250 on: July 09, 2016, 07:42:49 am »

I went to a McDonalds, and tried accessing their wifi. Unfortunately, it has got a captive portal which requires registering, and I did not have time and will to register.
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pelya
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« Reply #251 on: July 09, 2016, 08:39:28 am »

Haha, yeah, I should have guessed public WiFi will be restricted all the way down.

On WiFi at our subway, they show you an ad on their captive portal, but no registration necessary.
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Gig
In the year 3000
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« Reply #252 on: July 10, 2016, 08:03:13 am »

I just sent you a mail with was I have been able to capture with those tools.


PS: I added a second mail with some xml files from the router.
« Last Edit: July 10, 2016, 08:21:54 am by Gig » Logged

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Gig
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« Reply #253 on: July 11, 2016, 02:18:19 am »

A very little bug found: when you go to graphic settings menu, it says you are in lightmap mode even if you are in vertex mode.
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Gig
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« Reply #254 on: August 28, 2016, 05:40:02 am »

Hello, after vacation I have wifi access again. I'm not still 100% operative (e.g. I will read maps-related threads, that I don't read since a few weeks, at the end of this week), however I may do some uPnP test for the Android port, if you can publish the update the the UPnP client debugger.

Considering many people will have to download 400 mb again, it would be good to include at least one other fix in the same release. What was in hold?
- Ability to disable double tap to jump?
- Ability to set previous tap to shoot behavior, or making it clearer if have the fire button pressed or not?
- Some way (I don't know how) to "center view" in gyroscope mode (after you changed your real life standing position)?
- The very small interface bug mentioned in the post above this one?
- Other I don't recall now?
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
pelya
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« Reply #255 on: August 31, 2016, 06:45:28 am »

Hi Gig. I still did not start working on the update, but I plan to include all features you mentioned, especially fixing the tap to shoot, plus camera control via joystick, which hopefully will be intuitive enough (or you disable it in options).

Maybe I'll get onto it in a week or two.
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Gig
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« Reply #256 on: September 01, 2016, 12:29:51 am »

Okay.  Smiley
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mindbeat
THIS ONE POST HERE SHOULD DO IT.


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« Reply #257 on: November 14, 2017, 03:57:56 am »

Hello!
I really love the Open Arena port to Android, And me and my brothers have made it to a Christmas tradition to play it with each other Smiley
Long story short,

I Found out that there is a VR mode inside, I tried it out, but it seems that I cant remove the touchscreen buttons, I tried to disable HUD trough console command, But the touchscreen icons are still there.

Thanks for any hint,

Best regards,
Dennis
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Gig
In the year 3000
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« Reply #258 on: November 14, 2017, 04:03:30 am »

IIRC, accessing to the SDL configuration menu at startup, there are some options to tweak the Android interface. One allows to place the buttons where you wish (but I don't suggest to try it, because IIRC you can't restore just them to the default layout, but you would need to reset all the SDL settings). Another one allows to set the transparency of the onscreen buttons. But I'm not sure, it's some time I don't try messing with those settings...
« Last Edit: November 14, 2017, 05:50:17 am by Gig » Logged

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pelya
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« Reply #259 on: November 14, 2017, 04:46:01 am »

Connect the gamepad and flick the analog joystick, this will hide touchscreen controls.
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Gig
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« Reply #260 on: January 18, 2018, 05:27:31 pm »

Pelya, what about that update which should have fixed the "continous fire stops working" bug, added the ability to log UPnP client (for debugging nat) and IIRC an option to disable the "tap virtual joystick to jump" feature?

I was playing online against anorher human player, but the "stops firing" bug was REALLY annoying... I'm using firstperson with "tap to shoot" mode.
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
pelya
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« Reply #261 on: January 24, 2018, 11:13:12 am »

Sorry, I keep postponing the update. Maybe I'll do it in two weeks or so.
To be honest, I kind of expected Android version to silently die.
There are currently 3,193 active installs, according to Google Play console, I remember when this number was around 4000 several years ago.
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Gig
In the year 3000
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« Reply #262 on: January 24, 2018, 03:33:13 pm »

It's hard to have a game growing without updates (this is in general, as example it may also apply to OA as a whole)... about the android version I find that "stop firing" bug quite annoying, I think playing would be more pleasant without it.
Well, my phone is quite old and so it will never have an excellent framerate (the android sdl tech limit of not being able to stretch a lower resolution is still a problem for people like me with older hardware), however having the game always firing when I wish would make it more suitable for me. And by extension, more pleasant also for others.
« Last Edit: January 24, 2018, 04:18:56 pm by Gig » Logged

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
ruthan
THIS ONE POST HERE SHOULD DO IT.


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« Reply #263 on: June 28, 2018, 12:42:47 pm »

Hello,
i have tried Android port on multiple Android x86 machines and versions of Android x86 with Intel HD graphics, game always crashes in moment when select the Arena a start the game.. Android Quake3 port - QIII4A its running fine.
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