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Author Topic: Binaries for 0.8.x test thread  (Read 221154 times)
fromhell
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« Reply #50 on: July 28, 2008, 06:05:57 am »

The mouse does feel a little better, but in slow framerates it's still quite sluggish.

Crash on exit / double fps counter still exists.

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« Reply #51 on: July 28, 2008, 06:52:29 am »

is there an .exe-file of the new binaries (0.8.0) so i can try out the mouse feeling?

i'd like to feel if there's been any change with the mouse and i'm useless at compiling something myself Sad

but i'd like to help out with some input Smiley

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« Reply #52 on: July 28, 2008, 06:58:34 am »

is there an .exe-file of the new binaries (0.8.0) so i can try out the mouse feeling?

Yes the zip file contains the binary including the Windows exe files.
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« Reply #53 on: July 28, 2008, 08:47:58 am »

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« Reply #54 on: July 28, 2008, 03:30:28 pm »

i tested the 0.8.0 test binaries with the rest of the 0.7.7 game (copied over but did not overwrite the 0.8.0 files).

using these binaries the mouse feels so much better than the 0.7.7 version. haven't played that much yet but it feels close to the 0.7.1 mouse that i like. could be the same, need some more playtesting first. (i'm using windows xp).

eddit: spelling and nau haz moor infoz
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« Reply #55 on: August 04, 2008, 06:32:34 am »

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fromhell
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« Reply #56 on: August 04, 2008, 06:54:41 am »

but then we'd need msvc anyway, which compiles exes and forces dependencies shell functions that only exist on Windows 2000 and XP. Screw that.
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« Reply #57 on: August 04, 2008, 08:09:56 am »

I don't think it is tested on older versions of Windows but since they don't have IPv6 support I doubt a simple header will fix it as some system calls will be missing.

Has anyone tested the first binaries: http://brie.ostenfeld.dk/~poul19/public_files/oa/dev080/oabin-test-2008-07-01.zip to see if they run on Windows 98 etc.
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« Reply #58 on: August 04, 2008, 08:49:58 am »

I think they're adding a USE_IPV6 flag to ioq3. So this should be solved soon.
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fromhell
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« Reply #59 on: August 04, 2008, 11:35:02 pm »

Has anyone tested the first binaries: http://brie.ostenfeld.dk/~poul19/public_files/oa/dev080/oabin-test-2008-07-01.zip to see if they run on Windows 98 etc.
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« Reply #60 on: August 05, 2008, 01:57:32 am »

sago, see the MSDN docs -- include ws2tcpip.h and also wspiapi.h

freeaddrinfo was added to XP; the above will fall back to wspiapi.h's inline code on pre-XP.



Not working for the same reason on NT 4.0.  (Also won't detect Voodoo3 since 0.7.6, probably having to do with this and that, but this is beyond our current scope -- don't worry about this part too much.  (Sorry, I've been away from this machine and other places for a month, and considered it unimportant (Voodoo3's OpenGL 1.1 is somewhat broken for windowed apps, and, uh... it's NT 4.0).))
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fromhell
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« Reply #61 on: August 05, 2008, 02:39:58 am »

Also won't detect Voodoo3 since 0.7.6,
Voodoo3 has been confirmed to work in OA 0.7.6, in WinXP at least. Voodoo Banshee and Voodoo2 also work fine as well. It does do 16-bit color because that's all it's capable of (but if the card also does 32-bit color, it won't ever use 16-bit color Sad )

A video card chipset compatibility chart in the wiki could be useful.
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« Reply #62 on: August 05, 2008, 03:04:45 pm »

Binary with IPv6 and a wspiapi.h (that I found somewhere): http://brie.ostenfeld.dk/~poul19/public_files/oa/dev080/openarena.1437.exe.zip

I just want to know if it can run.

EDIT: And I know about the icons.
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« Reply #63 on: August 05, 2008, 04:34:42 pm »

Binary with IPv6 and a wspiapi.h (that I found somewhere): http://brie.ostenfeld.dk/~poul19/public_files/oa/dev080/openarena.1437.exe.zip

I just want to know if it can run.

EDIT: And I know about the icons.


sago, wspiapi.h works now, but cannot detect OpenGL at all (TNT2 Vanta, same NT 4.0 SP6a).  Therefore, will not run.

Code:
ioq3+oa 1.35_SVN1437M win_mingw-x86 Aug  5 2008
----- FS_Startup -----
Current search path: ...
----------------------
3882 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
Your network rate is too slow for VoIP.
Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network' and restart.
Until then, VoIP is disabled.
----- Initializing Renderer ----
-------------------------------
QKEY building random string
QKEY generated
----- Client Initialization Complete -----
----- R_Init -----
SDL_Init FAILED (No available video device)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------

Minor:
  • Using a config that was already there (070?) resulted in nothing mentioned about VoIP (nothing in between "Client Initialization" and "Initializing Renderer").  I could be wrong.
  • (Previously, on the Voodoo3, 0.7.6/0.7.7 would simply fall back to MS GDI Generic (equivalent of r_allowSoftwareGL indirect).)





Windows 2000 (warning: I could also be wrong about the following):

Will run, but will then drop back to desktop after video mode switch, if you are running a clean install, without a Application Data/OpenArena/baseoa from 0.7.x already present.  (Does not seem to generate one, either.)  Stops at "Sound initialization complete" independent of SDL/OpenAL.



Will run and continue to intro and menu if you already have a config.  (Naturally, finds 43 IPv4 servers, and then lists zero detected.  Offline single player is fine...)
Code:
--- Common Initialization Complete ---
Winsock Initialized
Hostname: ...
IP:
Opening IP6 socket: [::]:27960
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.
Opening IP socket: 0.0.0.0:27960
Sys_StringToSockaddr: Error resolving ff04::696f:7175:616b:6533: An address incompatible with the requested protocol was used.
WARNING: NET_JoinMulticast6: Incorrect multicast address given, please set cvar net_mcast6addr to a sane value.
Requesting servers from master dpmaster.deathmask.net...
CL_ServersResponsePacket
43 servers parsed (total 43)
----- CL_Shutdown -----
OpenAL capture device closed.
RE_Shutdown( 1 )
-----------------------
« Last Edit: August 05, 2008, 05:55:02 pm by damocles » Logged
fromhell
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« Reply #64 on: August 06, 2008, 12:39:24 am »

Binary with IPv6 and a wspiapi.h (that I found somewhere): http://brie.ostenfeld.dk/~poul19/public_files/oa/dev080/openarena.1437.exe.zip

I just want to know if it can run.

EDIT: And I know about the icons.
It runs in Windows98se, OpenGL functions, game can be started
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« Reply #65 on: August 08, 2008, 07:24:45 pm »

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« Reply #66 on: August 12, 2008, 10:14:55 pm »

sago, the binaries from serverfixFor080.zip and a compiled ioquake3serverFix2.tar.bz2 explicitly needed in_mouse "-1" to be able to run and detect OpenGL on NT 4.0 (without GLimp_Init() - could not load OpenGL subsystem above).  This is not true for stock 0.8.0, even with in_mouse "-1".  (Haven't tried Voodoo3 yet, but it's probably the same.  Also happened once in Windows 2000, attempting to compile above...)

(previous stuff about networking code omitted, but notice the blank SYS_ShowIP "IP: " in the Windows 2000 log above)

Source can now be compiled with Ubuntu 8.10 64 bit version.
IPv6 master server support (not that we have one).
Possible JIT for more architectures (I have not read the ioquake3 mailing too carefully so it might not actually be in the engine yet). 
Mainly for those that have problem with newer Linux distributions.
I will not be able to test the 0.8.1+ binaries for a while.
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« Reply #67 on: September 03, 2008, 04:04:54 am »

The Road to Stable Binaries for 0.8.x

This is the serverfix binaries, just with a new source packet (without game logic code).

Source: http://brie.ostenfeld.dk/~poul19/public_files/oa/dev080/openarena-engine-source-0.8.x-1.tar.bz2
Original serverFix bins: http://brie.ostenfeld.dk/~poul19/public_files/oa/dev080/serverfixFor080.zip
Linux i386 binaries with better compatibility (compiled on Sarge): http://brie.ostenfeld.dk/~poul19/public_files/oa/dev080/openarena-engine-bin-0.8.x-1-i386.zip

The source directory does not include headers needed for cross-compiling of pre-Windows XP binaries.

Unfortunately I don't have access to an old 64 bit machine to make compatible binaries for that arch. I might release a special pre-Windows XP exe since that header appears to create problems for some.

Bumping
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« Reply #68 on: January 06, 2009, 01:33:52 pm »

Source can now be compiled with Ubuntu 8.10 64 bit version.
IPv6 master server support (not that we have one).
Possible JIT for more architectures (I have not read the ioquake3 mailing too carefully so it might not actually be in the engine yet). 
Mainly for those that have problem with newer Linux distributions.
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« Reply #69 on: January 06, 2009, 03:01:35 pm »

Downloaded new binaries, testing...
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« Reply #70 on: January 07, 2009, 10:31:38 am »

I tried to run a server ( http://dpmaster.deathmask.net/?game=openarena&server=88.160.192.237:27961 )
It is not listed in game browser, nor with dpmaster's page (  http://dpmaster.deathmask.net/?game=openarena ) still, the server is accessible.

It's meant to be a CTF server.
One of the changes I noticed is the name of the game (the mod), openarena instead of baseoa.

Maybe there is something wrong with contacting dpmaster (due to ipv6 ?), I'll check the logs when I can.
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« Reply #71 on: January 07, 2009, 11:38:27 am »

Thanks for that rapport. I can see that the heartbeat function has changed but I don't know why it doesn't sends heartbeats. The appears to be hard coded now that might not be that brilliant.

EDIT:
Note that the new binaries again require dedicated = 2 to send heartbeats. The -1 does not (I might have said they did but they don't)
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« Reply #72 on: January 07, 2009, 12:47:39 pm »

I use +set_dedicated 2, so that should be fine ...

Log when starting server :
Code:
ioq3+oa 1.35 linux-i386 Jan  6 2009
----- FS_Startup -----
Current search path:
/home/oa/.openarena/baseoa/z_q3dm6ishv3.pk3 (8 files)
/home/oa/.openarena/baseoa/z_q3dm6ish-ctf.pk3 (9 files)
/home/oa/.openarena/baseoa/z_hydronex2.pk3 (23 files)
/home/oa/.openarena/baseoa/z_blitzkrieg2.pk3 (8 files)
/home/oa/.openarena/baseoa/z_am_mckinleyish.pk3 (12 files)
/home/oa/.openarena/baseoa/z_am_lavactfxl.pk3 (8 files)
/home/oa/.openarena/baseoa/z_am_lavactf.pk3 (8 files)
/home/oa/.openarena/baseoa/z_am_lavaarena.pk3 (12 files)
/home/oa/.openarena/baseoa/z_am_galmevish2.pk3 (20 files)
/home/oa/.openarena/baseoa/schism-b2.pk3 (54 files)
/home/oa/.openarena/baseoa/ps9ctf.pk3 (11 files)
/home/oa/.openarena/baseoa/ps5ctf.pk3 (11 files)
/home/oa/.openarena/baseoa/oa_lun3dm2_b1.pk3 (89 files)
/home/oa/.openarena/baseoa/oa_koth2_b3.pk3 (48 files)
/home/oa/.openarena/baseoa/oa_ctf4ishum1.pk3 (4 files)
/home/oa/.openarena/baseoa/oasago2f9.pk3 (11 files)
/home/oa/.openarena/baseoa/oasago2f8.pk3 (10 files)
/home/oa/.openarena/baseoa/hydronex2.pk3 (12 files)
/home/oa/.openarena/baseoa/cubecubecube.pk3 (11 files)
/home/oa/.openarena/baseoa
/opt/openarena/baseoa/pak6-misc.pk3 (229 files)
/opt/openarena/baseoa/pak5-TA.pk3 (139 files)
/opt/openarena/baseoa/pak4-textures.pk3 (1753 files)
/opt/openarena/baseoa/pak2-players.pk3 (669 files)
/opt/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/opt/openarena/baseoa/pak1-maps.pk3 (100 files)
/opt/openarena/baseoa/pak0.pk3 (1042 files)
/opt/openarena/baseoa

----------------------
4532 files in pk3 files
execing default.cfg
execing q3config_server.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.0.1
IP6: ::1
IP6: fe80::240:f4ff:fe63:f2ba%eth0
Opening IP socket: 0.0.0.0:27960
WARNING: NET_IPSocket: bind: Address already in use
Opening IP socket: 0.0.0.0:27961
execing server2.cfg
net_ip will be changed upon restarting.
execing maprotation2.cfg
g_gametype will be changed upon restarting.
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: oasago2f9
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/oa/.openarena/baseoa/z_q3dm6ishv3.pk3 (8 files)
/home/oa/.openarena/baseoa/z_q3dm6ish-ctf.pk3 (9 files)
/home/oa/.openarena/baseoa/z_hydronex2.pk3 (23 files)
/home/oa/.openarena/baseoa/z_blitzkrieg2.pk3 (8 files)
/home/oa/.openarena/baseoa/z_am_mckinleyish.pk3 (12 files)
/home/oa/.openarena/baseoa/z_am_lavactfxl.pk3 (8 files)
/home/oa/.openarena/baseoa/z_am_lavactf.pk3 (8 files)
/home/oa/.openarena/baseoa/z_am_lavaarena.pk3 (12 files)
/home/oa/.openarena/baseoa/z_am_galmevish2.pk3 (20 files)
/home/oa/.openarena/baseoa/schism-b2.pk3 (54 files)
/home/oa/.openarena/baseoa/ps9ctf.pk3 (11 files)
/home/oa/.openarena/baseoa/ps5ctf.pk3 (11 files)
/home/oa/.openarena/baseoa/oa_lun3dm2_b1.pk3 (89 files)
/home/oa/.openarena/baseoa/oa_koth2_b3.pk3 (48 files)
/home/oa/.openarena/baseoa/oa_ctf4ishum1.pk3 (4 files)
/home/oa/.openarena/baseoa/oasago2f9.pk3 (11 files)
/home/oa/.openarena/baseoa/oasago2f8.pk3 (10 files)
/home/oa/.openarena/baseoa/hydronex2.pk3 (12 files)
/home/oa/.openarena/baseoa/cubecubecube.pk3 (11 files)
/home/oa/.openarena/baseoa
/opt/openarena/baseoa/pak6-misc.pk3 (229 files)
/opt/openarena/baseoa/pak5-TA.pk3 (139 files)
/opt/openarena/baseoa/pak4-textures.pk3 (1753 files)
/opt/openarena/baseoa/pak2-players.pk3 (669 files)
/opt/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/opt/openarena/baseoa/pak1-maps.pk3 (100 files)
/opt/openarena/baseoa/pak0.pk3 (1042 files)
/opt/openarena/baseoa
 
----------------------
9064 files in pk3 files
Loading vm file vm/qagame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1207 jump table targets
VM file qagame compiled to 1429722 bytes of code
qagame loaded in 2839104 bytes on the hunk
------- Game Initialization -------
gamename: baseoa
gamedate: Oct 20 2008
------------------------------------------------------------
InitGame: \sv_dlURL\http://download.tuxfamily.org/openarena/autodownload\sv_floodProtect\0\sv_maxPing\0\sv_minPing\0\sv_maxRate\25000\sv_minRate\0\sv_hostname\^^66ROFL^^77 CHATROOM\dmflags\0\fraglimit\50\timelimit\20\g_gametype\4\sv_privateClients\2\sv_maxclients\12\sv_allowDownload\1\g_maxGameClients\0\capturelimit\8\g_delagHitscan\1\elimination_roundtime\120\elimination_ctf_oneway\0\g_needpass\0\version\ioq3+oa 1.35 linux-i386 Jan  6 2009\protocol\71\mapname\oasago2f9\gamename\baseoa\g_obeliskRespawnDelay\10\g_rockets\0\g_instantgib\0\g_humanplayers\0
Gametype changed, clearing session data.
0 teams with 0 entities
18 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
------------ Map Loading ------------
trying to load maps/oasago2f9.aas
loaded maps/oasago2f9.aas
found 80 level items
-------------------------------------
24 bots parsed
56 arenas parsed
AAS initialized.
-----------------------------------
Hitch warning: 745 msec frame time
Resolving dpmaster.deathmask.net
dpmaster.deathmask.net resolved to 64.22.107.125:27950
Sending heartbeat to dpmaster.deathmask.net
]

Next try :

Code:
...
Hitch warning: 839 msec frame time
Resolving dpmaster.deathmask.net
dpmaster.deathmask.net resolved to 64.22.107.125:27950
Sending heartbeat to dpmaster.deathmask.net
Hitch warning: 1005 msec frame time

Still nothing.

Tried with +set_dedicated -1 :

Code:
...
-----------------------------------
Hitch warning: 640 msec frame time
Hitch warning: 736 msec frame time
]
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« Reply #73 on: January 25, 2009, 06:19:10 pm »

2009-01-26
New binaries. Apart from the openAL thing only ioquake3 changes.

gamename problem fixed
appears on master server (I have tested, don't know why the previous one didn't)
openAL is now dynamically bound again
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« Reply #74 on: January 29, 2009, 08:47:53 am »

Really minor issue, but when using keyboard to scroll between menu options, they don't go in the right order.

Edit: Oops, wanted to post on this topic http://openarena.ws/board/index.php?topic=1908.0 instead.

But for this one, I at least can say server binaries do work Wink
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