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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #226 on: January 09, 2012, 05:08:33 PM » |
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Peter Silie
Member
Cakes 2008
Posts: 610
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« Reply #227 on: January 09, 2012, 06:00:56 PM » |
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Edited and thx!
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #228 on: January 15, 2012, 10:54:53 PM » |
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Final and definitive rebalance to the SP. Also texture fixes to sfx/beams.
EDIT: Included in the fixpack.
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« Last Edit: January 20, 2012, 02:03:48 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #229 on: January 16, 2012, 09:08:14 AM » |
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Final changes to am_underworks2: - Fixed invisible jumppad bug. - Improved lighting in the Generator Room and the Outer area. - Added ambient sounds.
EDIT: Included in the fixpack.
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« Last Edit: January 20, 2012, 02:04:02 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #230 on: January 17, 2012, 07:28:07 AM » |
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Levelshot of oa_bases3cl.
EDIT: Included in the fixpack.
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« Last Edit: January 20, 2012, 02:04:17 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #231 on: January 20, 2012, 02:11:22 PM » |
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Definitive and final fixpack for 0.8.8. After this, I'm completely done. I swear. I fucking swear. Includes all of the above changes, plus: - cbctf1, czest2ctf, czest3ctf, delta, oa_bases3, oa_bases7, oa_ctf4ish, oa_koth1, oa_koth2, oa_spirit3, oasago1, ps9ctf, ps37ctf2, pul1ctf, pul1duel-oa, pxlfan and sleekgrinder all now have music, intro message or both. (Maps which already had intro messages keep that) - Fixed hidden plasmagun bug and obelisk bug (this last one reported by PaniC) in oa_bases7. (I couldn't fix the other visual glitches at both bases; with this said, I hate QuArK -.-) - Fixed compile crashes in czest2ctf and oa_spirit3. Botplay brushes and some detail added to czest2ctf. - Fixed hidden LG bug in czest3ctf. - oa_koth2: Two extra DOM points, (it already had one) Also updated DOM mappool and arenas.txt. - am_lava* series had the music wrong. This was fixed. Also lighting fix in am_lavaarena. - Fixed gametype flags in many of the included maps. Music files which should be included: OA02, OA03, OA06, OA07, OA08, OA09, OA10, OA11, OA13 and OA14. http://www.onykage.com/files/armageddonman/z_088final_fixpack.pk3
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« Last Edit: January 31, 2012, 08:34:25 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #232 on: January 21, 2012, 12:06:59 PM » |
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There are nothing offending in my posts.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #233 on: January 22, 2012, 08:51:27 AM » |
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Stuff for 0.9.0/OA3: These fixes and tweaks didn't make it for 0.8.8: - czest1tourney: Plenty of changes, bots play very well, has SP-only bot-only spawnpoints for a boss match. - oa_rpg3dm2: Fixed floor glitch, colored lighting. Added music and intro message. Also five new maps: - oa_nemesis: Made by Vondur, ported to OA by andrewj, some additonal fixes by me. (The map is GPL'd) - oa_uzul3: Made by Vondur, ported to OA by andrewj. (The map is GPL'd) - oa_spirit3t1: Made by sp1r1t, ported to OA by me. (The map is GPL'd) - t1-outerfac: The arena from a tutorial level I made. t1- stands for Tier 1. - t1-minilava: A hazardless version of a half of am_lavactf2, plus extra changes. t1- stands for Tier 1. Links: http://www.onykage.com/files/armageddonman/z_t1-minilava-a1.pk3http://www.onykage.com/files/armageddonman/z_t1-outerfac-a1.pk3EDIT: Forgot the .arena file for the first 5 maps. EDIT2: Re-uploaded. Changes: - .arena file. - ctf_gate1: Fixed gametype flags and unlocked 1FCTF, Harvester and Overload in vanilla OA. - oa_rpg3dm2, oa_nemesis: Added DOM support. 3 points each map. New link for 090pack (doesn't include t1- maps) HERE!
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« Last Edit: July 14, 2013, 11:22:56 AM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #234 on: January 22, 2012, 09:36:34 PM » |
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Final fixes and changes for oa_bases7:
- Glitches near the flag were fixed. - .map file can be opened in NetRadiant. - Team Runes now belong to their team. - Due to the platforms somehow vanishing in the conversion they were redone. - Mid area platform redone. - Hidden Chaingun/Prox/Nailgun bug fixed. - Other changes.
EDIT: Removed due to imbalance found. -.-
EDIT2: Imbalance fixed.
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« Last Edit: January 22, 2012, 10:01:02 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #235 on: January 23, 2012, 06:17:16 AM » |
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Here's my .sh compile script. Hopefully, someone can build a .bat version out of it.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #236 on: January 25, 2012, 07:03:21 PM » |
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This is the best thing I could do with am_galmevish2:
- Rebuilt without flares.
Also replaced the fog, so it doesn't has that ugly effect it had with the older fog. No additional changes.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #237 on: January 28, 2012, 05:08:27 PM » |
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I am sorry for being very very late but m68k pointed out the voting bug in 0.8.5 was due to the vote being reset during respawn. So if you voted yes and respawned the vote would not count unless you voted again. http://files.poulsander.com/~poul19/public_files/oa/dev088/vm-0.8.8-4.zipIt is 3 lines of code changed.
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There are nothing offending in my posts.
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #238 on: January 28, 2012, 07:43:59 PM » |
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Wait... do you mean that this should fix the light voting feature? In this case, we could restore it as default (instead of the classic voting you reintroduced for 088), and invert the dmflag you created to manually set lightvoting, to manually set standard voting insted. What do you think? If we want to do that inversion, it is better to do it before an official release uses that dmflag in a certain way (to avoid later confusion)...
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« Last Edit: January 30, 2012, 04:15:04 PM by Gig »
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #239 on: January 31, 2012, 09:39:17 AM » |
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Updated 0.8.8 symbols/ textures to the new logo.
EDIT: Reuploaded, two textures were missing.
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« Last Edit: January 31, 2012, 10:35:00 AM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Peter Silie
Member
Cakes 2008
Posts: 610
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« Reply #240 on: February 03, 2012, 04:57:49 PM » |
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fromhell
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« Reply #241 on: February 03, 2012, 05:24:03 PM » |
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good GoD that's a lot of pk3 to go through...
btw i've committed the final 088 files to the SVN as much as I could. The SVN should be at the 088. I just need to pack it.
also i've accidentally the tribute maps into the maps folder I shouldn't have
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #242 on: February 24, 2012, 03:41:50 PM » |
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These have been fixed. oa_ctf4ish took me a while to find what was the problem; while czest1tourney is a better version: * The following spacemaps lack the falling sound when falling to the void: cbctf1 and czest1tourney. [For czest1tourney, I've attached a fixed version with many other improvements; oa_ctf2 has been fixed in 0.8.8; cbctf1 was a mistake of mine, sorry -.-] * Some objects (usually, lights) show a glitch of a thin colored border where they should be transparent, showing an edge that should be invisible. [The textures in the sfx folder are saved in both tga and jpg formats to solve this, 0.9.0 should only have one format] * Graphic glitch on oa_ctf4ish: it is possible to look through a jump-pad or two (problem noticeable from specific angles), as shown in the screenshot here. EDIT: http://www.onykage.com/files/armageddonman/pak7-goddamnglitches.pk3
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #243 on: February 26, 2012, 07:22:09 AM » |
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Fixes to ps9ctf and ps37ctf2 (ps37ctf will be kept unchanged)
- ps9ctf: Fixed decal problem, also recompiled without flares. Now the map runs at constant 125hz with com_maxfps 125, like it should. - ps37ctf: Bridge border was lowered a bit. Now some jumps are possible. Remember that framerate-dependant jumps in maps are a bad idea!!!
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Wayuki
VIP
Nub
Cakes 14
Posts: 18
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« Reply #244 on: December 16, 2012, 07:42:04 PM » |
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Peter Silie
Member
Cakes 2008
Posts: 610
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« Reply #245 on: December 25, 2012, 06:30:04 AM » |
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adriano
Member
Cakes 4
Posts: 188
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« Reply #246 on: March 11, 2013, 03:21:16 PM » |
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With the hope the ctf4ish-map will play again a greater role in MP (especially for AllWeapons), the SoS-team worked for the exigence of this map to eliminate the main problems where it lost terrain in the past in AllWeap. We think it's time to bring back the old ctf4ish-times, with more fun and more balance...sos_ctf4ish (gpl-2.0): http://dl.dropbox.com/u/71172136/sos_ctf4ish.pk3
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« Last Edit: March 12, 2013, 02:14:23 AM by adriano »
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #247 on: March 11, 2013, 05:37:20 PM » |
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If you don't mind, I can upload it to my FTP, so it can be submitted at any time. File uploading services aren't very trustworthy.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Suicizer
Member
Member
Cakes 2
Posts: 402
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« Reply #248 on: March 11, 2013, 06:24:39 PM » |
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If you don't mind, I can upload it to my FTP, so it can be submitted at any time. File uploading services aren't very trustworthy.
Ever tried sourceforge.net? A lot of Cube Engine (2) forks are stationed there and it doesn't seems a problem at all.
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I'm good at everything but can't do anything...
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pelya
Member
Cakes 6
Posts: 399
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« Reply #249 on: March 12, 2013, 02:11:34 AM » |
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I highly recommend http://sourceforge.net/ as a file sharing site, I've been abusing it for years you can host any files there, as long as they are covered by some kind of open-source license, and it's guaranteed your files will not be deleted. People put whole OS-es there (liveCD images or Android ROMs etc), and those things are huge. Projects like "my-humble-efforts-in-mapping-insert-game-name-here" are totally valid, and I think more such projects created nowadays than actual software projects involving source code etc.
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