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Author Topic: Map: AJACTF  (Read 7240 times)

Cakes 24
Posts: 584

« on: July 22, 2008, 04:02:58 AM »

This is a small CTF map I was making for OpenArena.  It was made with a classic DOOM editor and converted to .map format by a program of mine called "doom2brush", hence the brush-work is far from optimal.

It is not finished (see below for details), but IS playable.

I am not able to complete the map, so I'm releasing it as-is. Hopefully someone else will like it and finish it off for the benefit of the OpenArena community.

This map is under the GNU General Public License (GPL).

Missing Stuff
- light source in flag rooms, sitting above the big concrete blobs.  Some kind of electric lamp, or even a Jacob's Ladder.

- side hallways should have windows to the outside (this is where the two light sources there are coming from).  A nice skybox of a university grounds or idyllic England landscape is what I planned.

- windows into the courtyard should block movement (e.g. bars).

- team-colored OA banners: tall ones on either side of the brick wall in the flag rooms, and short ones above each main door in the courtyard.

- two shaders are missing: ajctf/redscroll and ajctf/bluescroll which were used for the player spawn chutes.

- needed items: small health, various ammo scattered about.

Build Steps
q3map2.x86 -fs_game baseoa -fs_basepath ~/openarena-0.7.6

q3map2.x86 -fs_game baseoa -fs_basepath ~/openarena-0.7.6 -light -fast -bounce 8 -samples 2 -gamma 2 -sky 0.0 ajactf.bsp

bspc -bsp2aas ajactf.bsp


Obligatory screenshot:


Cakes 35
Posts: 14520

« Reply #1 on: July 22, 2008, 02:16:14 PM »

This map is fun and works well with bots, played a close ctf game
the screenshot looks bright though, it looks better ingame at normal settings

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github

Cakes 24
Posts: 584

« Reply #2 on: July 23, 2008, 09:42:46 PM »


Cakes 6
Posts: 636

Shoot him..

« Reply #3 on: July 24, 2008, 02:18:19 AM »

Nice layout of the map, lacking some detail in the courtyard. Maybe add in some trimming to the walls & possibly some light sources could break up the repeating texture.

Inside I suggest adding light sources to your lights.

I noticed the map doesn't do any kind of vising, as I would be at one side of the map(beside a flag) looking inwards and it would render the flag at the opposite side.

I was also missing the window texture.

Overall a good map with lots of potential. Smiley
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