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Author Topic: Obscure vantage points exposed + A good approach to new players?  (Read 9276 times)
chaoticsoldier
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« on: July 15, 2008, 12:39:02 PM »

I ran into a few noobs online the other night (and before I continue, I should admit that I'm only a player of average skill). They were probably just some kids with nothing else to do on school holidays, but even still, I didn't want to spoil their fun - or turn them off the game entirely - by fragging the crap out of them.

When alone with new players, my usual approach is to just leave them be and go for the bots. But this time all the bots were replaced by humans, so I switched to plan B - which is just to camp in an open spot and take potshots as they all run by (which I kind of enjoy actually). Also, less frags/min and less strafe jumping = less cheating accusations and hostility.

Anyway, to cut it short they got curious as to how I managed to get onto the roof of DM4ISH and started asking questions. On some maps the places I reached looked impossible to them - but of course are not unfamiliar to most rocket jumpers I presume. And so began a small impromptu demonstration of rocket jumps and other, more appropriate stuff. Ending up, they left quite satisfied after learning something and enjoying themselves and I was glad I could show them what they wanted to know. Even if they never return, I wouldn't regret spending the time because it was worth a try to keep them interested.

    First thing:  I think it's becoming increasingly more uncommon to see persistent newcomers who are genuinely interested in learning something, sticking with it and improving their game instead of getting fed up/disillusioned and never coming back. Where are you all? New players aren't sticking around. Am I wrong about that? I think the best approach is to say something to the noobs if they stay for a while (while being as unassuming as possible). They might just stay longer. When I was starting in OA, I was given a few pointers by a really good player and I never looked back.

    Second thing: You guys (the dudes I met - I forget your handles now, sorry) wanted to see the most obscure locations I go to. If you actually do read these forums as I suggested, you can download the demos I made and see how I get to them all. Also read RAZ3R's tutorials here: http://openarena.ws/board/index.php?topic=1651.0 and here: http://openarena.ws/board/index.php?topic=1690.0 - they're much, much better than I could deliver - and he spells "armour" properly too. ;-)

I really doubt they'll read this, but maybe someone else can make use of the demos if they don't. They're not too spectacular though, being my first ones, but it's good practice trying to get to a few of these locations. Does anyone know of other hard to reach places?

But I'd really like to know what you think about the lack of persistent new players.
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fufinha
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« Reply #1 on: July 15, 2008, 04:35:54 PM »

Naa.. it's just the lack of players, lack of game play I would say. But wont elaborate anymore as I'm off to q3 1.16 for a game of TDM and hope there's enough slots left on my preferred servers Cheesy
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andrewj
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« Reply #2 on: July 15, 2008, 10:17:33 PM »

I think some of the new comers are probably school kids that will try the game for a little while and then move on and try something else.  My nephew is like that, he's tried most of the free FPS games and OpenArena didn't really grab him, he prefers Tremulous and Urban Terror.

With newbs I also cut them some slack, however grenade launcher campers piss me off and sometimes I can't help giving them a taste of the blade Smiley.  I don't know the ideal way to treat newbs, I think if they play online then they've gotta be prepared to meet the good and extremely good players.  Nowadays I won't stick around for more than a game or two if there are only newbs playing.

P.S. I play on GameArena as Pancho, nice to see you in these forums Smiley
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kr3am
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« Reply #3 on: July 16, 2008, 04:15:20 AM »

Go Chaoticsoldier
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chaoticsoldier
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« Reply #4 on: July 16, 2008, 04:31:48 AM »

Yeah, I probably waffled on a little too much, but I'd love to understand what's going on.
I saw good players online and thought "I want to play like those guys", not "Geez, these guys are too good. I'm outta here". And I guess kids are a different case again.

P.S. I play on GameArena as Pancho, nice to see you in these forums Smiley
Thanks  Smiley
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Fitacus
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« Reply #5 on: July 16, 2008, 05:13:16 AM »

I think that OA is the perfect alternative to Q3A bcuz of many more novice and average players. I began to play it Dec. '06 with no online experiences and after some easy won FFA fights I continued with 1on1 matches for a step higher. The learning curve was high while spectating and facing experienced-skilled players but it was worth a lot! Looking back I have to say that OA helped me a lot to get in to the Quake World. The grown interests, ambitions and fun is everything I keep on having in any other Quakish Game Smiley
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RAZ3R
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« Reply #6 on: July 16, 2008, 11:06:31 AM »

Hmm, I'm being complimented on my spelling? I guess there's a first time for everything =).

imo Fitacus oa is better for people who just want to play a little bit for fun, however for people really wanting to get better (even complete beginners) q3a's harsh learning curve is much better - you can go from oa-n00b to oa-pro in just a couple of months of playing q3a regularaly I'm sure, although you also have to be a lot more determined as you won't be getting many frags in those first couple of months =).
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