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Author Topic: Map: AJACTF  (Read 7240 times)
andrewj
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« on: July 22, 2008, 04:02:58 AM »

This is a small CTF map I was making for OpenArena.  It was made with a classic DOOM editor and converted to .map format by a program of mine called "doom2brush", hence the brush-work is far from optimal.

It is not finished (see below for details), but IS playable.

I am not able to complete the map, so I'm releasing it as-is. Hopefully someone else will like it and finish it off for the benefit of the OpenArena community.

This map is under the GNU General Public License (GPL).


Missing Stuff
- light source in flag rooms, sitting above the big concrete blobs.  Some kind of electric lamp, or even a Jacob's Ladder.

- side hallways should have windows to the outside (this is where the two light sources there are coming from).  A nice skybox of a university grounds or idyllic England landscape is what I planned.

- windows into the courtyard should block movement (e.g. bars).

- team-colored OA banners: tall ones on either side of the brick wall in the flag rooms, and short ones above each main door in the courtyard.

- two shaders are missing: ajctf/redscroll and ajctf/bluescroll which were used for the player spawn chutes.

- needed items: small health, various ammo scattered about.


Build Steps
q3map2.x86 -fs_game baseoa -fs_basepath ~/openarena-0.7.6 ajactf.map

q3map2.x86 -fs_game baseoa -fs_basepath ~/openarena-0.7.6 -light -fast -bounce 8 -samples 2 -gamma 2 -sky 0.0 ajactf.bsp

bspc -bsp2aas ajactf.bsp


Download: http://glbsp.sourceforge.net/files/ajactf.pk3

Obligatory screenshot:

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fromhell
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GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #1 on: July 22, 2008, 02:16:14 PM »

This map is fun and works well with bots, played a close ctf game
the screenshot looks bright though, it looks better ingame at normal settings
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
andrewj
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Cakes 24
Posts: 584



« Reply #2 on: July 23, 2008, 09:42:46 PM »

Thanks.
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kit89
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Cakes 6
Posts: 636


Shoot him..


« Reply #3 on: July 24, 2008, 02:18:19 AM »

Nice layout of the map, lacking some detail in the courtyard. Maybe add in some trimming to the walls & possibly some light sources could break up the repeating texture.

Inside I suggest adding light sources to your lights.

I noticed the map doesn't do any kind of vising, as I would be at one side of the map(beside a flag) looking inwards and it would render the flag at the opposite side.

I was also missing the window texture.

Overall a good map with lots of potential. Smiley
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