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Author Topic: SVN Commits  (Read 197568 times)
fromhell
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« on: July 03, 2008, 11:17:27 pm »

I'm not quite the all seeing eye (being personally busy and all) so it'll have to be up to you

If you feel you've completed something and want it in the SVN, you can post your package here and i'll try to get it in.
Remember, I will also audit it for non-Freeness so don't try to submit something suspicious.
I feel this is better than using my own personal judgement on submitting content from this forum to OpenArena


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asking when OA3 will be done won't get OA3 done.
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kit89
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« Reply #1 on: July 19, 2008, 02:00:20 am »

Committing modified Mini Arena


http://linxonline.co.uk/dev/OA/zminia_dev.pk3

Contains:
oa_minia.arena
oa_minia.bsp
oa_minia.aas
oa_minia.map
oa_minia.tga

Modifications:
- Removed the Stacks
- Added floating platforms
- Moved certain items around
- Added more detail around the map
- Fixed bug with flags.
-Added  changed gradients of certain areas.
-Added jump pads to floating platforms instead of rocket jumping, should encourage
some interesting Z-axis fragging.
- Improved lighting
- Bot Support
- Fixed bug in plasma room
- Modified ramp
- Added platforms under weapons
« Last Edit: July 19, 2008, 03:23:34 am by kit89 » Logged
andrewj
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« Reply #2 on: July 19, 2008, 02:37:26 am »

oa_minia.aas ??
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kit89
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« Reply #3 on: July 19, 2008, 03:24:46 am »

Quote
oa_minia.aas ??

That's there too, I just forgot to put it in the Contains Section...
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Neon_Knight
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« Reply #4 on: July 19, 2008, 06:15:01 am »

EDIT: Cr*p, wrong thread. My mistake. -.-
« Last Edit: July 19, 2008, 06:18:30 am by Armageddon_Man » Logged


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fromhell
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« Reply #5 on: July 20, 2008, 04:34:03 am »

Com ITTED
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
sago007
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« Reply #6 on: July 26, 2008, 05:26:34 pm »

Sago's Castle 2:
http://brie.ostenfeld.dk/~poul19/public_files/oasago2_20080727.zip

map, bsp, aas and jpg

Changes:
Support for many team game types including: CTF, 1FCTF, overload, harvester, elimination, ctfelimination, double domination
GL replaced with Mine Layer
Replaced rail ammo
Added some clipping so it is harder to get stuck
Should look fine even for spectators (you need to look very carefully to see caulk)
Removed persistent powerups (I feel the map is too small for them)
More caulk
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fromhell
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« Reply #7 on: July 28, 2008, 03:44:04 am »

COMMITED
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
sago007
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« Reply #8 on: August 02, 2008, 09:21:07 am »

CTF4ish:
http://brie.ostenfeld.dk/~poul19/public_files/oa_ctf4ish.zip

Just some technical changes:
CTF Elimination and Double Domination support restored
Missionpack Obelisks are now placed on the floor (tested in Q3 Team Arena)
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fromhell
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« Reply #9 on: August 04, 2008, 02:49:22 am »

ctd
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asking when OA3 will be done won't get OA3 done.
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TRaK
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« Reply #10 on: August 04, 2008, 10:06:53 pm »

Texture packs: Babel, Filth, TRaK2
http://trak.mercenariesguild.net/node/3
Although you might not be willing to commit Babel because the .psd files are lost. Most were 1-layer anyways.

Maps: Schism and q3dm6ish_v2
Schism: http://trak.mercenariesguild.net/node/13 (you might want to wait till I get final ready, should happen soon)
q3dm6ish: http://openarena.ws/board/index.php?topic=2045.0
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pulchr
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« Reply #11 on: August 06, 2008, 04:16:03 am »

PUL1CTF, ctf-map for about 4 players on each team: http://www.anakronologerna.se/pulchr/pul1ctf.pk3
gametypes: ctf, ctf elimination, elimination, double domination.
pul1ctf.jpg, pul1ctf.arena, pul1ctf.bsp, pul1ctf.aas, pulchr.shader.

there are some very simple textures as well, i made them myself and i have the .psd-files for later use (not in the pk3).
there's no license file in the pk3 but i guess this one would be ok? http://openarena.ws/svn/COPYING =)

i'll try to do some more adjustments with hint brushes when i get home, but it might be too late for the deadline. and seeing as the next (0.9.0) version is scheduled so far away (13 months) i wanted to get something playable now.

when i did the .pk3 i forgot to add the map and the psd-files for the layered textures. will add them to the pk3 later.
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fromhell
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« Reply #12 on: August 06, 2008, 05:13:33 am »

TRaK - Committed
pulchr - no .map, no deal
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
pulchr
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« Reply #13 on: August 06, 2008, 05:40:19 am »

pulchr - no .map, no deal

aiiight, you'll get it in 5 hours (i'm at work atm)

edit: link to a different pk3 with map-file, psd and a license: http://www.anakronologerna.se/pulchr/pul1ctf-map-and-psd.pk3

i'll have another go at the hint brushes and see what i can do
« Last Edit: August 06, 2008, 09:03:35 am by pulchr » Logged
pulchr
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« Reply #14 on: August 06, 2008, 02:37:27 pm »

i found a caulked area that i fixed and some minor changes with the hint brushes.

the link was updated with different content at 22:36 CET

good night Tongue
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sago007
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« Reply #15 on: August 06, 2008, 04:43:05 pm »

http://brie.ostenfeld.dk/~poul19/public_files/oa/dev080/oa080-something.zip

This is the most logical place to post it.

Contains binaries using protocol 70 build on ioquake3 svn 1438.

Contains VMs for baseoa and missionpack.

Some icons with source.

Some of jackthomson's crosshairs with script.

Soruce.

some readmes

Please check for problems with missionpack models. And suggest a change of the teams standard names.
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pulchr
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« Reply #16 on: August 07, 2008, 02:03:22 am »

a very small fix, there were two "" in the end of my arena-file so the map was only listed in one of the four modes it supports.

new file with all content up at: http://www.anakronologerna.se/pulchr/pul1ctf-map-and-psd.pk3

and i didn't where to respond to sago's post but at least the mouse felt good! also i was kinda missing a sound file when your team scores in double domination. but i was using the 0.7.7 content so there might be sounds for that in the 0.8.0 packages.

didn't get to see missionpack anywhere nor team names. prolly because i used the 0.7.7 media =)

EDIT: i never tried the mouse in windowed mode so i missed that Sad
« Last Edit: August 07, 2008, 04:22:26 am by pulchr » Logged
fromhell
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« Reply #17 on: August 07, 2008, 03:23:39 am »

committed, and i can handle the arena fix myself

also the mouse does feel good, it doesn't work at all in windowed mode Sad
Unfortunately missionpack is far too early for any of its own models and team names i'm lacking a creative block for atm, so those improvements will have to wait for a patch. Sad
« Last Edit: August 07, 2008, 03:26:22 am by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
sago007
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« Reply #18 on: August 07, 2008, 05:14:04 am »

I'll look at the mouse in windowed mouse before the day ends.

EDIT:
While I can perfectly well reproduce the error (toggle fullscreen disables mouse untill the alt-key is pressed) I can't see why the Tim's dll works. The official dll doesn't work either.
« Last Edit: August 07, 2008, 05:39:58 pm by sago007 » Logged

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Ironwall
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« Reply #19 on: August 07, 2008, 08:16:15 am »

Stupid question: Can the 0.7.1 mouse input be left in the game as an alternative (and given a menu option), so that people who experience issues (including those who windowed mode) can still use it, while the rest of us get the new input system? Obviously not ideal, but if easy to do, it would at least get 0.8 out the door.
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pulchr
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« Reply #20 on: August 07, 2008, 11:37:39 am »

i can confirm that the moues gives no response at all when the game is windowed. and after coming back to fullscreen again the mouse does not feel as it did before. a restart makes the mouse feel right again, and a windowed mode makes it stupid again.
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woekele
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« Reply #21 on: August 07, 2008, 11:40:36 am »

No mouse at all? Doesn't do that for me.
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pulchr
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« Reply #22 on: August 07, 2008, 01:10:08 pm »

yet another version of the map uploaded here: http://www.anakronologerna.se/pulchr/pul1ctf-map-and-psd.pk3

changed this time is a missing texture and edit of arena file ("). if it's a lot of hassle to add things this late see the screenshot and decide whether it's worth it or not Tongue


there's an hall of mirror effect where there should be a grey texture where the wall meets the floor.
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fromhell
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« Reply #23 on: August 07, 2008, 02:44:39 pm »

Stupid question: Can the 0.7.1 mouse input be left in the game as an alternative (and given a menu option), so that people who experience issues (including those who windowed mode) can still use it, while the rest of us get the new input system? Obviously not ideal, but if easy to do, it would at least get 0.8 out the door.
this is a thread about svn commits
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
sago007
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« Reply #24 on: August 15, 2008, 06:57:32 am »

zcest2ctf with gametype flags set correctly:
http://brie.ostenfeld.dk/~poul19/public_files/czest2ctf20080814.zip (NOT FIXED red player spawning yet)
(bsp, aas and map)
« Last Edit: August 26, 2008, 11:19:37 am by sago007 » Logged

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