Pages: [1]
  Print  
Author Topic: Web Tutorials and Resources  (Read 31073 times)
personman
Guest
« on: July 11, 2008, 10:51:10 am »

I'm still a bit new to C and the Id Tech 3 codebase, here are some resources that have helped me along the way. If there are other resources, tutorials, guides, that aren't listed, reply here with them and I'll try to add them.

Code 3 Arena - Lots of beginning tutorials, some handy references.

http://www.quake3hut.co.uk/q3coding/ - More tutorials

Q3 Documentation Project - Documents some of the more useful obscure internal functions...or something like that.

-personman
« Last Edit: August 06, 2008, 06:27:31 am by personman » Logged
fufinha
stop making alt accounts and self-termination
Member


Cakes 7
Posts: 585


retired


« Reply #1 on: July 21, 2008, 03:56:00 am »

The two you mentioned would have been the same ones I would have suggested. For example, if level editing and mappings your thing then your spoiled for choice here http://www.quake3world.com/ubb/Forum6/HTML/013172.html
Logged
kit89
Member


Cakes 6
Posts: 637


Shoot him..


« Reply #2 on: July 21, 2008, 04:07:37 am »

Quote
The two you mentioned would have been the same ones I would have suggested. For example, if level editing and mappings your thing then your spoiled for choice here http://www.quake3world.com/ubb/Forum6/HTML/013172.html

That's level design missbehaving, not programming the id Tech 3 engine. Wink
Logged
fufinha
stop making alt accounts and self-termination
Member


Cakes 7
Posts: 585


retired


« Reply #3 on: July 21, 2008, 04:24:13 am »

Congratulations on your latest observation, I know how much it makes you feel warm and fuzzy inside. Yea, I'm kind of retarded on forums, it's a great privelage to be corrected at all my short comings so I can try  be more observant in future. It just happened to be one example of what you can expect if you do a bit of digging around in that forum. Perhaps it's the reason the poster highlighted it in the first place. I did not claim to add more value other than it was a great resource for information
Logged
kit89
Member


Cakes 6
Posts: 637


Shoot him..


« Reply #4 on: July 21, 2008, 04:44:59 am »

Quote
Congratulations on your latest observation, I know how much it makes you feel warm and fuzzy inside.

It doesn't actually.

Quote
I'm kind of retarded on forums, it's a great privelage to be corrected at all my short comings so I can try  be more observant in future.

At that point I know you are looking for an argument. One hopes you would learn from your previous mistakes.

Quote
It just happened to be one example of what you can expect if you do a bit of digging around in that forum.

It keeps things in order if you have different sections and post the information correctly in each section. For example the resource you have posted is completely useless to a programmer but for someone wanting to learn Mapping skills it is a valuable resource. People looking at mapping are not going to go into the coding section to look for resources on mapping.

Quote
I did not claim to add more value other than it was a great resource for information

A great resource to a mapper/modeller not a programmer. I would suggest placing that resource in the Development Section. Rather than the programming section.

Thinking before you post is the key & definitely don't post if all your doing is looking for an argument. Wink
Logged
atphalix
Nub


Cakes 2
Posts: 45


« Reply #5 on: July 24, 2008, 09:01:56 am »

http://www.quake3hut.co.uk/q3coding/
some lost coding tutorial that are no longer on the network.
Logged
Flipendo
Guest
« Reply #6 on: August 29, 2008, 06:56:34 am »

http://www.quake3hut.co.uk/q3coding/
some lost coding tutorial that are no longer on the network.

nice link...
Logged
andrewj
Member


Cakes 23
Posts: 571



« Reply #7 on: August 29, 2008, 07:50:46 am »

Thanks Personman, this will be very helpful for the mod I'm working on!
Logged
epicgoo
Member


Cakes 5
Posts: 204


« Reply #8 on: August 30, 2008, 01:19:35 am »

http://synapse.vgfort.com/quake3.php most of the modding tutorials
http://rfactory.org/ scripted ui and others
Logged
haskel
THIS ONE POST HERE SHOULD DO IT.


Cakes 0
Posts: 1


« Reply #9 on: May 03, 2009, 11:28:53 pm »

I Have problem with OpenArena that was installed on Ubuntu 8.04 and Fedora 10. I using repository from both of them. My problem is when i play OpenArena along 30 minutes that happen is get out ioquake in right-top and i can't using ESC keyboard to quit from OpenArena. So i hope the developer or OpenArena lover's can helping me to finishing my problem.

Thank you very much
Logged
gene
Nub


Cakes 0
Posts: 6


« Reply #10 on: May 30, 2009, 06:20:30 pm »

Hey  I want to make a mod for openarena but I forgot how to download through svn  can any one help me out?
Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 31
Posts: 14479



WWW
« Reply #11 on: May 30, 2009, 10:14:56 pm »

you don't do it through svn
http://openarena.ws/board/index.php?topic=3022.0
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
gene
Nub


Cakes 0
Posts: 6


« Reply #12 on: June 11, 2009, 02:12:13 pm »

great thank you
Logged
ankit28595
THIS ONE POST HERE SHOULD DO IT.


Cakes 0
Posts: 1


« Reply #13 on: November 27, 2011, 09:52:15 am »

Pretty old thread, some links failed, but still thank you. I was looking for some sort of motivation. These will do it.
Logged
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3657


Trickster God.


« Reply #14 on: November 27, 2011, 09:59:45 am »

http://www.quakewiki.net/archives/code3arena/

The new link of Code3Arena.
Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
Want to contribute? Read this.
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3657


Trickster God.


« Reply #15 on: November 27, 2011, 12:17:02 pm »

As seen in the Web Archive, these are the latest snapshots taken from the Q3 Documentation Guide:

http://web.archive.org/web/20090421235225/http://www.quake3world.com/ubb/Forum4/HTML/005563.html?
http://web.archive.org/web/20051106024645/http://www.quake3world.com/ubb/Forum4/HTML/005563-2.html?
Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
Want to contribute? Read this.
Pages: [1]
  Print  
 
Jump to: